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not necessarily. you can actually acquire the cutters pretty early in the game.
As an example, just getting Giraud's lighter, allows you to reach the pillbox already. Next stop is then the prison, and you finish your run by getting the code from coms, getting to the tunnels, etc..
Which makes the fact that you can cut tripwires cool, but also ultimately a bit pointless.
This includes numerous other items. The shotgun can blow open doors and is powerful… but the game is pretty much over when you get it…
The rabbit doll is a really cool item but also given when the game is over.
All these cool items that basically have no real use when the player get’s them. It’s a bit sad.
At least shotgun can be gotten early in 2nd playthrough if RNG is lucky. But player probably won’t have any shotgun shells by then since they’re almost all in the later areas…
Either way it seems like wasted potential.
There should have been some kind of really difficult final exploreable area where it would have made sense to use all of these items. Perhaps even up in the trenches after blowing the exit.
yep i agree to some degree with what you're saying. I was also kind of feeling this way after my first playthrough. At some point in the late game, if you have searched every room, opened all the lockers, your character becomes OP, to the point a lot of items become pointless. But it seems to me the developpers kind of wanted that.
They clearly wanted the player to try again with the challenge of making it out more rapidly and efficiently. By trying to optimize your paths and getting straight to the main objectives, you finally end up using more a combination of given items rather than using all of them.
That's where the randomization comes into play.. that way in some runs some items will become the ones you will have to deal with, while in other runs these same items will be mostly pointless.
Taking the example of the shotgun, if you end up finding a significant amount of shells right at the beginning (happened to me on my second playthrough), and if you haven't found Fortin's dogtag, one choice you could make is to actually get the cutters first, and go therefore straight to the tunnels. You then finish the run by doing coms and arsenal at the end.