Amnesia: The Bunker

Amnesia: The Bunker

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Parrish May 23, 2023 @ 9:35am
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[TUTORIAL] How to Unlock Your FPS 144hz+ (UPDATED)
This will FULLY fix the the 60 frame limit, including the particles.
NOTE: It's recommended you limit your FPS to about 120 FPS using Nvidia control panel, anything higher can cause physics problems.

- Open your file explorer, navigate:
This PC > Documents > My Games > Amnesia The Bunker Demo > Main

- There should be 3 files starting with your username, open the one with user_settings as title, should be the second one. "NAME_123123123_user_settings"

- Change the following values to the following (CTRL+F):

• RefreshRate="60" --> RefreshRate="120" (Value equivalent to your refresh rate)
• LimitFPS="true" --> LimitFPS="false"
• GameplayUpdateRate="60" --> GameplayUpdateRate="120" (Value equivalent to your refresh rate)

Enjoy your high refresh rate
Last edited by Parrish; Sep 10, 2024 @ 10:24am
Originally posted by Rainbow Teeth:
Thanks! :cupup::cuphead: I'm hitting a solid 125fps average. I have a pretty good PC and a 165hz monitor, but I had a feeling that this game wouldn't go beyond 144fps on my machine, which is what I set as the limit. Here's some points! Cheers m8 :chug:
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Showing 76-87 of 87 comments
Coffee Jun 7, 2023 @ 11:01am 
Animations are still all at 60fps.

The game is a mess due to this old engine.
Kurtino Jun 7, 2023 @ 12:33pm 
Originally posted by antiPLUR:
Honestly I have trouble detecting frame rate visually. Like I could be playing a game on a ♥♥♥♥♥♥ computer and its lagging to hell and I don't notice and my friend walks up and are like "Dude how are you even playing this?". I do have a 240hz VRR 1440p monitor and a pretty beefy GPU (3090), is this worth messing with? Like does everything look "smoother" or "more realistic" or something? I do notice screen tearing in games though, does this fix cause that? Also, if its going to break the physics engine I'd rather not.

People who are sensitive to frame rate: how do you watch movies in the theater at 23.9 FPS? Is it because of the stationary camera position that it doesn't matter as much? If that's the case does framerate matter for 2d games or top down/isometric games with a fixed camera? I guess I just don't get it and if someone can explain that would be helpful. It seems to me that increasing framerate would offer diminishing returns until at some point improvement would be undetectable (clearly at different points for different people) all the while causing a linear increase in overhead performance wise.
Everyone is different, some people have greater visual ranges, colour palettes, hearing ranges, etc. As we get older our frequency range decreases, similarly our taste buds die.

So there's a natural sensitivity to it, and there's also being accustomed to it. I've noticed people who hadn't played games growing up seem to be less sensitive/attuned/can't tell the difference as people who grew up playing games a lot. After you've seen and gotten used to higher frame rates it's harder to go back as well, so before I used a 144hz monitor I thought 60 fps was fantastic and couldn't get better, but now it's uncomfortable.

As for the question about films, it's because we're used to it, the consistency, and the type of movements films have. The bigger problem when it comes to frame rate is not the rate itself but the consistency of the frame rate, so a varying frame rate is distracting and reminds you that the content isn't real (pulls you out of immersion) because our eyes don't work with varying rates. When we watch a film it's typically still or very slow shots focused on people; there's no constant sudden moving of a mouse to change the camera, for example. There are high action films where jump cuts and scene transitions can get jarring, and honestly I don't like these in films because I can't really follow what's happening (and this helps directors as they don't need to fill in the blanks as much as people aren't going to be analysing frame by frame as a typical watcher).

You're right that frame rate does offer diminishing returns, the leap from 30 to 60 is huge, 60 to 90 is great (and sort of caps out for third person games here), the leap from 90-120 is big for me in FPS/mouse scrolling games, and the leap to 120-144 is minimal. I don't have a monitor greater than 144 but from watching reviews and what professional players say, the jump between 144-260 is far less impactful, but still noticeable and a competitive advantage. If you've ever watched a pro play a competitive shooter in recent years, for example, they pull off some amazing shots but normally they're playing at the highest refresh rate they can (200+). To us it looks incredible because we're watching a playback stream or video at 60, but to them it's like the game is being played in slow motion because the eyes can perceive much more information.

