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No not really. The very first game did this better.
I just tried to open and close a door behind me and i just got spun around and stood still disoriented.
Seems like they are experimenting on making it more "realistic", instead of wildly swinging door that is outside of field of vision. But personally i would swing door open, walk through and then close it, so i didn't even noticed they changed it. I guess different people will take this feature differently.
Funny thing is he's not entering. Just closing the door and turning his back on it. It's impossible to use, cause how do you grab a door that's not in front of you anymore anyway?
I just want them to function like a door, that's it LOL
It's the same BS 'realism' you see when 'hardcore realism' shooters intentionally misunderstand a simple intuitive action like hipfiring and make it seem as if it's some incredibly complex and difficult thing to perform on demand.
I thought it was immersive in the old Penumbra games but at this point, it's just uncomfortable and too stupid to take seriously.
Haven't noticed any difference how they would work differently from the previous games.
Next time i hope they add this annoying feature of one's sleeves getting stuck into the door handle as we walkin' by, dragging us back and possibly falling, so the monster can hug us up. 🤗
This comment was sponsored by The Photocell Door Committee
For some reason when i'm closing a door it sometimes jolts back towards me or i am unable to close the last bit.
I sometimes just walk into the door as it's faster and more reliable.