Amnesia: The Bunker

Amnesia: The Bunker

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Terepin 13. Juni 2023 um 1:48
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HOT TAKE: This is worse than Rebirth
That game at least resembles the first game, but Bunker has nothing to do with Amnesia. It's painfully obvious that chose the name because otherwise no one would pay any attention to it. It should be called Backtracking: The Video Game, because most of the time that's all you do. Wanna save? Backtrack. Wanna manage your inventory? Backtrack. Wanna refuel generator? Backtrack. Wanna progress? You guessed it: backtrack. After 2 hours of playtime, half of that was backtracking. That's not fun, at least not to me. Especially when the new Layers of Fear will cost me cca the same, while having 4x more content and 2023 level of graphics. FG are asking almost 25€ for 3-5 hours of backtracking in the same environment using the same ancient engine, whereas CDPR is asking 30€ for an expansion that has twice the content in next-gen presentation. It's ridiculous. Bunker should have been a 15€ expansion for Rebirth and even that would be pushing it.

Frictional Games might be an AA studio, but they have mannerism of AAA studio.
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Ursprünglich geschrieben von schizofrenia gaming:
i'd love to say i've played rebirth but this is my favorite horror game by far. actually has mild thrill to it.
the bunker is easily the best!
It's hard to compare the two because they are fundamentally different games when it comes to their play experience.

Rebirth was very much focused on story, it was driven by narrative and was (I do believe) designed to further explain and tie into The Dark Descent. This is one reason, be honest with yourself, that the general gamer bro playerbase craps on this game. They weren't wanting to dive into this game to get immersed in a story or feel for characters, they wanted to be scared and have more survival horror agency.

Bunker was definitely made with a focus on gameplay and narrative took a back seat to fun mechanics and replayability. This isn't to say that there isn't a story or atmosphere, there is, but it's not as deep or varied as Rebirth and doesn't need to be for this type of game. This game isn't as slow and steady, it focuses more on moment to moment encounters and feels like a race against time for survival.

As somebody who's been playing all of the Amnesia games since TTD came out, I truly enjoy both for what they ARE and thinks it's quite silly to hate on both for what they AREN'T. Rebirth doesn't NEED to be a technical survival horror game and Bunker doesn't NEED to be a very deep interconnected story, they both excel in the different experiences they offer... I just truly don't understand why people can't be a little more objective and look at a game and say: oh this one isn't really for me and walk away, recognizing that it's still a good game and not bash it.
Ursprünglich geschrieben von WuffWabbit:
It's hard to compare the two because they are fundamentally different games when it comes to their play experience.

Rebirth was very much focused on story, it was driven by narrative and was (I do believe) designed to further explain and tie into The Dark Descent. This is one reason, be honest with yourself, that the general gamer bro playerbase craps on this game. They weren't wanting to dive into this game to get immersed in a story or feel for characters, they wanted to be scared and have more survival horror agency.

Bunker was definitely made with a focus on gameplay and narrative took a back seat to fun mechanics and replayability. This isn't to say that there isn't a story or atmosphere, there is, but it's not as deep or varied as Rebirth and doesn't need to be for this type of game. This game isn't as slow and steady, it focuses more on moment to moment encounters and feels like a race against time for survival.

As somebody who's been playing all of the Amnesia games since TTD came out, I truly enjoy both for what they ARE and thinks it's quite silly to hate on both for what they AREN'T. Rebirth doesn't NEED to be a technical survival horror game and Bunker doesn't NEED to be a very deep interconnected story, they both excel in the different experiences they offer... I just truly don't understand why people can't be a little more objective and look at a game and say: oh this one isn't really for me and walk away, recognizing that it's still a good game and not bash it.
The story in Rebirth was objectively bad though. They butchered the lore and made the main character annoying asf (a common complaint) and it lacked the good horror elements that made the previous games so memorable.
If backtracking is the only complaint you have of The Bunker, that speaks more to an absence of significant flaws than the game itself being bad.
Zuletzt bearbeitet von Badstormer; 20. Mai 2024 um 1:07
instead of "oh well theres a place i'm gonna hide when something shows up in 3-5 seconds" its "oh well this isn't gonna help at all and the only thing between me and that monster is a Winchester M1897." i might be getting dark decent and rebirth mixed up but my point still stands
Jeez... This pathetic post ain't worth all the clown awards it has been given xD
HOT TAKE ON HOT TAKE: When Amnesia: Dark descent came out I was slightly dissapointed the game was mostly linear with scripted monster encounters. I remember the trailer showing the player barricading a door with a table I imagined this was emergent gameplay.
Fast forward today and this type of gameplay is more or less fullfilled with Amnesia: the bunker so I'm happy.
I'm currently of the opinion that this is the best Frictional game. Dark Descent was, before playing this. But I like how there's actually solid gameplay, instead of just a walking simulator. Gotta stealth, gotta deal with obstacles, gotta survive. So, it's like a direct upgrade from Dark Descent, for me. Same but better. Very interested in the new game mode; to really crank up that monster AI.
Ursprünglich geschrieben von Ghoul Hunter:
I'm currently of the opinion that this is the best Frictional game. Dark Descent was, before playing this. But I like how there's actually solid gameplay, instead of just a walking simulator. Gotta stealth, gotta deal with obstacles, gotta survive. So, it's like a direct upgrade from Dark Descent, for me. Same but better. Very interested in the new game mode; to really crank up that monster AI.
no joke, the game has really solid gameplay, ITS INSANE
Rebirth flopped, this game was seen as a masterpiece. That's called learning from your mistakes.

