Amnesia: The Bunker

Amnesia: The Bunker

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Levels should have been procedural too. (SPOILER).
Even the level of the bunker had to be procedural in order to give more challenge for those who want to replay it, for me it doesn't make sense to replay it by randomizing only the items.
The bunker should have been unique for each player, at least in my opinion.
Even the loading between multiple levels when entering new areas shouldn't really have been there... in some cases you can take advantage of the transition between one level and another to break the monster inside the bunker, sometimes it can happen to have even two monsters arounds changing position with each other when the players moves. I completed the game on hard mode in 6 hours.
fuel tanks should be reduced and fuel consumption left unchanged as in normal mode.
I enjoyed the game, especially the connection with Rebirth, but some levels like the Roman galleries needed to be finished more in my opinion... some levels are purely empty and devoid of aesthetics compared to previous games, while the bunker is what I think has received more hand touch, and in fact you can see the difference between the two areas.

More should have been done on replayability.
Last edited by The Reality Paradox; Jun 11, 2023 @ 12:05pm
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Showing 1-13 of 13 comments
nicks husband coach Jun 11, 2023 @ 12:03pm 
just download custom maps if someone actually uploads one
i have made a test map but i dont know how to upload it
The Reality Paradox Jun 11, 2023 @ 12:07pm 
Originally posted by playergod:
just download custom maps if someone actually uploads one
i have made a test map but i dont know how to upload it
I'm not interested in game maps at the moment, thank you
ALE199 Jun 11, 2023 @ 1:26pm 
Originally posted by OmniaMorsAequat:
Originally posted by playergod:
just download custom maps if someone actually uploads one
i have made a test map but i dont know how to upload it
I'm not interested in game maps at the moment, thank you
"I want the game to be like this"
"Ok we are working on a mod that adds what you want"
"no thanks <3"
CheeseMerchant Jun 11, 2023 @ 1:30pm 
Custom maps will offer a ton of possibilities. Which makes the game procedural in a sense.
MehDagon Jun 11, 2023 @ 1:41pm 
thats actually true, it shouldnt be too difficult to implement either. Maybe later down the line with a patch ?
Originally posted by ALE199-ITA:
Originally posted by OmniaMorsAequat:
I'm not interested in game maps at the moment, thank you
"I want the game to be like this"
"Ok we are working on a mod that adds what you want"
"no thanks <3"
1) The user has not mentioned this message "Ok we are working on a mod that adds what you want"
2) There are no custom maps in the workshop.
3) Rudeness is no place for an online community, maybe try twitter.
Niev Jun 12, 2023 @ 7:58am 
Originally posted by OmniaMorsAequat:
Originally posted by ALE199-ITA:
"I want the game to be like this"
"Ok we are working on a mod that adds what you want"
"no thanks <3"
1) The user has not mentioned this message "Ok we are working on a mod that adds what you want"
2) There are no custom maps in the workshop.
3) Rudeness is no place for an online community, maybe try twitter.
you sound really fun
Maul Jun 12, 2023 @ 9:55am 
They gave the impression it was closer to Monstrum when advertising it.. instead it's just the items, not even the important key items.
The Reality Paradox Jun 12, 2023 @ 10:33am 
Originally posted by Maul:
They gave the impression it was closer to Monstrum when advertising it.. instead it's just the items, not even the important key items.
Yeah exactly, one of the few things that dissapointed me a lot
I was expecting something close to Monstrum as for the levels/areas in the game (soldier quarters, prison, arsenal etc).
Yushido Jun 12, 2023 @ 11:28am 
Sigh i was about to play this and i was wondering this exact thing. So me watching others spoiled most of the game for me? Cuz only thing that changes is teh item locations? EH That's not good for building suspense when you can just remember the pattern/map.


"Dynamic and ever-present monster that reacts to player actions." ~Monster AI knows where you are at all times and has chances to act on it or not..

"Constant tension - Time is not on your side." ~it never is or has been.

"Tactile and physics based interactions with the world." ~Same map each time tho..? Boxes or other Physics based stuff don't move?

"Scavenge for resources and craft tools to aid your survival." ~Noted to be random locations

"Multiple solutions to problem solving in a non-linear open world." ~ Multiple SET Solutions? Or Physics based?(which would match up)

I did notice it lacked any kind of mention of procedural creation but instead used "dynamic" which normally means its AI programmed with "chances" of messing up or not being a perfect AI. This is highly disappointing as these games get very boring and dull when you know the map each time. The Monster gets less and less scary each scare due to the fact its going to be coming from the same paths each time since the map itself doesn't change. I'll give it about 2-4hours and either update this or post again.(i have to make a review due to the fact i got it from the dev's. This post/thread will just help me collect my thoughts and some feedback)


