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Also the other world environments was cool at first, but i feel like after a while it just got… boring? The first few visits were cool, but when we reached Empress’s tower it’s like the game lost all it’s freshness and felt like a cliche slog.
Plus other stuff like the compass hardly played any roll. Imagine going through the game using all sorts of weird equipment. I feel like the orbs could of played a major role as some kind of key item as in AMFP the main villain of that game is actually a duplicate copy of the protagonist, or and evil version of him and he was made from the orb separating the two. (I think, I haven't seen it in a while.) So the orbs are capable of a lot of stuff within the series, but they are barely used in the gameplay which is a shame.
Nothing is wrong with Penumbra, all the games placed above it just happen to be better.
It’s like the flamethrower in Alien Isolation.
You are right, Penumbra MIGHT actually be better than the Bunker. I think it really comes down to what you prefer between the 2. The story and puzzles of Penumbra or the gameplay and dread of Bunker.
Being around the monster so frequently makes the experience more frustrating and less scary. Once you die to the monster and essentially have to repeat a sequence all over, it feels like a slog. The other Amnesia games are much more judicious with hostile encounters.
First, Bunker is a much smaller game. Bunker is a 5 hour game. Rebirth is 8-9 hours of experience.
Secondly. Bunker's development time was much shorter - 31 months (2 1/2 years). Rebirth was developed over 61 months (over 5 years).
Third. Rebirth is a linear, more progressive game with a greater variety of levels - Sahara, military fort, dark world, etc. Bunker is an open world.... but the world is small, it's just one level - an underground bunker where you run from one room to another and have one monster randomly appear here or there. Bunker is just a much smaller game, and of course the game budget was also smaller.