Amnesia: The Bunker

Amnesia: The Bunker

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rllyrg Jun 6, 2023 @ 12:25am
How good is the monster AI so far?
Game just released, but how good is the AI for the monster?
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Showing 16-30 of 34 comments
JokeDindon Jun 6, 2023 @ 2:29am 
Originally posted by rllyrg:
Originally posted by JokeDindon:
if you make noises (it will be in the "walls" near you.
Does it actually follow you around the bunker in the walls? Or does it just emerge from them?
So imagine that the monster is an invisible blob floating above the map in "noclip" right? It floats about.

So first off, it wanders where there's no light at all / unlit rooms. So, if there's no light in that area, the monster can be there physically in a room as you walk in for example. It can "patrol" those dark areas at random. The invisible blob hovers those unlit area and "spawn" the monster from holes in the wall to check out rooms randomly.

In lit areas it won't randomly pop out and patrol unless provoked via sound. Generally, from what I've seen so far, it will get close to the last sound heard first (if it's moderately loud) but it will remain hidden in the walls still. Then, if there's another moderate sound it will come out.

However, If there's a loud noise once (a gunshot / grenade), it will come out imediately and check it out whether the rooms fully lit or not. The invisible "blob" moves right above your position when a medium nose is produced. A growl will be heard and the lights will flicker in an area. If you make another noise from that point onward, the monster comes out and check the source of the noise and will patrol the area around the source then will retreat back in the walls. But if by bad luck the generator runs out of gas and the monster is out in your area then it might never go back in the walls if it doesn't feel like it. It's got a mind of it's own and much more freedom in the darkness.
rllyrg Jun 6, 2023 @ 2:34am 
Originally posted by JokeDindon:
Originally posted by rllyrg:
Does it actually follow you around the bunker in the walls? Or does it just emerge from them?
So imagine that the monster is an invisible blob floating above the map in "noclip" right? It floats about.

So first off, it wanders where there's no light at all / unlit rooms. So, if there's no light in that area, the monster can be there physically in a room as you walk in for example. It can "patrol" those dark areas at random. The invisible blob hovers those unlit area and "spawn" the monster from holes in the wall to check out rooms randomly.

In lit areas it won't randomly pop out and patrol unless provoked via sound. Generally, from what I've seen so far, it will get close to the last sound heard first (if it's moderately loud) but it will remain hidden in the walls still. Then, if there's another moderate sound it will come out.

However, If there's a loud noise once (a gunshot / grenade), it will come out imediately and check it out whether the rooms fully lit or not. The invisible "blob" moves right above your position when a medium nose is produced. A growl will be heard and the lights will flicker in an area. If you make another noise from that point onward, the monster comes out and check the source of the noise and will patrol the area around the source then will retreat back in the walls. But if by bad luck the generator runs out of gas and the monster is out in your area then it might never go back in the walls if it doesn't feel like it. It's got a mind of it's own and much more freedom in the darkness.
What I am asking is, say the model of the monster despawns when it renters the wall via a hole, the monster than becomes an invisible cube that travels in straight lines horizontally around the walls of the bunker producing audio that the player can hear. And when ever, by any means, the monster decides to come out, you can hear this invisible noise emitting cube actively travel to the nearest hole that it thinks the monster should come out of.

Is that what happens or does this "blob" just decide where to spawn the monster in the room depending on the player's position without any audio of the monster travelling around?
JokeDindon Jun 6, 2023 @ 2:35am 
Originally posted by Capitán_Manco:
I just wanted to add to some of the previous comments: the AI from Alien: Isolation was (and still is) a complex and very well developed system that had a lot of things going on at the same time. The Xeno would learn from your actions, meaning it would start checking more hiding spots if you hid too much, it would endure flamethrower flames if you scared or burned it too much, it would ignore noisemakers if you repeatedly used them to lure it into a certain location, and so on. There was a separarte AI that would often point the Xeno to search in a general area where the player was located (if it went too far away from it), to keep you on your toes at all times and of course, a random chance to drop off vents, hang from the air ducts, roam around your area or remain close to objectives. To sum it up, it's quite a lot in terms of complexity and people shouldn't expect the same thing regarding the monster from The Bunker, even if there are similar features within these titles.
Yes, you're right. However, I'm not sure if the monster in this title learns somewhat... it might to an extent "input read" the "in hiding" trigger. It is very aggressive though. Much like the Xenomorph, if it saw you, you're pretty much dead... There's no juking it around for 10 mins unless you've got grenades or ammo and such. The Xenomorph from Alien: Isolation was a fantastic A.I. in my opinion. I really liked that game, still do actually. People will look at the code eventually we'll know how it works... maybe people will mod the A.I. further now that would be nice!
Last edited by JokeDindon; Jun 6, 2023 @ 2:37am
JokeDindon Jun 6, 2023 @ 2:40am 
Originally posted by rllyrg:
Originally posted by JokeDindon:
So imagine that the monster is an invisible blob floating above the map in "noclip" right? It floats about.

