Amnesia: The Bunker

Amnesia: The Bunker

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Air May 11, 2024 @ 1:06am
Day 1 Hard Finisher
As soon as it got published finished it on Hard, didn't stop until the entire thing was done it was a total blast. Haven't tried Shell Shock yet, but in my opinion the increased challenge would only further sediment annoying gripes about severe lack of expendable ammunition so with the Custom setting I'll save it for later on as it continues to evolve with Workshop. Not interested in only having two shots the entire playthrough to contend with or none at all for that matter. To me that's just excessive scarcity when it's supposed to be fun and immersive.

Yes, it was quite terrifying at first, eventually just got used to running around in the dark stockpiling resources with the expectancy it is always going to be there as fuel is a precious hot commodity and supplies are just too rare. Still never enough bullets even only shooting the thing two or three times at most if not four or five. These guys either took the stuff and ran when they blew the entrance or are seriously unprepared for trench warfare. There were key areas where the best thing to do is just don't stop running and then intelligently hide such as the Chapel knowing full the entire scramble it's hot in pursuit, and then others such as the dark storage area where it's best to silently traverse the entire thing. Seems no matter what actions were being done the creature would emerge after a certain set of events reguardless of the intensity of the input or a specific period of time lingering, especially while it being pitch black all times except the radio code or generator drain requirement.

Even randomly diverting course halfway through a location to another entirely, it'll end up there anyhow. Accepted it was essentially around reguardless unfortunately. Quite a few times managed to deek it out using audio only in the pitch black dark and doing little 360°'s around tarped beds for example, but beware he can still spot you regardless of how dark it is and then it's a sprint to the safe area which also can be disabled entirely as I'm now discovering. Oversized rats are frustrating to deal with, but it does have grounding in reality as supposedly our character is injured and can't boot them away easily. Still, plenty of wasted grenades, gas, torches, bait were thrown to avoid those entirely, yet they still chewed the living flesh out of me resorting to using nearly all the bandages to stop the trail of blood. Amount of saves helped with this technique, glad they were cuz now they're gone for good in the next step. Couldn't imagine if it could just get in the saferoom, there were no locks on any of the metal doors and or there weren't any saves whatsoever doing the entire thing in one try with upped difficulty would be extremely difficult without significant exploits and luck of the draw if not entirely impossible and a waste if effort. Several times was mauled under a desk, behind a closet door, until discovering a few crawl spaces it has to go around the wall on strangely enough as a transition. Eternities spent hiding in a closet waiting for it to finally leave, only to get mauled anyhow after a certain period of time or for it to immediately resume hot pursuit all the way to the saferoom.

One of the final areas just ended up running and he would occasionally appear in front of me on the other side, thus would turn around and return to the saferoom to try again. Prison is purely a crunch of dexterity, that's it that's all. How fast one is able to do everything required to get the piece and forget entirely about the prisoner who will without question die with you along with him if one is foolish enough to attempt saving him not using him as a distraction for the beast. Then the ending, it took me four tries to genuinely kill it by destroying the bridges. He would always clear the gap between the posts even after a grenade and two bockshut straight to the face. This thing is so astronomically tough it's downright stupid. Point blank revolver rounds, fragmentation, fire, gas, and repeatedly bludgeoning just won't stop it's continous existance. There's nothing more challenging than the fact it just doesn't go down for long enough periods after being popped.
Last edited by Air; May 11, 2024 @ 6:13am
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Showing 1-7 of 7 comments
Min May 11, 2024 @ 4:43am 
For me this game is one of these i want to complete fast and delete but not because it’s bad , but because this game scary af :)) maybe after completing on normal i will raise difficulty .. i tend to play it in evenings , dark room and alone , headphones , immersion is great :) can’t wait for another Amnesia game
Air May 11, 2024 @ 5:53am 
Think Normal is better due to increased ammunition without being too forgiving in other areas. Very Easy is redundant, might as well just have a checkbox that says "Enemy only appears once", "Killable creature", or "Lots of bullets everywhere in anything".

