Amnesia: The Bunker

Amnesia: The Bunker

View Stats:
Anyone else finding a total lack of creative solutions?
The game tells you to be creative and try different things, "if you can think to do something you probably can" and all that. So far that seems to be a lie to me.

The primary mechanic I've seen with this game so far is a locked door, padlock and chain, etc. and you're expected to either shoot the lock or throw a grenade or smash it with a brick before running all the way back to the safe room because the sound instantly attracts the monster, then coming back to check out what was behind the door you just found. Rinse and repeat.

Instead it would be interesting if there were actually other ways to progress. For example, finding/crafting lockpicks to open doors. I've also seen little mesh panels that seem like they should be able to give you alternate access to a room. So I tried smashing them with bricks and even blowing them up with grenades. But nope, that doesn't work. Guess those mesh panels are made out of vibranium or something. Well at least there is some kind of tool that can open them or maybe cut those chains in a quieter way? Nope.

What about the traps? Is there a way to disarm them and get their resources? A way to set up your own traps for the monster? Nope.

What about the rats? Can I do something else other than using a grenade? Nope. I literally threw a giant brick on top of one and the brick broke without the rat even flinching. Guess these rats got fed the super soldier serum.
< >
Showing 1-15 of 54 comments
F.U.D.F. Jun 10, 2023 @ 10:03pm 
Yeah the creativity part is kind of a joke. The mechanics are prescribed as ever.
Kain Jun 10, 2023 @ 10:12pm 
You can disable traps and take the grenades on them.

There are multiple ways to deal with rats, torches, molotovs, gas grenades, throwing meat, pouring fuel near bodies and lighting it up

Also yes, you can remove panels with a tool.

A lot of stuff you're complaining about are in the game.
60Hz Jun 10, 2023 @ 11:39pm 
I agree with your point, but you are actually half wrong since most of the things you mentioned are actually possible to do.
Last edited by 60Hz; Jun 10, 2023 @ 11:39pm
Lying Sack Of Fun Jun 11, 2023 @ 1:32am 
It's not as well fleshed out as it could be but it's good enough to pass for what they're selling it as.
Unseen Jun 11, 2023 @ 3:23am 
This game looks like more atmosphere than mechanics to me. Besides dd was great but it was all narrative and puzzles. It was very easy to avoid the monster in dd. And pigs was even worse the pig monster barely made a cameo. This series is about presenting a dark trap level with story. If you want gameplay mechanics I suggest darkwood, Shadowman, blood omen, resident evil, and Pathologic.

Alien isolation is one of the most overrated not scary walking sims ever created. Great weapon mechanics, but the weapons go right through the alien like it’s mist. I don’t understand how that game is so revered. They could of made it good if you actually had some kind of interaction with the alien besides a few flamethrower sequences. The most fun I had in isolation was fighting the crash dummies. This game looks way better just on level design alone. Sure isolation had good sci fi levels. And? What game doesn’t, other alien games have the same look. I really think the praise for isolation is amazing. I had no interest whatsoever in replaying it. 20gbs, week long game, done nothing to do uninstall what a wonderful waste of time. Meanwhile 300 hours in Pathologic 2 and infinitely replayable dark game. I will never understand popular game opinions.

Want an actual exciting sci fi thriller I’ll go with system shock.
Mystic Exarch Jun 11, 2023 @ 3:43am 
Originally posted by Kain:
You can disable traps and take the grenades on them.

There are multiple ways to deal with rats, torches, molotovs, gas grenades, throwing meat, pouring fuel near bodies and lighting it up

Also yes, you can remove panels with a tool.

A lot of stuff you're complaining about are in the game.

Update: I found the wire cutters and wrench. But what really sucks is that both are scripted/progress gated, so you have to find them in a specific order. And by the time you have the wire cutters there isn't much reason to use them on anything because by that point you are right at the end, you can just go to Roman tunnels and then to the end game.

It would have been nice if these were randomized or could at least be acquired in different orders/different ways.
Mystic Exarch Jun 11, 2023 @ 3:46am 
Originally posted by Unseen:
This game looks like more atmosphere than mechanics to me. Besides dd was great but it was all narrative and puzzles. It was very easy to avoid the monster in dd. And pigs was even worse the pig monster barely made a cameo. This series is about presenting a dark trap level with story. If you want gameplay mechanics I suggest darkwood, Shadowman, blood omen, resident evil, and Pathologic.

Alien isolation is one of the most overrated not scary walking sims ever created. Great weapon mechanics, but the weapons go right through the alien like it’s mist. I don’t understand how that game is so revered. They could of made it good if you actually had some kind of interaction with the alien besides a few flamethrower sequences. The most fun I had in isolation was fighting the crash dummies. This game looks way better just on level design alone. Sure isolation had good sci fi levels. And? What game doesn’t, other alien games have the same look. I really think the praise for isolation is amazing. I had no interest whatsoever in replaying it. 20gbs, week long game, done nothing to do uninstall what a wonderful waste of time. Meanwhile 300 hours in Pathologic 2 and infinitely replayable dark game. I will never understand popular game opinions.

