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losers will complain
As for you saying that the engine is ancient , I don't see in the games made with the engines you like, the same level of physics and interactivity that the games made with this "ancient" engine has. these engines are just paint, And you care only about the paint in the games, you don't see the high level of physics, animation and interactivity that this "ancient " engine has. And saying that Layers of Fear has more content than Amnesia the Bunker proves that you are either a troll or a hater, because in Layers of Fear you literally do nothing but walk, no interaction with the environment, no resource management, no fighting, no crafting. Go play the walking and yawning simulator "Layers of Fear" and enjoy seeing the Unreal Engine paint! Why are you here?!
Rebirth was a walking simulator, this is a backtracking simulator
I played it for 2.1 hours. You can easily check that.
What worked in the past doesn't mean it can work today.
But I like The Dark Descent. Does this mean that it is a linear, hand-holding game as well?
Half-Life 2 from 2005 had better physics and animations. So did Painkiller from 2004. And those games can actually run at high framerate too.
You clearly didn't play it, because there is a lot of interaction with the environment. There is no inventory to speak of, that's true. But guess what: neither was in TMfP and that game is still better than Bunker. And as for fighting goes... That's a pure strawman argument. No Amnesia game had any figthing before and calling it as such in Bunker is a stretch. You don't fight it, you just make it go away for a while. That is not exclussive to guns, however. You might as well throw empty bottles with same effect.
1- These engines that you like are just a coat, they are good for walking simulators but not good for making interactive games.
2- That's a lie, you never played it and your comment proves it. If you played the game, you would know that the map is small, so there is no need for more than one save room.
3- This is not true, what worked in the past works now, and there are thousands of games that prove this, including this game that we are talking about now, which got 91% positive reviews, meaning that you are in the very small minority.
4- Who said you loved The Dark Descent?! That game was made with old version of the "ancient" engine that you are now criticizing!!
5- Looks like you can't read!! I said that the engines you like did not make games that have the same level of physics, animations, and interaction, and here I mean Unreal Engine, I didn't say "all engines". and it is not true that the games you referred to have better physics, animations, and interaction than Frictional Games games.
6- What does Machine for Pigs have to do with what we're talking about?! The comparison was between The Bunker and Layers of Fear. And if there is interaction in layers of fear, it is not comparable to the level of interaction in The Bunker. In Layers of Fear you can only inspect some items, but you can't pick up objects and throws them or break them, and the environment and the objects in that game is not reactive to the player's movement. As for your saying that Machine for Pigs is better than Bunker, this is another proof that you are either a troll or a hater.
Why would Frictional Games invent a new IP when they can continue developing their own franchise? Not every Amnesia game has to be the same, I'm all for the changes to make franchise more variable.
So you don't like old school survival horror games. Understandable, game is not for you, don't play it.
Layers of Fear games are walking sims with simplistic puzzle design relying on jumpscares and bizarre imagery. Developers literally gonna sell you first 2 games with cool graphics and minimal changes for full price.
Now we are comparing a small indie studio with CDPR? So Cyberpunk is long game, you play it once and there is no reason to come back. Amnesia is short, but it has replay value because of difficulties, rogue like elements and desire to finish the game faster. It's normal for games like these to be short, otherwise they outstay their welcome. Engine might be old, but game works, it works great. Unlike Cyberpunk on release Amnesia didn't have game breaking bugs, soft-locks, AI breaking, items not spawning etc. They released a fully functioning game in 2023 with very-very minimal amount of issues.
No, it's a fully fleshed out game with it's own story, setting, location, mechanics.
??? where. Did they lie about certain mechanics being in the game and then didn't deliver them? Did they create hype around their project with CGI trailers? Did they allow you to pre-order their game? DId they release a game in piss-poor state with already prepared "I'm sorry" letter? Did they overprice their game? Modern triple A games will cost you around $70 now, this is $25 or cheaper depending on the region.
I swear, posts like these make me appreciate the game even more.
I would've paid attention with the promoted monster design (which was bait...) and the awesome bunker atmosphere. Also WW1 is a rare setting (compared to WW2). But yeah, the name franchise thing is in many games. Look at Resident Evil and the 100 sub genres it covers. And I even forgot that "Machine for Pigs" IS an Amnesia game.
I can't argue about Rebirth tho, I just hope you're right, since I wanna play it soon.
Bunker on other hand does what series needed since very first game - a solid gameplay base. It adds so many little things that turns "Horror\adventure" into a Survival Horror. You are not longer bound to use items in one specific way and you can make choices. Structuraly Bunker is more akin to metroidvanias, albeit very loosely, but halmarks are there - free roam exploration of a single map, with key items locking out access to different areas. If anything, it makes me super exited, because it comes with modding tools. And Dark Descent had multiple very good custom campaigns as well as Penumbra Necrologue - a fan made mod for Dark Descend, with a well thought out and designed conclusion for Penumbra games.
I am a massive fan of Dark Descent - i think it's what modern first person adventure title, likes of Myst, would look like. It's singlehandedly created craze for first person horror games , indirectly contributing to creation of Soma, Observer, P.T. and other similar games that aren't just mascot horrors or screamer fests. And it's still stands - i played every game by frictionals not so while ago, before i even heard Bunker is comming out.
As for "not an Amnesia game" - that's a terrible take. They are ALL Amnesia games, because they share same lore. Rebirth did that and people who played it should know better.
Bottom line - Every game by Frictionals will be someone's favorite. It's good that you found one you like most.
Rebirth was too linear, things were out of your control. Literally blowing up a door with a tank only to crash down floors. That is horrible direction.
This game is opposite, you take control, many things are random forcing you to adapt. Takes inspiration from other great games with systemic designs as well as metroidvanias.
Rebirth hurt itself with its cinematics, the work it took to make those does not equal our attention. The Bunker has a much more simplistic story, but we cared because it could also give us clues as to how to progress.