Amnesia: The Bunker

Amnesia: The Bunker

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V3RTEX May 23, 2023 @ 7:56pm
13
2
60fps hard coded in 2023? 🤡
Nice, frictional devs are at it again, a 60fps hard coded limit cause they can't be bothered fixing their damn HPL engine or use something "modern" like UE 4 or Unity with hdrp.

Honestly is it too much to ask? I can pass over the dated graphics thanks to the IMMERSIVE atmosphere, but is it too hard NOT to tie the framerate to the physics engine?

Your game is gonna be cracked at day one anyway, just release ASAP the source code like you did with the dark descent and penumbra, and let the community fix the issues for you.
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Showing 1-15 of 136 comments
Trevor Reznik May 23, 2023 @ 11:39pm 
5
Frictional asking actual money for a game hard locked at 60fps 🤡
Reqruiz May 24, 2023 @ 12:26am 
Upgrading the whole engine isn't easy nor cheap task for such small studio. They're using what they have and what they know best. Changing the engine is not easy also, it's a lot of learning and porting assets, models, animations etc. From business point of view it's better to use well known engine and make good games which people like in still acceptable by many 60FPS, than spending a lot of time and money to please small percent of the fan base with high refresh rates.

Surely they're going to upgrade their engine at some point, but it's not that urgent, as you people try to convince everyone here.

So I recommend you to just get what they do and enjoy it as it's one of the best studio making horrors.

Cheers!
V3RTEX May 24, 2023 @ 1:25am 
Originally posted by Reqruiz:
Upgrading the whole engine isn't easy nor cheap task for such small studio. They're using what they have and what they know best. Changing the engine is not easy also, it's a lot of learning and porting assets, models, animations etc. From business point of view it's better to use well known engine and make good games which people like in still acceptable by many 60FPS, than spending a lot of time and money to please small percent of the fan base with high refresh rates.

Surely they're going to upgrade their engine at some point, but it's not that urgent, as you people try to convince everyone here.

So I recommend you to just get what they do and enjoy it as it's one of the best studio making horrors.

Cheers!
I honestly don't see the issue in using commercial engines like unreal as they have a very quick learning curve, and since Amnesia the bunker has been built from scratch anyway there would have been no need in porting assets on it as they would have been created to work with unreal in the first place.

I also don't see the issue in untying the player's camera framerate to the physics engine as not only it's a quite simplistic and not up to standards engine, but it's in-house built and they have been working with it for over 16 years.

Finally, by the amount of complaints on the steam forums it's by no means a "small percentage" of users complaining (rightfully so) about framerate, and considering how competitive the industry has become i don't see how releasing a technically inferior game (according to 2023 standars), very similar in style and gameplay to their last 3 entries it's gonna be sustainable in the long run.

Cheers :)
V3RTEX May 24, 2023 @ 1:36am 
Originally posted by Borcsa37:
Start and run the game once, then close it down.
Go to this location on your PC : My Documents” X:\Users\YOURUSERNAME\Documents\My Games\Amnesia The Bunker Demo
Open up the YOURUSERNAME_xxxxxxxxxxxxxxxx_user_settings.cfg using any text editor of choice(Notepad)
Change RefreshRate=”60″ to the default refresh rate of your monitor(If you have a 144hz monitor then it should be RefreshRate=”144″)
Change LimitFPS=”true” to “false”
Save and restart the game and you should have unlocked framerates now
No, this doesn't work. The player camera, particles and objects will still be update 60 times per seconds, higher framerates will be reported but it's just the same image rendered multiple times.
I already tried this with Rebirth and Soma
V3RTEX May 24, 2023 @ 3:21am 
Originally posted by Heimdul:
I made a post that fixes this EXACT issue.
https://steamcommunity.com/app/1944430/discussions/0/3826416272373520971/
I decided to give you the benefit of the doubt and extensively try it again with "GameplayUpdateRate".

Unfortunately while it kinda works, GAME BREAKING bugs in physics (like not being able to walk donwstairs or being unable to remove the wood planks that blocks the tunnel between J. Delisle room and the other room, making the player unable to progress) and single core overhead are introduced and they get worse and worse by the increasing of the framerate.
V3RTEX May 26, 2023 @ 12:17am 
Still 0 response from the developers, they really don't care about their product...
Josh Has Worms May 26, 2023 @ 7:17am 
Originally posted by V3RTEX:
Originally posted by Heimdul:
I made a post that fixes this EXACT issue.
https://steamcommunity.com/app/1944430/discussions/0/3826416272373520971/
I decided to give you the benefit of the doubt and extensively try it again with "GameplayUpdateRate".

Unfortunately while it kinda works, GAME BREAKING bugs in physics (like not being able to walk donwstairs or being unable to remove the wood planks that blocks the tunnel between J. Delisle room and the other room, making the player unable to progress) and single core overhead are introduced and they get worse and worse by the increasing of the framerate.
I was able to get rid of a lot of the bugs by capping to 120, which is a huge improvement over 60, at least. Everything (so far) appeared to work, save for making it really hard to move levers and doors without using WASD. I added a sensitivity clutch button on my mouse to resolve that problem.

I think we lucked out on this one compared to their past games in that the unlocking can actually work, with caveats. If I encounter a game-breaking bug on the full release, I can always drop it to 60 until I progress beyond it.
dahl-snow-hawk May 26, 2023 @ 7:52am 
4
60 cap is what you'll get and you'll deal with it. don't pressure people into doing what you want, if that's how they think it should be played( and i agree, 60 fps is great), then that's how you'll play it. This is not a big deal. 120 MAY look at bit smoother, but is it worth buying a 10,000 euro gaming setup? No, not at all.

switching to a new game engine will ruin the game. The engine is what makes it what it is. The physics, the lighting, all of it is tied to this engine. Removing such an aspect will just ruin the game, its not a frictional games title anymore, that part of its gone.

