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So first off, it wanders where there's no light at all / unlit rooms. So, if there's no light in that area, the monster can be there physically in a room as you walk in for example. It can "patrol" those dark areas at random. The invisible blob hovers those unlit area and "spawn" the monster from holes in the wall to check out rooms randomly.
In lit areas it won't randomly pop out and patrol unless provoked via sound. Generally, from what I've seen so far, it will get close to the last sound heard first (if it's moderately loud) but it will remain hidden in the walls still. Then, if there's another moderate sound it will come out.
However, If there's a loud noise once (a gunshot / grenade), it will come out imediately and check it out whether the rooms fully lit or not. The invisible "blob" moves right above your position when a medium nose is produced. A growl will be heard and the lights will flicker in an area. If you make another noise from that point onward, the monster comes out and check the source of the noise and will patrol the area around the source then will retreat back in the walls. But if by bad luck the generator runs out of gas and the monster is out in your area then it might never go back in the walls if it doesn't feel like it. It's got a mind of it's own and much more freedom in the darkness.
Is that what happens or does this "blob" just decide where to spawn the monster in the room depending on the player's position without any audio of the monster travelling around?
And by that, it actually actively traverses around the walls or the ceiling and you can hear where he's going?
https://www.youtube.com/watch?v=-HNOO1rTy7E
The monster in the vents actively traverses to each one by the crawling noises it makes between attacks, which is what I was getting at.
Thank you god finally some constructive comments.
I can confirm that the monster is ALWAYS near the player awaiting trigger noise, i save/load and i noticed that the monster show itself in certain corridors even if you crawling and making zero noise, there is some obvious scripts in there.
Also the monster can attack the player in a full lit area making the fuel mechanics not very reliable.
Going stealthy or lit every areas are not very effective because the A.I is a godamn omnipotent bulletproof god who can teleport where it wants, i will deal with it because the game still looks good.