Stacklands

Stacklands

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How does combat work
I can build items with gold and their item level is less than some of the base gear item levels, which seems odd. A slingshot is item level 7 and you can build at at the start, very few items are higher item level than this.

does item level/combat level matter? if so how does it effect combat
is gear only about the effect it has? more hp, chance to stun...ect
Zuletzt bearbeitet von Drayn; 18. Nov. 2022 um 16:19
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bbakkom 18. Nov. 2022 um 23:58 
I also think the level of some equipment is strange. So I look at the options in Cardopedia and choose weapons.

The Slingshot itself is a good weapon in the beginning. But I personally think Throwing stars are better, so I change it later. Blunderbus was only used to deal with multiple enemies in the Dark Forest.
In the beginning, I didn't use close-range weapons because there's no many Magic type enemies, so I used Hammer if needed. Later I used monster drop gear like Bear Claw, Krakenaxe and Demon Sword.
Drayn 19. Nov. 2022 um 8:17 
Ursprünglich geschrieben von bbakkom:
I also think the level of some equipment is strange. So I look at the options in Cardopedia and choose weapons.

The Slingshot itself is a good weapon in the beginning. But I personally think Throwing stars are better, so I change it later. Blunderbus was only used to deal with multiple enemies in the Dark Forest.
In the beginning, I didn't use close-range weapons because there's no many Magic type enemies, so I used Hammer if needed. Later I used monster drop gear like Bear Claw, Krakenaxe and Demon Sword.

Thanks, I see there are more effects that are shown in cardopedia.

Now I'm wondering what is the effect of defense and attack speed? I'm searching and not finding any answers
dewey 19. Nov. 2022 um 20:37 
I am going to make some guesses based on what I remember seeing.

You basic villager attacks roughly once every 4 s and can do 1-3 points of damage.

Items that increase attack speed make you swing faster. Ninja = throwing star (+3 attack speed ) are very fast. Maybe once every 2s

Items that add defense seem to cut the amount of damage you take. Early on a rabbit can hit your villager for 2-3 damage on a good swing. Once you have some items like chain mail and a hat they seem to only hit for 1.

I have no idea how the levels on the items work. They could very well apply additional hit, damage and mitigation modifiers.
Zuletzt bearbeitet von dewey; 19. Nov. 2022 um 20:38
It would be nice if it was in the vanilla cardopedia, but maybe the dev wanted to make the results more mysterious.

But there is a mod called Better Info that shows the specifics of a combat card like attack, defense, speed, stun chance, etc.

https://stacklands.thunderstore.io/package/lopidav/BetterInfo/
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Geschrieben am: 18. Nov. 2022 um 15:41
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