Want an actual exciting sci fi thriller I’ll go with system shock.

Yeah, the working joes were the best part of Isolation because suddenly a lot of your bombs and weapons were actually useful and it actually became an item management game instead of a flamethrower spam game.

That said aside from literally the first time you shoot the monster in this game, the bullets do nothing as well. I just left the gun in my chest half the time and relied on grenades instead. Grenades and molotovs are the real mvps of this.
Mystic Exarch Jun 11, 2023 @ 3:48am 
Originally posted by coreyh0000:
It's not as well fleshed out as it could be but it's good enough to pass for what they're selling it as.

For 25 bucks though? I'm fine with paying 25 bucks for a game it takes me 5-6 hours to beat if the experience is high quality. This is being sold as more of a sandbox kind of game but it is actually very linear.
Lying Sack Of Fun Jun 11, 2023 @ 3:54am 
Originally posted by Mystic Exarch:
Originally posted by coreyh0000:
It's not as well fleshed out as it could be but it's good enough to pass for what they're selling it as.

For 25 bucks though? I'm fine with paying 25 bucks for a game it takes me 5-6 hours to beat if the experience is high quality. This is being sold as more of a sandbox kind of game but it is actually very linear.
I'm not talking about the game itself. I'm talking about the creativity in problem solving.
Originally posted by Unseen:
This game looks like more atmosphere than mechanics to me. Besides dd was great but it was all narrative and puzzles. It was very easy to avoid the monster in dd. And pigs was even worse the pig monster barely made a cameo. This series is about presenting a dark trap level with story. If you want gameplay mechanics I suggest darkwood, Shadowman, blood omen, resident evil, and Pathologic.

Alien isolation is one of the most overrated not scary walking sims ever created. Great weapon mechanics, but the weapons go right through the alien like it’s mist. I don’t understand how that game is so revered. They could of made it good if you actually had some kind of interaction with the alien besides a few flamethrower sequences. The most fun I had in isolation was fighting the crash dummies. This game looks way better just on level design alone. Sure isolation had good sci fi levels. And? What game doesn’t, other alien games have the same look. I really think the praise for isolation is amazing. I had no interest whatsoever in replaying it. 20gbs, week long game, done nothing to do uninstall what a wonderful waste of time. Meanwhile 300 hours in Pathologic 2 and infinitely replayable dark game. I will never understand popular game opinions.

Want an actual exciting sci fi thriller I’ll go with system shock.
Alien Isolation got praised because of it's AI. It's a little more complex in the way that the Xenomorph always knows where you are, but makes random decisions on the way like casually walking around another part of the station, attacking human enemies, crawling in a vent above you, waiting for your arrival etc. It's roaming route was flexible, unlike in most horror games back then, it could react to the players actions. The sound design was superb as well. I believe this is what made it a breath of fresh air for critics and players.
But the quest design was boring and seemed pointless most of the time. The NPCs were boring as well.
The Bunker nailed the story and atmosphere aspect, but the AI feels a little bit lacking. I feel like they could've made it more creative. The level structure is great though. Having a main hub and planning out everything you do, managing your resources and feeling helpless - that's what makes this game stand out.
Unseen Jun 11, 2023 @ 4:03am 
I mean I didn’t really notice how good the aliens ai was cause the whole mechanic was boring. I don’t find many horror games truly frightening. Darkwood has a tense feel to it but not piss my pants like these jump scare YouTube streamers. And alien, I saw aliens when I was 4 and thought it was fun with shooting. I watched alien 3 in the dark when I was 6 and didn’t turn away once cause I was awe inspired. But shivering and frightened off a toy line? No full metal jacket was more disturbing to me back then. The alien is something we’ve grown up with our whole lives it’s a hard thing to sell on a scare these days. And making it jello to bullets where you don’t even make it stagger and you just watch the same 2 or 3 death scenes over and over? Isolation actually could of been a good game if they didn’t try to rip off dd.
<S P A C E> Jun 11, 2023 @ 4:39am 
When I got to the communications room and came to a locked iron door. I didn't know how to open the door and didn't want to go back for a solution, I tried to be creative and pissed off the AI, it ended up destroying everything in its path, including the locked iron door. 😮

....looking for me for like 25 minutes to kill me... 😄
Peketeus Jun 11, 2023 @ 6:35am 
I killed 4 rats by dropping a barrel on them.
Lying Sack Of Fun Jun 11, 2023 @ 1:21pm 
Originally posted by GAMELLATRIX:
When I got to the communications room and came to a locked iron door. I didn't know how to open the door and didn't want to go back for a solution, I tried to be creative and pissed off the AI, it ended up destroying everything in its path, including the locked iron door. 😮

....looking for me for like 25 minutes to kill me... 😄
I guess that's one way to open it...
Lying Sack Of Fun Jun 11, 2023 @ 1:22pm 
Originally posted by Peketeus:
I killed 4 rats by dropping a barrel on them.
Wow. I didn't know you could do that. I guess we just need to experiment to find all the solutions.
< >
Showing 1-15 of 54 comments
Per page: 1530 50

Date Posted: Jun 10, 2023 @ 9:55pm
Posts: 54