Amnesia: The Bunker

Amnesia: The Bunker

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Why are doors so clunky?
NO SPOILERS PLEASE
Obligatory captain obvious: I'm not talking about doors that are locked.

The controls for the opening of doors is incredibly clunky. I don't know who decided that you shouldn't be able to move a door while moving your feet. Nobody will stand still while opening a door when quickly trying to hide. It doesn't add anything but annoyance. Why did they make this decision? Maybe it's a bug idk.
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Showing 1-13 of 13 comments
DoremianCleff Jun 10, 2023 @ 6:16am 
Limitations of engine, i guess. They work same way in every other game by Frictionals.
ZombieThursday Jun 10, 2023 @ 6:28am 
Originally posted by DoremianCleff:
Limitations of engine, i guess. They work same way in every other game by Frictionals.

No not really. The very first game did this better.

I just tried to open and close a door behind me and i just got spun around and stood still disoriented.
DoremianCleff Jun 10, 2023 @ 6:35am 
Oh, yeah, i get what you mean. Yeah they made it so you are focused on a door at all times, so when you walk through the door without letting go, you will automatically turn to close it behind.
Seems like they are experimenting on making it more "realistic", instead of wildly swinging door that is outside of field of vision. But personally i would swing door open, walk through and then close it, so i didn't even noticed they changed it. I guess different people will take this feature differently.
Last edited by DoremianCleff; Jun 10, 2023 @ 6:37am
Scriptimus Jun 10, 2023 @ 6:36am 
Originally posted by Freak:
Originally posted by DoremianCleff:
Limitations of engine, i guess. They work same way in every other game by Frictionals.

No not really. The very first game did this better.

I just tried to open and close a door behind me and i just got spun around and stood still disoriented.
Worked just like the rest of their games for me, hold click and either move the mouse or walk backwards or forwards to open/close.
ZombieThursday Jun 10, 2023 @ 6:50am 
Originally posted by DoremianCleff:
Oh, yeah, i get what you mean. Yeah they made it so you are focused on a door at all times, so when you walk through the door without letting go, you will automatically turn to close it behind.
Seems like they are experimenting on making it more "realistic", instead of wildly swinging door that is outside of field of vision. But personally i would swing door open, walk through and then close it, so i didn't even noticed they changed it. I guess different people will take this feature differently.

Funny thing is he's not entering. Just closing the door and turning his back on it. It's impossible to use, cause how do you grab a door that's not in front of you anymore anyway?
Neptune Jun 10, 2023 @ 7:37am 
Originally posted by DoremianCleff:
Limitations of engine, i guess. They work same way in every other game by Frictionals.
They were even clunkier in penumbra, from my experience
RypJack Jun 10, 2023 @ 8:51am 
I just wish there was a way to tell if a door is push or pull, because I keep getting it wrong...
ZombieThursday Jun 10, 2023 @ 12:20pm 
Originally posted by RypJack:
I just wish there was a way to tell if a door is push or pull, because I keep getting it wrong...

I just want them to function like a door, that's it LOL
Cold Stoned Steven Jun 17, 2024 @ 11:29pm 
Using a door should not be this uncomfortable and awkward. Small children use doors with greater ease every day yet a trained soldier fumbles with the door slowly like a frail octogenarian.

It's the same BS 'realism' you see when 'hardcore realism' shooters intentionally misunderstand a simple intuitive action like hipfiring and make it seem as if it's some incredibly complex and difficult thing to perform on demand.

I thought it was immersive in the old Penumbra games but at this point, it's just uncomfortable and too stupid to take seriously.
aka Jun 25, 2024 @ 2:12am 
The Doors rocking the same mechanics IRL, what are you talkin' about? :tipheal:
Haven't noticed any difference how they would work differently from the previous games.

Next time i hope they add this annoying feature of one's sleeves getting stuck into the door handle as we walkin' by, dragging us back and possibly falling, so the monster can hug us up. 🤗

This comment was sponsored by The Photocell Door Committee
Ghoul Hunter Jun 25, 2024 @ 12:39pm 
The doors feel fine to me, but I'm a long time Amnesia player, so I might be biased.
ZombieThursday Jun 25, 2024 @ 1:26pm 
Originally posted by Ghoul Hunter:
The doors feel fine to me, but I'm a long time Amnesia player, so I might be biased.
I mean I'm a long time Amnesia player too, but the doors have never felt that way before.
Roy Jul 2, 2024 @ 8:15am 
I noticed this too, they seem a bit buggier than earlier Amnesia titles.
For some reason when i'm closing a door it sometimes jolts back towards me or i am unable to close the last bit.
I sometimes just walk into the door as it's faster and more reliable.
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