Just wanted a significant challenge due to the prospect of being able to cheese saving which destroys immersion entirely, there's no way I'd reinvent how to approach it now knowing the specific behaviour of the creature. When doing New Game + I'll probably start with Shell Shock, but adjust the modifiers so ammunition is plentiful thus there are plenty of blanks to fire off at doors and what not considering it takes three or more in subsequent encounters to ward off successfully. Along with the highest Stalker difficulty possible except it's wounding. Including no saving and no safe area.

That coupled with turning the engine off right at the get go is a far better prospect in how difficult it should be when in it's ideal condition. As far as possible to finely tune the boundaries which assist in immersion and then not feel constrained using everything at one's disposal to accomplish the objective. Rats are annoying, so a ton of grenades is required to keep scuffing those away. For sure this entire thing is cinematic as hell that's how it felt every time throwing a grenade or shooting the pistol as if it was authentically there and genuinely World War I. Looks excellent to, me neither.
Last edited by Air; May 11, 2024 @ 5:59am
Ouroboros May 13, 2024 @ 5:07am 
You are sccared of lacking ammunition on Shell Shock? No worries, as revolver and shotgun won't work on beast anyway
Air May 13, 2024 @ 3:31pm 
This fuel leaking?
Last edited by Air; May 13, 2024 @ 3:33pm
Denny May 16, 2024 @ 1:18pm 
Originally posted by Jet Zone Northwest Afterburner:
As soon as it got published finished it on Hard, didn't stop until the entire thing was done it was a total blast. Haven't tried Shell Shock yet, but in my opinion the increased challenge would only further sediment annoying gripes about severe lack of expendable ammunition so with the Custom setting I'll save it for later on as it continues to evolve with Workshop. Not interested in only having two shots the entire playthrough to contend with or none at all for that matter. To me that's just excessive scarcity when it's supposed to be fun and immersive.

Yes, it was quite terrifying at first, eventually just got used to running around in the dark stockpiling resources with the expectancy it is always going to be there as fuel is a precious hot commodity and supplies are just too rare. Still never enough bullets even only shooting the thing two or three times at most if not four or five. These guys either took the stuff and ran when they blew the entrance or are seriously unprepared for trench warfare. There were key areas where the best thing to do is just don't stop running and then intelligently hide such as the Chapel knowing full the entire scramble it's hot in pursuit, and then others such as the dark storage area where it's best to silently traverse the entire thing. Seems no matter what actions were being done the creature would emerge after a certain set of events reguardless of the intensity of the input or a specific period of time lingering, especially while it being pitch black all times except the radio code or generator drain requirement.

Even randomly diverting course halfway through a location to another entirely, it'll end up there anyhow. Accepted it was essentially around reguardless unfortunately. Quite a few times managed to deek it out using audio only in the pitch black dark and doing little 360°'s around tarped beds for example, but beware he can still spot you regardless of how dark it is and then it's a sprint to the safe area which also can be disabled entirely as I'm now discovering. Oversized rats are frustrating to deal with, but it does have grounding in reality as supposedly our character is injured and can't boot them away easily. Still, plenty of wasted grenades, gas, torches, bait were thrown to avoid those entirely, yet they still chewed the living flesh out of me resorting to using nearly all the bandages to stop the trail of blood. Amount of saves helped with this technique, glad they were cuz now they're gone for good in the next step. Couldn't imagine if it could just get in the saferoom, there were no locks on any of the metal doors and or there weren't any saves whatsoever doing the entire thing in one try with upped difficulty would be extremely difficult without significant exploits and luck of the draw if not entirely impossible and a waste if effort. Several times was mauled under a desk, behind a closet door, until discovering a few crawl spaces it has to go around the wall on strangely enough as a transition. Eternities spent hiding in a closet waiting for it to finally leave, only to get mauled anyhow after a certain period of time or for it to immediately resume hot pursuit all the way to the saferoom.

