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The generator creates time pressure if you want lights, it adds tension which invokes dread so it is a factual survival horror mechanic, since you are locked in a bunker with an animal that wants to murder you and it can hunt better in the dark and you can't see very far. So the generator provides you with a boon, provided you keep it fed.
There is quite a risk reward for going outside without a gen:
Risks: The Beast will randomly patrol in the dark which creates extreme duress for the player.
Reward: you can stock up on fuel for longer treks or you can use fuel for other things like burning corpses, making traps for the beast, making molotovs,...
The generator randomly stopping could be a fun game mechanic but if we go to a somewhat contextual approach, besides the generator breaking down due to disrepair, the chances are small a shelling would make the generator itself black out as it is dug in lower than other rooms and usually generator rooms were in fortified parts of the bunker like a concrete room or hewn into a stone room, like the prison block for example. Random outages would also make the very hard mode even more duressing IMO. But you have a good idea, if a shell drops on a part of the bunker the player is in, it would be great if some lights in that space would flicker or black out for a few secs to create a bit of dread, especially if the monster is patrolling around.
I also highly doubt the monster "patrols randomly" when the lights are out. It always starts to appear in the area the player walks around.
Monster patrols randomly in the sense that it does wander your area randomly but its not gonna be across the map past 2 load zones, even with the lights on this isn't the case and the only times it's "gone" it's just at a distant spot that could potentially still hear you.
If the monster did patrol the entire map regardless of player position we'd get moments of nothing very threatening in a time where you're supposed to be in danger with the gen off.