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It does. I was testing with the debug tool and waiting in some corner in darkness (gen off). At random times, the Beast would emerge and casually patrol around the map you are on, destroying whatever is in its path and get into the hole again, repeat.
In normal difficulty, I read a SitAndWait state by the monster at random times (usually where there aren't lights).
I have 4 normal playthroughs and 1 on hard where I gave up after getting the wrench, it just wasn't fun because it seemed like the beast didn't give any ♥♥♥♥♥ about "the rules" of the game, randomly coming out of holes with the lights on, unscripted, and with me crouch walking for 5 minutes.
If not even constant crouch walking in full light can give me some reprieve, then it's too much for me, maybe it was bugged or something? it seemed to ALWAYS know my location, and also didn't announce itself before coming for me. It seemed to go from stage 1 awareness to stage 5 chasing me immediately, losing a lot of atmosphere and build up in the process
Wrong, the best place to shoot it is right in the forehead, not even the mouth or jaws, right above its mouth and head on (not from the side) I found it reliably one-shots it, you just gotta keep calm and take aim while it's roaring at you, 2 bullets is when you fail to one shot it
I noticed 3 main phases:
Pre-Delisle code (not the wheel, just the code) where it almost will not come out but it still can if you make too much noise and provoke it in front of its holes
Post-Delisle code, the "regular" behaviour
Post-wrench, the highest level of aggression and anger, signalled by the safehouse becoming.. less safe (maybe..)
5)
With the lights on, the beast won't roam on its own, it will sit in the walls lethargically and follow the player by sound, it's also less perceptive, you can notice it following you by the lights behind you flickering slowly, if they flicker fast it means it's right there ready to pounce. It will only come out if excessive noise is made. Keep in mind my observation about the beast's anger being a "meter", if your previous expedition was very noisy you need to let the beast cool down for a minute or two before going out again, or it will chase you even from just walking too much
6)
With the lights off, the beast has the freedom to come out as it pleases to investigate whatever it wants. If it comes out it doesn't mean it has detected you. It's more perceptive and prone to anger, crouch walking with stops every 30 seconds is mandatory to remain unnoticed. The effect of every sound will be multiplied, things that would only attract its attention in the light will trigger an outright chase in the dark
7)
Stages of anger, none of this is confirmed in the game files but after a lot of gameplay I came up with this categorization of its behaviour that I think is correct:
Stage 1: beast is unaware of the player and mostly calm, it will slumber behind the walls producing very low shifting sounds, will sometimes change hole by running in the ceiling but it doesn't mean it has detected you, it's just roaming
Stage 2: beast is aware of the player because of some noise you produced, it will now follow through the walls and make more aggressive movement sounds, it will loudly follow you through the walls and ceilings and sit stealthily in a hole waiting, it still doesn't really want to come out if the lights are on, if they are off it just might
Stage 3: beast is seriously angry with you, chance of it coming out is much higher but its behaviour will still be similar to stage 2, stalking through the walls and sitting in holes, the difference is that this time it won't be "stealthy" about it and will roar loudly and express its feelings towards you (not very constructively). Will attack if you sit in front of a hole, lights or not. If the lights are off at this stage, it's a matter of seconds before it comes out
Stage 4: beast is about to come out of the hole, maximum anger, signalled by the creepy music (sublime horror music), you have about 20 seconds to GTFO of your current location.
Stage 5: beast is chasing you, lose it or fight it in classic survival horror fashion, once it retreats it will revert between stage 3 and 4, wait a bit for it to cool off before continuing your expedition or running away
My first "Proper" (past the wheel) encounter with the beast was definitely not scripted.
I went into the "Darkroom" with the red light in the Soldier's Quarters.
I make a bit too much noise and I hear the monster clearly get agitated, so I hide and ready my revolver.
I hear VERY loud noises and the monster, so I eventually decide to check the area.
I leave the room, and there's a trap flare that's gone off and set the ground on fire, clearly the monster had actually tried to use that trapped door.
The monster then leaves from a nearby hole and watches the fire, and it notices me behind itbecause I forgot to put away my flashlight, I shoot it in the face, run and jump over the fire (taking some damage in the process) and sprint back to the safe room.
I very much doubt the monster triggering a trap by itself is scripted.
(I don't know how to quote specific parts of a comment on steam, so sorry that his comment is a bit unwieldy). Just wanted to comment on your problems with hardmode. I do agree that I think the monster investigates noises for a bit too long, but even on my over 12h hard playthrough the monster never came out just randomly. Even post wrench (which assuming you're correct, is his max aggression setting), I could turn on the lights and just walk normally, rummage through things and debris just fine. Perhaps it was bad luck or things you didn't notice? He only really came out when I was around the Prisoner or some particularly annoying rats.
I don't think it's accurate. I think crouching for any extent of time doesn't alert the beast.
If you're far enough you can even walk.
Running though I'm not sure, I think when it's out, your distance will affect whether it can hear you or not, but if it's in the hole if you run you're always signalling it your location, meaning it will come out eventually.
It could have been bad luck or some other factor but it happened pretty consistently walking or crouch walking, with lights on and just walking without bumping into anything, it spawned without any sound cue it just got out of the hole and started running for me, seeing that I supposed that was the point of the difficulty so I just decided it wasn't for me, could it have been a bug? it also excessively loiters on hard I agree with you, in my playthrough it spawned in the locker room, didn't notice me but lingered in the room for 10 straight minutes at which point I just reloaded because it didn't seem to stop, that's just excessive for that difficulty