So first off, it wanders where there's no light at all / unlit rooms. So, if there's no light in that area, the monster can be there physically in a room as you walk in for example. It can "patrol" those dark areas at random. The invisible blob hovers those unlit area and "spawn" the monster from holes in the wall to check out rooms randomly.

In lit areas it won't randomly pop out and patrol unless provoked via sound. Generally, from what I've seen so far, it will get close to the last sound heard first (if it's moderately loud) but it will remain hidden in the walls still. Then, if there's another moderate sound it will come out.

However, If there's a loud noise once (a gunshot / grenade), it will come out imediately and check it out whether the rooms fully lit or not. The invisible "blob" moves right above your position when a medium nose is produced. A growl will be heard and the lights will flicker in an area. If you make another noise from that point onward, the monster comes out and check the source of the noise and will patrol the area around the source then will retreat back in the walls. But if by bad luck the generator runs out of gas and the monster is out in your area then it might never go back in the walls if it doesn't feel like it. It's got a mind of it's own and much more freedom in the darkness.
What I am asking is, say the model of the monster despawns when it renters the wall via a hole, the monster than becomes an invisible cube that travels in straight lines horizontally around the walls of the bunker producing audio that the player can hear. And when ever, by any means, the monster decides to come out, you can hear this invisible noise emitting cube actively travel to the nearest hole that it thinks the monster should come out of.

Is that what happens or does this "blob" just decide where to spawn the monster in the room depending on the player's position without any audio of the monster travelling around?
You can hear it come around even in the walls. It's pretty well made. You hear the thumping on the ceilling and you'll see dust particles fall out from it too. You'll hear that he's looking at you from a hole in the wall too... it can poke his claw out to feel outside the hole. It can grab you and drag you in too. It won't spawn the monster without a noise in your back as far as I'm aware you'll hear it coming whether it IN or OUT the walls. In total darkness though it might be very silent and hunt... that I do not know. I'd hope!
Last edited by JokeDindon; Jun 6, 2023 @ 2:42am
rllyrg Jun 6, 2023 @ 2:41am 
Originally posted by JokeDindon:
Originally posted by rllyrg:
What I am asking is, say the model of the monster despawns when it renters the wall via a hole, the monster than becomes an invisible cube that travels in straight lines horizontally around the walls of the bunker producing audio that the player can hear. And when ever, by any means, the monster decides to come out, you can hear this invisible noise emitting cube actively travel to the nearest hole that it thinks the monster should come out of.

Is that what happens or does this "blob" just decide where to spawn the monster in the room depending on the player's position without any audio of the monster travelling around?
No, you can hear it come around even in the walls. It's pretty well made. You hear the thumping on the ceilling and you'll see dust particles fall out from it too. You'll hear that he's looking at you from a hole in the wall too... it can poke his claw out to feel outside the hole. It can grab you and drag you in too.
So technically speaking, the monster doesn't teleport?
And by that, it actually actively traverses around the walls or the ceiling and you can hear where he's going?


Originally posted by breast milk:
Originally posted by rllyrg:
As in it traverses the walls audibly? Or do you mean it follows you when its out and about?

From what Ive seen it teleports to the nearest hole where you are. from there it waits until you make enough noise to trigger it so it comes out or you run past the hole and it grabs you or something. The monster is '''always''' where you are and just waits for a trigger. Disappointing tbh

