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I know I'm injured here but it honestly didn't impact the way it reacted to me. This how it always acts. Monster enters room before I could and 20 seconds later it jumps out and starts walking my way.
The a.i always does this same strat to try and catch me when it hunts and has made playing the game so predictable and subsequently quite boring. I know exactly what the monster will do all the time. I thought putting it on hard would make it more intelligent and varied I wish it would hide away and wait to pull you up in its hiding hole but it never does.
I agree that predictable behavior really breaks immersion though. The alien from Alien Isolation was better in a lot of aspects, mainly the fact that he actually doesn't know where the player is due to how they implemented his AI. To the dev's credit, they are not a AAA studio so it would be dishonest comparing both enemies, but at least the alien was better at chasing the player. In Bunker, the monster can be lost more easily by just running away, so your most powerful tool at your disposal is your running boots. This is my main issue with the game, you're rewarded too much for playing like Sonic rather than Sam Fisher.
Although I've now run into a new problem where stairs, corpses and desks / beds you can hide under now get me stuck... ugh The desk in the foreman's office almost got me killed just now.
First i buy cyberpunk when fans say it's been "fixed" and it softlocks during the first cut scene while everyone t poses. Then I buy callisto protocol and we all know about that. Now this... even frictional!! This isnt as terrible as the other examples but come on.
https://www.youtube.com/watch?v=ikkU_WwBDjA
Did you uncap your FPS? The max by default is 60, i'm not sure how true it is but i've read that the game logic is tied to frames and not to a global timer, so higher FPS could cause abnormal things to happen. Personally i did not experience any major bugs.
I'd rather have a game where the monster shows rarely and for a short time so I only have a vague idea of how it acts and how to deal with it. Makes things scary and unpredictable. I guess people find constant monster presence scary too but it's too predictable and becomes too normal here. I just wasn't scared by it past the first hour.
There are also some parts where the monster is scripted to appear and will be there 100% of the time.
Thats the big issue with all of these "Stalker" enemy type horror games.