Amnesia: The Bunker

Amnesia: The Bunker

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Blackburn Jun 6, 2023 @ 12:43pm
Does the number of "turned on" switches affect the rate of fuel consumption?
Should I "turn off" the ones I don't need?
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Showing 1-12 of 12 comments
Yrch Jun 6, 2023 @ 12:53pm 
yeah i wondered that too. i kinda hope so cause it forces you to think more about turning light on or make you take risks
StopItStepBro Jun 6, 2023 @ 12:56pm 
Yes, one of the old dev videos regarding the generator system stated that the more lights you have on, the faster your generator is drained because the lights are what keeps the monster in the walls. I don't think that's the case on "easy" though. That being said, the intention of the mechanic is supposed to be managing your fuel consumption by turning off lights you're not using.
Blackburn Jun 6, 2023 @ 12:56pm 
I am not sure, it maybe my paranoia, but I swear: clock ticking is faster when more switches are on
Raylus Jun 6, 2023 @ 1:14pm 
Originally posted by StopItStepBro:
Yes, one of the old dev videos regarding the generator system stated that the more lights you have on, the faster your generator is drained because the lights are what keeps the monster in the walls. I don't think that's the case on "easy" though. That being said, the intention of the mechanic is supposed to be managing your fuel consumption by turning off lights you're not using.

Than you for the answer (but man, I wish it weren't so...)
Originally posted by 0451:
Originally posted by StopItStepBro:
Yes, one of the old dev videos regarding the generator system stated that the more lights you have on, the faster your generator is drained because the lights are what keeps the monster in the walls. I don't think that's the case on "easy" though. That being said, the intention of the mechanic is supposed to be managing your fuel consumption by turning off lights you're not using.
can someone get a source for this? I've been looking through the developer videos but I can't find anything about this.

There's no dev vid that says something about that.
JakeTheSnake Jun 6, 2023 @ 2:14pm 
After two playhtroughs; I'm pretty sure it isn't affected by how many switches are activated. I think it is the same. If not, I haven't noticed.
Airborne Jun 7, 2023 @ 9:39am 
Originally posted by StopItStepBro:
Yes, one of the old dev videos regarding the generator system stated that the more lights you have on, the faster your generator is drained because the lights are what keeps the monster in the walls. I don't think that's the case on "easy" though. That being said, the intention of the mechanic is supposed to be managing your fuel consumption by turning off lights you're not using.

Is this the case on hard too? I've had the monster waltz around hallways with the lights on to no effect.
Jocosity Jun 7, 2023 @ 9:53am 
Originally posted by Airborne:
Originally posted by StopItStepBro:
Yes, one of the old dev videos regarding the generator system stated that the more lights you have on, the faster your generator is drained because the lights are what keeps the monster in the walls. I don't think that's the case on "easy" though. That being said, the intention of the mechanic is supposed to be managing your fuel consumption by turning off lights you're not using.

Is this the case on hard too? I've had the monster waltz around hallways with the lights on to no effect.
The lights don't keep the monster out entirely, they just make it less likely to come out. I
played on hard and usually found that it stayed in its holes as long as you're quiet.

As far as the power consumption goes, I don't think the amount of lights you turn on matters. I sometimes turned off excess lights anyways just in case (soldiers quarters is easy since you can just turn off the first light to turn off every one in that area), but as far as I could tell the power drain didn't seem to change between the start of the game where I had nothing turned on and the end of the game where I had most of it on.
StopItStepBro Jun 7, 2023 @ 9:56am 
Originally posted by Airborne:
Originally posted by StopItStepBro:
Yes, one of the old dev videos regarding the generator system stated that the more lights you have on, the faster your generator is drained because the lights are what keeps the monster in the walls. I don't think that's the case on "easy" though. That being said, the intention of the mechanic is supposed to be managing your fuel consumption by turning off lights you're not using.

Is this the case on hard too? I've had the monster waltz around hallways with the lights on to no effect.

I think I was wrong on that. I was referring to an older video but I think it’s either a mechanic that’s coming in a post launch patch with the Shellshocked or Custom difficulties. So far the main consensus seems to be that the generator drains at a consistent rate regardless of how many lights are on.
Blackburn Jun 7, 2023 @ 1:25pm 
Originally posted by StopItStepBro:
Originally posted by Airborne:

Is this the case on hard too? I've had the monster waltz around hallways with the lights on to no effect.

I think I was wrong on that. I was referring to an older video but I think it’s either a mechanic that’s coming in a post launch patch with the Shellshocked or Custom difficulties. So far the main consensus seems to be that the generator drains at a consistent rate regardless of how many lights are on.
where did u get this info about upcoming putches with diffilulty settings?
JakeTheSnake Jun 7, 2023 @ 2:22pm 
Originally posted by Blackburn:
Originally posted by StopItStepBro:

I think I was wrong on that. I was referring to an older video but I think it’s either a mechanic that’s coming in a post launch patch with the Shellshocked or Custom difficulties. So far the main consensus seems to be that the generator drains at a consistent rate regardless of how many lights are on.
where did u get this info about upcoming putches with diffilulty settings?

Here's one article:

https://noisypixel.net/amnesia-the-bunker-gameplay-overview/
StopItStepBro Jun 7, 2023 @ 2:55pm 
Originally posted by Blackburn:
Originally posted by StopItStepBro:

I think I was wrong on that. I was referring to an older video but I think it’s either a mechanic that’s coming in a post launch patch with the Shellshocked or Custom difficulties. So far the main consensus seems to be that the generator drains at a consistent rate regardless of how many lights are on.
where did u get this info about upcoming putches with diffilulty settings?

the developer interview with creative lead Fredrik Olsson
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Date Posted: Jun 6, 2023 @ 12:43pm
Posts: 12