The graphics also look astounding at high, I don't know what your talking about.

By the way i like how you call this an issue when its not at all. Here i am, playing on a laptop from 2014 with a 760M and a damaged i5, 60fps, no complaints. Then you moaning about not being able to play at more than 60 just because it looks slightly better. This is not a big game, they don't need to listen to you. Let them make the game be what they want it to be.
dahl-snow-hawk May 26, 2023 @ 7:57am 
Originally posted by V3RTEX:
Still 0 response from the developers, they really don't care about their product...

You should applaud the devs for staying strong and keeping the cap at 60.
Riut May 26, 2023 @ 10:01am 
Originally posted by dahl-snow-hawk:
60 cap is what you'll get and you'll deal with it. don't pressure people into doing what you want, if that's how they think it should be played( and i agree, 60 fps is great), then that's how you'll play it. This is not a big deal. 120 MAY look at bit smoother, but is it worth buying a 10,000 euro gaming setup? No, not at all.

switching to a new game engine will ruin the game. The engine is what makes it what it is. The physics, the lighting, all of it is tied to this engine. Removing such an aspect will just ruin the game, its not a frictional games title anymore, that part of its gone.

The graphics also look astounding at high, I don't know what your talking about.

By the way i like how you call this an issue when its not at all. Here i am, playing on a laptop from 2014 with a 760M and a damaged i5, 60fps, no complaints. Then you moaning about not being able to play at more than 60 just because it looks slightly better. This is not a big game, they don't need to listen to you. Let them make the game be what they want it to be.

This game is pretty low spec, with frame rate uncapped I was getting over 300 fps. Granted I'm on a 4070ti but with that level of performance most people ought to be able to hit at least 120. A 1k PC should be able to hit 120 in most games with the right resolution and graphical settings, especially older games.

They don't need to switch to a new game engine, the game actually works at higher frame rates, they just need to update the code to be high frame rate friendly. Like if you cap at 120ish it just works with some minor bugs. Their code is already a little scuffed, you can put yourself a bit too far inside of walls at 60fps allowing you to see oob, their code is due a rework.
Josh Has Worms May 26, 2023 @ 12:08pm 
Originally posted by dahl-snow-hawk:
60 cap is what you'll get and you'll deal with it. don't pressure people into doing what you want, if that's how they think it should be played( and i agree, 60 fps is great), then that's how you'll play it. This is not a big deal. 120 MAY look at bit smoother, but is it worth buying a 10,000 euro gaming setup? No, not at all.

switching to a new game engine will ruin the game. The engine is what makes it what it is. The physics, the lighting, all of it is tied to this engine. Removing such an aspect will just ruin the game, its not a frictional games title anymore, that part of its gone.

The graphics also look astounding at high, I don't know what your talking about.

By the way i like how you call this an issue when its not at all. Here i am, playing on a laptop from 2014 with a 760M and a damaged i5, 60fps, no complaints. Then you moaning about not being able to play at more than 60 just because it looks slightly better. This is not a big game, they don't need to listen to you. Let them make the game be what they want it to be.
This is quite possibly the dumbest comment I've ever read lol
Originally posted by Trevor Reznik:
Frictional asking actual money for a game hard locked at 60fps 🤡
cool clown emoji 🤡 who uses the clown emoji i thought everyone used the nerd emoji instead
V3RTEX May 27, 2023 @ 6:23am 
Originally posted by dahl-snow-hawk:
Originally posted by V3RTEX:
Still 0 response from the developers, they really don't care about their product...

You should applaud the devs for staying strong and keeping the cap at 60.
ok, congratulation devs for being too lazy to update you ancient engine, BIG applauses!
Originally posted by V3RTEX:
Nice, frictional devs are at it again, a 60fps hard coded limit cause they can't be bothered fixing their damn HPL engine or use something "modern" like UE 4 or Unity with hdrp.

Honestly is it too much to ask? I can pass over the dated graphics thanks to the IMMERSIVE atmosphere, but is it too hard NOT to tie the framerate to the physics engine?

Your game is gonna be cracked at day one anyway, just release ASAP the source code like you did with the dark descent and penumbra, and let the community fix the issues for you.
are you sigma male
V3RTEX May 27, 2023 @ 6:41am 
Originally posted by dahl-snow-hawk:
60 cap is what you'll get and you'll deal with it. don't pressure people into doing what you want, if that's how they think it should be played( and i agree, 60 fps is great), then that's how you'll play it. This is not a big deal. 120 MAY look at bit smoother, but is it worth buying a 10,000 euro gaming setup? No, not at all.

switching to a new game engine will ruin the game. The engine is what makes it what it is. The physics, the lighting, all of it is tied to this engine. Removing such an aspect will just ruin the game, its not a frictional games title anymore, that part of its gone.

The graphics also look astounding at high, I don't know what your talking about.

By the way i like how you call this an issue when its not at all. Here i am, playing on a laptop from 2014 with a 760M and a damaged i5, 60fps, no complaints. Then you moaning about not being able to play at more than 60 just because it looks slightly better. This is not a big game, they don't need to listen to you. Let them make the game be what they want it to be.
Bro where have you lived for the last 10 years? Are you drunk? a 144hz 1080p ips 24/27 inches costs below 200$, the engine is so outdated that a gtx 1060 sits at 47% at 1080p with very high settings in amnesia rebirth, in what twisted universe you need expensive computers to run amnesia above 60fps?
Either you wank laptop can't display more than 60hz and you probably never experienced or you have serious eyesight issues if "120hz MAY look a bit smoother". Go visit a doctor
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Date Posted: May 23, 2023 @ 7:56pm
Posts: 136