Im still waiting for normal reviews the shill ones on top are not allowed to say something negative.
Last edited by rllyrg; Jun 6, 2023 @ 2:45am
JokeDindon Jun 6, 2023 @ 2:45am 
Originally posted by rllyrg:
So technically speaking, the monster doesn't teleport?
The blob might teleport in your viscinity. Far enough so you know from where it's coming but not close enough as to make it feels as if it came out of nowhere like ONTOP of you immediatelly. If you run from one side to the other side of the map it might get out of a hole near you to keep the pressure if it's hunting but you'll still hear it coming from a direction. It might cut you off and come out of a hole in the direction you're running to as well so you end up face to face. There seems to be a radius around you where it might pop out of when triggered.
Last edited by JokeDindon; Jun 6, 2023 @ 2:48am
rllyrg Jun 6, 2023 @ 2:48am 
Originally posted by JokeDindon:
Originally posted by rllyrg:
So technically speaking, the monster doesn't teleport?
The blob might teleport in your viscinity. Far enough so you know from where it's coming but not close enough as to make it feels as if it came out of nowhere like ONTOP of you immediatelly. If you run from one side to the other side of the map it might get out of a hole near you to keep the pressure if it's hunting but you'll still hear it coming from a direction. It might cut you off and come out of a hole in the direction you're running to as well so you end up face to face. There seems to be a radius around you where it might pop out of when triggered.
So, does it actually traverse around the map within the walls in which you can hear and tell where it will actively go to which hole? Or are you saying that it sort of keeps within your general vicinity but you can still track where it goes in the walls and figure out which hole it will actively try and grab you into by sound?
Last edited by rllyrg; Jun 6, 2023 @ 2:49am
rllyrg Jun 6, 2023 @ 3:02am 
Originally posted by rllyrg:
Originally posted by JokeDindon:
The blob might teleport in your viscinity. Far enough so you know from where it's coming but not close enough as to make it feels as if it came out of nowhere like ONTOP of you immediatelly. If you run from one side to the other side of the map it might get out of a hole near you to keep the pressure if it's hunting but you'll still hear it coming from a direction. It might cut you off and come out of a hole in the direction you're running to as well so you end up face to face. There seems to be a radius around you where it might pop out of when triggered.
So, does it actually traverse around the map within the walls in which you can hear and tell where it will actively go to which hole? Or are you saying that it sort of keeps within your general vicinity but you can still track where it goes in the walls and figure out which hole it will actively try and grab you into by sound?
Just to give an example of what I mean, skip to about 2:07 to give a better understanding of what I mean:

