Amnesia: The Bunker

Amnesia: The Bunker

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Archvile Jul 12, 2023 @ 4:44am
monster always teleports and jumps out on loading new area? Intentional?
I crouch walk with no flashlight in total silence from the save point room to the prison or arsenal areas - as soon as the game loads into these new areas the monster scurries right in front of me and jumps out approx 20 seconds later with no provocation.
I genuinely can't progress because it jumps out without noise and b lines towards me - I'm not even in the actual areas themselves, just the entrance corridors to them and it always beats me to reaching the area and always jumps out in front of me. Once again this is with no noise without using the flashlight and just crouch walking.

This consistently happens so I can't shake the monster even if I make no noise. Even if there is no previous monster presence in the central bunker it still somehow immediately reaches me as soon as I load in. I've seen playthroughs and this does not happen to them ever. It does follow them through loading but it doesn't jump while theyre walking from one area to the next. It only jumps when noise like door breaking or the flashlight is used. I am doing none of these. Not only that, but when I do make noise it only takes one tiny thing like picking up a brick or opening a single door for the monster to jump out and stay stalking for over 3 minutes at a time. I want to enjoy this and I'm at a loss and cant progress!
Last edited by Archvile; Jul 12, 2023 @ 6:20am
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Showing 1-7 of 7 comments
Antik Jul 12, 2023 @ 9:54am 
What difficulty do you play on? Also if you could provide footage that would be helpful.
Archvile Jul 12, 2023 @ 1:06pm 
https://www.youtube.com/watch?v=fM1o_CowbXg

I know I'm injured here but it honestly didn't impact the way it reacted to me. This how it always acts. Monster enters room before I could and 20 seconds later it jumps out and starts walking my way.

The a.i always does this same strat to try and catch me when it hunts and has made playing the game so predictable and subsequently quite boring. I know exactly what the monster will do all the time. I thought putting it on hard would make it more intelligent and varied I wish it would hide away and wait to pull you up in its hiding hole but it never does.
Last edited by Archvile; Jul 12, 2023 @ 1:09pm
Antik Jul 12, 2023 @ 1:48pm 
This looks somewhat like what i experienced, bar the fact that i usually went to arsenal with the lights on and in a sprint, which meant the monster would spawn a bit later, but not that much later.

I agree that predictable behavior really breaks immersion though. The alien from Alien Isolation was better in a lot of aspects, mainly the fact that he actually doesn't know where the player is due to how they implemented his AI. To the dev's credit, they are not a AAA studio so it would be dishonest comparing both enemies, but at least the alien was better at chasing the player. In Bunker, the monster can be lost more easily by just running away, so your most powerful tool at your disposal is your running boots. This is my main issue with the game, you're rewarded too much for playing like Sonic rather than Sam Fisher.
Last edited by Antik; Jul 12, 2023 @ 1:49pm
Archvile Jul 12, 2023 @ 2:56pm 
woah ok I just came back, took your advice and just ran about and it worked! Thanks! The monster no longer does the same thing again and again! I still find it ridiculous how being completely quiet when faced with a noise sensitive monster is the worst thing to do.

Although I've now run into a new problem where stairs, corpses and desks / beds you can hide under now get me stuck... ugh The desk in the foreman's office almost got me killed just now.

First i buy cyberpunk when fans say it's been "fixed" and it softlocks during the first cut scene while everyone t poses. Then I buy callisto protocol and we all know about that. Now this... even frictional!! This isnt as terrible as the other examples but come on.

https://www.youtube.com/watch?v=ikkU_WwBDjA
Last edited by Archvile; Jul 12, 2023 @ 3:20pm
Antik Jul 12, 2023 @ 4:43pm 
Originally posted by Heyarv225:
woah ok I just came back, took your advice and just ran about and it worked! Thanks! The monster no longer does the same thing again and again! I still find it ridiculous how being completely quiet when faced with a noise sensitive monster is the worst thing to do.

Although I've now run into a new problem where stairs, corpses and desks / beds you can hide under now get me stuck... ugh The desk in the foreman's office almost got me killed just now.

First i buy cyberpunk when fans say it's been "fixed" and it softlocks during the first cut scene while everyone t poses. Then I buy callisto protocol and we all know about that. Now this... even frictional!! This isnt as terrible as the other examples but come on.

https://www.youtube.com/watch?v=ikkU_WwBDjA

Did you uncap your FPS? The max by default is 60, i'm not sure how true it is but i've read that the game logic is tied to frames and not to a global timer, so higher FPS could cause abnormal things to happen. Personally i did not experience any major bugs.
Archvile Jul 13, 2023 @ 6:28am 
I validated the game files and this fixed that problem somehow? I've now beaten the game and safe to say it wasn't fun. It ends with a generic "boss battle" that drags for too long.

I'd rather have a game where the monster shows rarely and for a short time so I only have a vague idea of how it acts and how to deal with it. Makes things scary and unpredictable. I guess people find constant monster presence scary too but it's too predictable and becomes too normal here. I just wasn't scared by it past the first hour.
Last edited by Archvile; Jul 13, 2023 @ 12:02pm
KajFlo Jul 15, 2023 @ 1:35am 
Of course the monster will always spawn at your location at some point sooner or later. The monster AI is not really dynamic, its more of a rubber band. All you can do is make it appear slightly later by not making noise or using the generator. This way it might spawn not 10 seconds into a key area but rather 1 min 30 seconds...(if you dont make any noise).
There are also some parts where the monster is scripted to appear and will be there 100% of the time.

Thats the big issue with all of these "Stalker" enemy type horror games.
Last edited by KajFlo; Jul 15, 2023 @ 1:37am
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Date Posted: Jul 12, 2023 @ 4:44am
Posts: 7