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The game is a mess due to this old engine.
So there's a natural sensitivity to it, and there's also being accustomed to it. I've noticed people who hadn't played games growing up seem to be less sensitive/attuned/can't tell the difference as people who grew up playing games a lot. After you've seen and gotten used to higher frame rates it's harder to go back as well, so before I used a 144hz monitor I thought 60 fps was fantastic and couldn't get better, but now it's uncomfortable.
As for the question about films, it's because we're used to it, the consistency, and the type of movements films have. The bigger problem when it comes to frame rate is not the rate itself but the consistency of the frame rate, so a varying frame rate is distracting and reminds you that the content isn't real (pulls you out of immersion) because our eyes don't work with varying rates. When we watch a film it's typically still or very slow shots focused on people; there's no constant sudden moving of a mouse to change the camera, for example. There are high action films where jump cuts and scene transitions can get jarring, and honestly I don't like these in films because I can't really follow what's happening (and this helps directors as they don't need to fill in the blanks as much as people aren't going to be analysing frame by frame as a typical watcher).
You're right that frame rate does offer diminishing returns, the leap from 30 to 60 is huge, 60 to 90 is great (and sort of caps out for third person games here), the leap from 90-120 is big for me in FPS/mouse scrolling games, and the leap to 120-144 is minimal. I don't have a monitor greater than 144 but from watching reviews and what professional players say, the jump between 144-260 is far less impactful, but still noticeable and a competitive advantage. If you've ever watched a pro play a competitive shooter in recent years, for example, they pull off some amazing shots but normally they're playing at the highest refresh rate they can (200+). To us it looks incredible because we're watching a playback stream or video at 60, but to them it's like the game is being played in slow motion because the eyes can perceive much more information.
As to fixing screen tearing it sounds like you don't have VRR enabled, as tearing occurs when the monitor is not in sync with the frames being rendered. Enable this either via your monitor or nvidia's control panel.
i have unlock the game at 120 fps but when i put it on full screen he change my settings
i think you are lost and in the wrong thread. are you sure you know what you are writing?
yes. i agree.
I already see someone explain a bug above to I doubt this is a proper bug free solution. I probably never play this game again but I would use like 90 of more FPS means more bugs. Should be more then enough, I find 60 OK but could be nicer with 100+. Maybe the devs mape it official with an update some day.