https://www.youtube.com/watch?v=-HNOO1rTy7E

The monster in the vents actively traverses to each one by the crawling noises it makes between attacks, which is what I was getting at.
JokeDindon Jun 6, 2023 @ 3:14am 
Originally posted by rllyrg:
So, does it actually traverse around the map within the walls in which you can hear and tell where it will actively go to which hole?
Pretty much, yes. You hear the 3D sound above your head coming towards you following the logical paths on the ceiling making dust fall off as it goes. You then hear it drop down in a wall and you can see a puff of dust coming out of the hole as well as beastly deep growls / breathing. As if someone dropped down into a chimney and sooth came out of the fireplace if you will. It feels real, as if the beast is really crawling in the ceiling / walls and actively creeping about organically.
Last edited by JokeDindon; Jun 6, 2023 @ 3:17am
rllyrg Jun 6, 2023 @ 3:17am 
Originally posted by JokeDindon:
Originally posted by rllyrg:
So, does it actually traverse around the map within the walls in which you can hear and tell where it will actively go to which hole?
Pretty much, yes. You hear the 3D sound above your head coming towards you following the logical paths on the ceiling making dust fall off as it goes. You then hear it drop down in a wall and you see can a puff of dust coming out of the hole and breathing. As if someone dropped out of a chimney and sooth came out if you will.
So, it teleports around to an extent , sort of like the Xenomorph when drooling out of vents in Alien.I, but like the xeno, does actively crawl around the map inside the vents/walls is what I'm getting?
Last edited by rllyrg; Jun 6, 2023 @ 3:19am
JokeDindon Jun 6, 2023 @ 3:20am 
Originally posted by rllyrg:
Originally posted by JokeDindon:
Pretty much, yes. You hear the 3D sound above your head coming towards you following the logical paths on the ceiling making dust fall off as it goes. You then hear it drop down in a wall and you see can a puff of dust coming out of the hole and breathing. As if someone dropped out of a chimney and sooth came out if you will.
So, it teleports around to an extent , sort of like the Xenomorph when drooling out of vents in Alien.I, but like the xeno, does actively crawl around the map is what I'm getting?
I'm pretty certain it does yes. Because, I was in an area and I was super quiet and I heard it walk around into the ceiling getting somewhere... Oblivious as to where I was... or so it seems.
rllyrg Jun 6, 2023 @ 3:24am 
Originally posted by JokeDindon:
Originally posted by rllyrg:
So, it teleports around to an extent , sort of like the Xenomorph when drooling out of vents in Alien.I, but like the xeno, does actively crawl around the map is what I'm getting?
I'm pretty certain it does yes. Because, I was in an area and I was super quiet and I heard it walk around into the ceiling getting somewhere... Oblivious as to where I was... or so it seems.
Are you sure it isn't just random events that happen? Because in the video I linked, if you just watch it through and through before the submarine escape, you can occasionally hear the monster crawling around in the vents. But this isn't actually the case since its just a bit of audio that randomly plays when ever hes despawned, and only emerges randomly if your near a vent.
Last edited by rllyrg; Jun 6, 2023 @ 3:27am
JokeDindon Jun 6, 2023 @ 3:32am 
Originally posted by rllyrg:
Originally posted by JokeDindon:
I'm pretty certain it does yes. Because, I was in an area and I was super quiet and I heard it walk around into the ceiling getting somewhere... Oblivious as to where I was... or so it seems.
Are you sure it isn't just random events that happen? Because in the video I linked, if you just watch it through and through, you can occasionally hear the monster crawling around in the vents. But this isn't actually the case since its just a bit of audio that randomly plays when ever hes despawned, and only emerges randomly if your near a vent.
There's not much random audio triggers in this game aka classic scares. There are but they're uncommon (there are some artillery shell falling randomly and the odd crack and dust falling). However, the noise the actual monster makes are specific and I'm fairly certain it's ALWAYS active AND roaming from the point where you get the revolver onwards. It's pretty obvious that it is from that point. Although, as I said earlier it is focusing on unlit areas mostly for the "roaming" and only ever goes to the lit parts if you make a noise. So you won't hear it much unless you bump something. Though if the generator is off then you're in deep I'd say. In a sense we won't know EXACTLY how the monster works until further testing is done or people take a look at the scripts.
Last edited by JokeDindon; Jun 6, 2023 @ 3:35am
rllyrg Jun 6, 2023 @ 3:41am 
Originally posted by JokeDindon:
Originally posted by rllyrg:
Are you sure it isn't just random events that happen? Because in the video I linked, if you just watch it through and through, you can occasionally hear the monster crawling around in the vents. But this isn't actually the case since its just a bit of audio that randomly plays when ever hes despawned, and only emerges randomly if your near a vent.
There's not much random audio triggers in this game aka classic scares. There are but they're uncommon (there are some artillery shell falling randomly and the odd crack and dust falling). However, the noise the actual monster makes are specific and I'm fairly certain it's ALWAYS active AND roaming from the point where you get the revolver onwards. It's pretty obvious that it is from that point. Although, as I said earlier it is focusing on unlit areas mostly for the "roaming" and only ever goes to the lit parts if you make a noise. So you won't hear it much unless you bump something. Though if the generator is off then you're in deep I'd say. In a sense we won't know EXACTLY how the monster works until further testing is done or people take a look at the scripts.
I mean, I would think Frictional could probably make a dynamic monster that actively roams within the walls via audio, especially with a good 15 - 16 years of experience. But I'll wait to see what others say since the other 2 most recent Amnesia games weren't the best in terms of monsters (or gameplay in general) from what I saw.
Last edited by rllyrg; Jun 6, 2023 @ 3:41am
Jay Jun 6, 2023 @ 4:00am 
Originally posted by breast milk:
Originally posted by rllyrg:
As in it traverses the walls audibly? Or do you mean it follows you when its out and about?

From what Ive seen it teleports to the nearest hole where you are. from there it waits until you make enough noise to trigger it so it comes out or you run past the hole and it grabs you or something. The monster is '''always''' where you are and just waits for a trigger. Disappointing tbh

Im still waiting for normal reviews the shill ones on top are not allowed to say something negative.

Thank you god finally some constructive comments.

I can confirm that the monster is ALWAYS near the player awaiting trigger noise, i save/load and i noticed that the monster show itself in certain corridors even if you crawling and making zero noise, there is some obvious scripts in there.

Also the monster can attack the player in a full lit area making the fuel mechanics not very reliable.

Going stealthy or lit every areas are not very effective because the A.I is a godamn omnipotent bulletproof god who can teleport where it wants, i will deal with it because the game still looks good.
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Date Posted: Jun 6, 2023 @ 12:25am
Posts: 34