As to fixing screen tearing it sounds like you don't have VRR enabled, as tearing occurs when the monitor is not in sync with the frames being rendered. Enable this either via your monitor or nvidia's control panel.
BOMBER ONE Jun 7, 2023 @ 2:32pm 
why this game change my fps on 60 on system settings?
i have unlock the game at 120 fps but when i put it on full screen he change my settings
Niev Jun 7, 2023 @ 2:56pm 
How can people be so selfish? the developers released this game to run at 60FPS, and ONLY 60FPS, who the hell do you think you are coming in on launch day and dictating to other people that it's actually a 144FPS game? it's shamefeul and horrible behaviour, you are literally ruining the game for everyone else, selfish ♥♥♥♥♥♥♥♥
ShotgunHobo Jun 9, 2023 @ 2:30am 
its basically on the pcgamingwiki now, which is good because it fixes the game for me. aint nothing but copium and denial with fanboys trying to defend the 60fps lock. as if they thought the only displays on this planet run at 60hz. when 75hz, 120hz, 144hz, 165hz, 180hz, 240hz are widespread and 75hz is pretty common actually and many dont have VRR to get rid of screentearing so they need to run 75hz vsync and a 60fps lock doesnt allow that and causes screentearing that breaks immersion. i would recommend at max 100 fps though with VRR on a 144hz display. because at 120 its still not tested properly if the gamebreaking vent glitch is not coming up. but at 100 to 117 one can safely progress as intended.
ShotgunHobo Jun 9, 2023 @ 2:31am 
Originally posted by Niev:
How can people be so selfish? the developers released this game to run at 60FPS, and ONLY 60FPS, who the hell do you think you are coming in on launch day and dictating to other people that it's actually a 144FPS game? it's shamefeul and horrible behaviour, you are literally ruining the game for everyone else, selfish ♥♥♥♥♥♥♥♥

i think you are lost and in the wrong thread. are you sure you know what you are writing?
ShotgunHobo Jun 9, 2023 @ 2:32am 
Originally posted by Riut:
Will take playing the full game to see just exactly what breaks, but 120 seems mostly pretty serviceable. At 144 I couldn't get into vents, at 120 I could but sometimes you have to hold forward before your character will actually go in as that one guy in the thread said.

My guess is if you want a mostly anomaly free experience with higher frames, 100 is probably what you want to cap at, 120 for some anomalies and 144 is just a no go.

Similar thing happened with the Bethesda Fallout games where you couldn't run them above 100-110 or too much broke, but 100 was perfectly fine.

yes. i agree.
Kendoka Jun 17, 2023 @ 3:50am 
Can confirm the game does not break at 120fps. I just did a whole playthrough and didn't notice anything particularly broken. Never had an issue progressing and physics seemed fine enough. I didn't try without a 120fps cap so I don't know if that would break anything but 120fps is playable the whole way through
Last edited by Kendoka; Jun 17, 2023 @ 3:51am
Gdudism Jun 17, 2023 @ 4:18am 
I thought the game engine couldnt handle anything like this regardless but im no expert.
romain337 Jun 17, 2023 @ 5:06am 
Ah yes, that fart per seconds discussion because the game is scary
Someone claimed the entire engine would need to be rewritten for more then 60 FPS and that the games physics are tied to the FPS.

I already see someone explain a bug above to I doubt this is a proper bug free solution. I probably never play this game again but I would use like 90 of more FPS means more bugs. Should be more then enough, I find 60 OK but could be nicer with 100+. Maybe the devs mape it official with an update some day.
"i refunded this game because low fps" mfs when i release a update to a map i made (they need to rebuy it)
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Date Posted: May 23, 2023 @ 9:35am
Posts: 87