They took all the tropes of amnesia and instead of arbitrary "now you gotta stop playing the game to do the chore of hiding" it's dynamic cause and effect. The story is riddled in the environment not shoved down the players throat

Many content creators abandoned Rebirth halfway through (even the guys that made their careers on these games)
Many content creators are saying you need to play and finish Anmesia Bunker. It is massive step up in the survival horror genre (which sounds a lot like when Dark Decent happened...weird)

You're right this is a hot take...

Many people have abandoned these guys after A Machine for Pigs, and Rebirth. Everyone's saying it's time to come back now, and I agree. There is nothing as tight as the bunker, as second guessing of your choices (IN A HORROR GAME) as the bunker
Zuletzt bearbeitet von 🆂🆈🅽🅿🅰🆃🅷🆈; 13. Juni 2024 um 20:00
i'm sorry but best to worst is tdd, the bunker, amfp, then rebirth? jokes aside, you should not keep the same story for 13 years, you should maybe make a couple of games explaining that story if not more but not make ALL of them with the same story. come up with something new which in my opinion i still think the bunker masters explaining how fg can make new stories and still be good and enjoyable with a good plot, even if it has the same word in it for example or something like that.
Zuletzt bearbeitet von shitsquash77; 18. Juni 2024 um 5:46
Min 17. Juni 2024 um 12:54 
Bunker should be more popular, scary atmosphere, i enjoy finding notes and learning about story, Rebirth was good but this one even better, gonna buy next Amnesia game for sure
Zuletzt bearbeitet von Min; 17. Juni 2024 um 21:36
they should've called it Penumbra: Bunker. But we Penumbra fans are eating pretty much
ALE199 20. Juni 2024 um 7:07 
Ursprünglich geschrieben von Terepin:
Ursprünglich geschrieben von Sum Lil Dum Kidd:
Henri suffers from amnesia.
Yeah. And that's the only thing that connects this game to the Amnesia franchise.
I need to come in just to say it because everyone else has been to kind not to spoil it but,
THAT IS NOT THE ONLY THING THAT CONNECTS THIS GAME TO THE AMNESIA FRANCHISE.

LIKE EVERYONE HAS BEEN TRYING TO TELL YOU BUT YOU ARE TOO STUPID AND A LIAR TO KNOW, BECAUSE IF YOU DID PLAY OR WATCH YOUTUBE VIDEOS ABOUT AMNESIA, YOU'D KNOW THAT THE ROMAN TUNNELS, ARE NOT ROMAN BUT ARE ANCIENT RUINS FROM THE OTHER WORLD.

YOU KNOW?

FROM AMNESIA REBIRTH????

The cause of the Monster is actually Lambert that drunk the ghoul juice from the ruins and Transformed into the beast.

You'd know this if you got to the Roman Tunnels propper or watched a video about the game.

If anything this game follows Rebirth more than TDD or even Machine For Pigs.
There's an easter egg of the Darkness in the Arena bossfight and Grunts from TDD in the Roman Tunnels otherwise there is more references to the Queen, to the Other world and even a bit of references to Alexander.

So no, it's not just Herni has Amnesia which is a good enough reason since the game is called AMNESIA, not "The Other World: Game about spookys and has protagonists with Amnesia usually"
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