One of the final areas just ended up running and he would occasionally appear in front of me on the other side, thus would turn around and return to the saferoom to try again. Prison is purely a crunch of dexterity, that's it that's all. How fast one is able to do everything required to get the piece and forget entirely about the prisoner who will without question die with you along with him if one is foolish enough to attempt saving him not using him as a distraction for the beast. Then the ending, it took me four tries to genuinely kill it by destroying the bridges. He would always clear the gap between the posts even after a grenade and two bockshut straight to the face. This thing is so astronomically tough it's downright stupid. Point blank revolver rounds, fragmentation, fire, gas, and repeatedly bludgeoning just won't stop it's continous existance. There's nothing more challenging than the fact it just doesn't go down for long enough periods after being popped.


Originally posted by Jet Zone Northwest Afterburner:
As soon as it got published finished it on Hard, didn't stop until the entire thing was done it was a total blast. Haven't tried Shell Shock yet, but in my opinion the increased challenge would only further sediment annoying gripes about severe lack of expendable ammunition so with the Custom setting I'll save it for later on as it continues to evolve with Workshop. Not interested in only having two shots the entire playthrough to contend with or none at all for that matter. To me that's just excessive scarcity when it's supposed to be fun and immersive.

Yes, it was quite terrifying at first, eventually just got used to running around in the dark stockpiling resources with the expectancy it is always going to be there as fuel is a precious hot commodity and supplies are just too rare. Still never enough bullets even only shooting the thing two or three times at most if not four or five. These guys either took the stuff and ran when they blew the entrance or are seriously unprepared for trench warfare. There were key areas where the best thing to do is just don't stop running and then intelligently hide such as the Chapel knowing full the entire scramble it's hot in pursuit, and then others such as the dark storage area where it's best to silently traverse the entire thing. Seems no matter what actions were being done the creature would emerge after a certain set of events reguardless of the intensity of the input or a specific period of time lingering, especially while it being pitch black all times except the radio code or generator drain requirement.

Even randomly diverting course halfway through a location to another entirely, it'll end up there anyhow. Accepted it was essentially around reguardless unfortunately. Quite a few times managed to deek it out using audio only in the pitch black dark and doing little 360°'s around tarped beds for example, but beware he can still spot you regardless of how dark it is and then it's a sprint to the safe area which also can be disabled entirely as I'm now discovering. Oversized rats are frustrating to deal with, but it does have grounding in reality as supposedly our character is injured and can't boot them away easily. Still, plenty of wasted grenades, gas, torches, bait were thrown to avoid those entirely, yet they still chewed the living flesh out of me resorting to using nearly all the bandages to stop the trail of blood. Amount of saves helped with this technique, glad they were cuz now they're gone for good in the next step. Couldn't imagine if it could just get in the saferoom, there were no locks on any of the metal doors and or there weren't any saves whatsoever doing the entire thing in one try with upped difficulty would be extremely difficult without significant exploits and luck of the draw if not entirely impossible and a waste if effort. Several times was mauled under a desk, behind a closet door, until discovering a few crawl spaces it has to go around the wall on strangely enough as a transition. Eternities spent hiding in a closet waiting for it to finally leave, only to get mauled anyhow after a certain period of time or for it to immediately resume hot pursuit all the way to the saferoom.

One of the final areas just ended up running and he would occasionally appear in front of me on the other side, thus would turn around and return to the saferoom to try again. Prison is purely a crunch of dexterity, that's it that's all. How fast one is able to do everything required to get the piece and forget entirely about the prisoner who will without question die with you along with him if one is foolish enough to attempt saving him not using him as a distraction for the beast. Then the ending, it took me four tries to genuinely kill it by destroying the bridges. He would always clear the gap between the posts even after a grenade and two bockshut straight to the face. This thing is so astronomically tough it's downright stupid. Point blank revolver rounds, fragmentation, fire, gas, and repeatedly bludgeoning just won't stop it's continous existance. There's nothing more challenging than the fact it just doesn't go down for long enough periods after being popped.

Shell shocked first time may seem quite intense, but that pales in comparision if you play shell shocked difficulty on the "survival mod".
Air May 16, 2024 @ 5:54pm 
Spare me, *klink* plenty.
Last edited by Air; May 21, 2024 @ 3:39am
Air Jun 2, 2024 @ 1:03pm 
Should rename this topic to Day 1 Shell Shock Finisher
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