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i have made a test map but i dont know how to upload it
"Ok we are working on a mod that adds what you want"
"no thanks <3"
2) There are no custom maps in the workshop.
3) Rudeness is no place for an online community, maybe try twitter.
I was expecting something close to Monstrum as for the levels/areas in the game (soldier quarters, prison, arsenal etc).
"Dynamic and ever-present monster that reacts to player actions." ~Monster AI knows where you are at all times and has chances to act on it or not..
"Constant tension - Time is not on your side." ~it never is or has been.
"Tactile and physics based interactions with the world." ~Same map each time tho..? Boxes or other Physics based stuff don't move?
"Scavenge for resources and craft tools to aid your survival." ~Noted to be random locations
"Multiple solutions to problem solving in a non-linear open world." ~ Multiple SET Solutions? Or Physics based?(which would match up)
I did notice it lacked any kind of mention of procedural creation but instead used "dynamic" which normally means its AI programmed with "chances" of messing up or not being a perfect AI. This is highly disappointing as these games get very boring and dull when you know the map each time. The Monster gets less and less scary each scare due to the fact its going to be coming from the same paths each time since the map itself doesn't change. I'll give it about 2-4hours and either update this or post again.(i have to make a review due to the fact i got it from the dev's. This post/thread will just help me collect my thoughts and some feedback)
@ALE199-ITA @Niev
Suggesting someone DOWNLOAD things from someone else NOT THE DEV/Steam is not GOOD ADVICE, its just personal advice and legit can be harmful if not through trusted sources. Especially when there ARE no maps in the workshop to download, you are just posting to ♥♥♥♥ post at that point, IMO.
Attacking the OP does nothing for this discussion def when you add nothing of value to the topic and farther proves you are not trying to discuss the topic.
Only the items, props, puzzles and perhaps some furnishings change (I noticed that even some holes that the monster creates can vary, but in most cases they are always the same), instead the question of the level greatly influences replayability and penalizes a lot a game like this in my personal opinion, because basically the systems designed by frictional work, but it had to be entirely procedural as in the case of Monstrum (to cite an example, obviously as regards the procedural system, not that it has to be the same as the latter game lol).
"Dynamic and ever-present monster that reacts to player actions." ~Monster AI knows where you are at all times and has chances to act on it or not..
Yes, the beast is dynamic and reacts according to the sounds produced by the player or the environment, for example even a rat could attract the monster...
"Constant tension - Time is not on your side." ~it never is or has been.
Yes, fuel is important to make the first task that the game tells you to do (the communication room for the arsenal code, you need eletricity to heard the code through the radio, and this is cool, but is the only thing in the entire game that requires this, mostly fuel and energy is used to reduce chanche to be hunted by the beast.
"Scavenge for resources and craft tools to aid your survival." ~Noted to be random locations
Yes, resource are random every game you start.
But as you wrote too, if the level stays the same, all these systems don't make sense.
Ahh that make it kinda like the first couple Fnaf? Kinda random but not ENTIRELY. since yeah the map/layout never chances but some events may happen and may not, and based off what you do or do not interact with*in this case also physics based stuff* does give you a different possible play-through.
Yeah, that makes sense to me.
The time is not on your side and my comment it never is or has been xD was a lame joke cause we never have "time" in these games haha.
But interesting thanks for letting me know