@ALE199-ITA @Niev
Suggesting someone DOWNLOAD things from someone else NOT THE DEV/Steam is not GOOD ADVICE, its just personal advice and legit can be harmful if not through trusted sources. Especially when there ARE no maps in the workshop to download, you are just posting to ♥♥♥♥ post at that point, IMO.
Attacking the OP does nothing for this discussion def when you add nothing of value to the topic and farther proves you are not trying to discuss the topic.
Yushido Jun 12, 2023 @ 11:31am 
Originally posted by Maul:
They gave the impression it was closer to Monstrum when advertising it.. instead it's just the items, not even the important key items.
Yeah... i got this from the devs T_T now im scared to play it cause i prob wont like it and will have to "fake" content xD aka just keep my mouth shut about the things i don't like for the sake of well xD respect to the dev's who gave me the game to test and see if i like it T_T Some of the community around this game and Steam proves it needs moderators. Its just 75% toxic posts T_T
Last edited by Yushido; Jun 12, 2023 @ 11:32am
The Reality Paradox Jun 12, 2023 @ 12:48pm 
Originally posted by DatDaddyZaddy:
Sigh i was about to play this and i was wondering this exact thing. So me watching others spoiled most of the game for me? Cuz only thing that changes is teh item locations? EH That's not good for building suspense when you can just remember the pattern/map.


"Dynamic and ever-present monster that reacts to player actions." ~Monster AI knows where you are at all times and has chances to act on it or not..

"Constant tension - Time is not on your side." ~it never is or has been.

"Tactile and physics based interactions with the world." ~Same map each time tho..? Boxes or other Physics based stuff don't move?

"Scavenge for resources and craft tools to aid your survival." ~Noted to be random locations

"Multiple solutions to problem solving in a non-linear open world." ~ Multiple SET Solutions? Or Physics based?(which would match up)

I did notice it lacked any kind of mention of procedural creation but instead used "dynamic" which normally means its AI programmed with "chances" of messing up or not being a perfect AI. This is highly disappointing as these games get very boring and dull when you know the map each time. The Monster gets less and less scary each scare due to the fact its going to be coming from the same paths each time since the map itself doesn't change. I'll give it about 2-4hours and either update this or post again.(i have to make a review due to the fact i got it from the dev's. This post/thread will just help me collect my thoughts and some feedback)


@ALE199-ITA @Niev
Suggesting someone DOWNLOAD things from someone else NOT THE DEV/Steam is not GOOD ADVICE, its just personal advice and legit can be harmful if not through trusted sources. Especially when there ARE no maps in the workshop to download, you are just posting to ♥♥♥♥ post at that point, IMO.
Attacking the OP does nothing for this discussion def when you add nothing of value to the topic and farther proves you are not trying to discuss the topic.

Only the items, props, puzzles and perhaps some furnishings change (I noticed that even some holes that the monster creates can vary, but in most cases they are always the same), instead the question of the level greatly influences replayability and penalizes a lot a game like this in my personal opinion, because basically the systems designed by frictional work, but it had to be entirely procedural as in the case of Monstrum (to cite an example, obviously as regards the procedural system, not that it has to be the same as the latter game lol).

"Dynamic and ever-present monster that reacts to player actions." ~Monster AI knows where you are at all times and has chances to act on it or not..
Yes, the beast is dynamic and reacts according to the sounds produced by the player or the environment, for example even a rat could attract the monster...

"Constant tension - Time is not on your side." ~it never is or has been.
Yes, fuel is important to make the first task that the game tells you to do (the communication room for the arsenal code, you need eletricity to heard the code through the radio, and this is cool, but is the only thing in the entire game that requires this, mostly fuel and energy is used to reduce chanche to be hunted by the beast.

"Scavenge for resources and craft tools to aid your survival." ~Noted to be random locations
Yes, resource are random every game you start.

But as you wrote too, if the level stays the same, all these systems don't make sense.
Last edited by The Reality Paradox; Jun 12, 2023 @ 12:51pm
Yushido Jun 12, 2023 @ 4:49pm 
Originally posted by OmniaMorsAequat:
Only the items, props, puzzles and perhaps some furnishings change (I noticed that even some holes that the monster creates can vary, but in most cases they are always the same), instead the question of the level greatly influences replayability and penalizes a lot a game like this in my personal opinion, because basically the systems designed by frictional work, but it had to be entirely procedural as in the case of Monstrum (to cite an example, obviously as regards the procedural system, not that it has to be the same as the latter game lol).

"Dynamic and ever-present monster that reacts to player actions." ~Monster AI knows where you are at all times and has chances to act on it or not..
Yes, the beast is dynamic and reacts according to the sounds produced by the player or the environment, for example even a rat could attract the monster...

"Constant tension - Time is not on your side." ~it never is or has been.
Yes, fuel is important to make the first task that the game tells you to do (the communication room for the arsenal code, you need eletricity to heard the code through the radio, and this is cool, but is the only thing in the entire game that requires this, mostly fuel and energy is used to reduce chanche to be hunted by the beast.

"Scavenge for resources and craft tools to aid your survival." ~Noted to be random locations
Yes, resource are random every game you start.

But as you wrote too, if the level stays the same, all these systems don't make sense.

Ahh that make it kinda like the first couple Fnaf? Kinda random but not ENTIRELY. since yeah the map/layout never chances but some events may happen and may not, and based off what you do or do not interact with*in this case also physics based stuff* does give you a different possible play-through.

Yeah, that makes sense to me.

The time is not on your side and my comment it never is or has been xD was a lame joke cause we never have "time" in these games haha.
But interesting thanks for letting me know
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Date Posted: Jun 11, 2023 @ 12:02pm
Posts: 13