Amnesia: The Bunker

Amnesia: The Bunker

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Norwee Jul 25, 2023 @ 11:36am
Abrupt ending?
Kinda wish the ending didn't leave on such a cliffhanger.
Henri finally escaped and the Germans are attacking. I was super excited to see where things were going, but then nope. Fade to black and credits.

Anyone else disappointed?
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Showing 16-21 of 21 comments
Roy Jul 4, 2024 @ 11:52am 
Originally posted by everett:
I wasn't thrilled with that final you-vs-boss level though. It didn't feel like it belonged in that game at all. It wasn't bad, just incongruous, even after the roman tunnels earlier.
I agree with this.

It felt out of place imo, especially after somewhat growing a bond with the monster after learning was once your best friend and you can actually see part of him still in there when you throw his son's toy at him and he hugs it fondly.
I mean i know the monster didn't grow any more attached to me but being forced into a weird combat sequence where you more or less have to cheese it's AI felt really, really weak.

As for the ending itself it was rather anticlimactic.
Amnesia's endings are good at giving you just enough information to keep your mind spinning, but in this case it could have done something to make it less abrupt.
Henri gasping and laying down with the "other" corpses, the beast roaring wildly hinting it may have attacked the german soldiers etc.
There's a lot more they could have done while maintaining the mystery.
Last edited by Roy; Jul 4, 2024 @ 11:53am
Roy Jul 4, 2024 @ 12:17pm 
Originally posted by Norwee:
Originally posted by ©.VorteX:
If i think of the effort they put in past endings - some of the moral, sentimental and philosophical bombs they threw at you - what they did with the Bunker endings is probably the biggest downgrade in this painful letdown of an amnesia-ish game.
~however monster Lambert notices the rabbit that we picked up just before dealing the final blow. (And since we get the rabbit by the point we have essentially beaten the game, what’s the point of having it as an item anyway?)~
This is actually already in the game itself.
I fired a shot in the hallway to bait Lambert to me, he popped up and i threw his son's bunny inbetween us.
He actually stopped, hesitated, looked at the bunny, picked it up, seemed to remember his son and hugged the bunny tightly.
He then ran off and went back into his tunnels.

If you go to the chapel (his nest) after that, you can find the bunny sitting on the altar as his prized possession.
(If you pick it up again you get a second achievement, but i had to reload a save after that because it broke my heart to steal it from him)
Ghoul Hunter Jul 4, 2024 @ 4:10pm 
Something to remember about the genre of horror is that you're not supposed to have a good ending. Yeah, that's changed over the decades, but traditionally, it's supposed to be a horror story with a horrific end.

I thought the ending was fine. You get out and realize you're still in the madness of war. The world of man is just as insane as Lovecraft's creations. Poetic.
Last edited by Ghoul Hunter; Jul 4, 2024 @ 4:13pm
Norwee Jul 4, 2024 @ 11:49pm 
Originally posted by Ghoul Hunter:
Something to remember about the genre of horror is that you're not supposed to have a good ending. Yeah, that's changed over the decades, but traditionally, it's supposed to be a horror story with a horrific end.

I thought the ending was fine. You get out and realize you're still in the madness of war. The world of man is just as insane as Lovecraft's creations. Poetic.
Yeah i can see how you could view it that way, but i still wished the ending had a bit more substance to it. I play Amnesia games for the story so it's a bit disappointing to have the ending be: "Pop your head out into the light, uh oh you died!"
It does kinda work as an commentary on the terrible and unfair nature of war, but it's still just kinda lame to me.
Norwee Jul 4, 2024 @ 11:51pm 
Originally posted by Roy:
Originally posted by Norwee:
~however monster Lambert notices the rabbit that we picked up just before dealing the final blow. (And since we get the rabbit by the point we have essentially beaten the game, what’s the point of having it as an item anyway?)~
This is actually already in the game itself.
I fired a shot in the hallway to bait Lambert to me, he popped up and i threw his son's bunny inbetween us.
He actually stopped, hesitated, looked at the bunny, picked it up, seemed to remember his son and hugged the bunny tightly.
He then ran off and went back into his tunnels.

If you go to the chapel (his nest) after that, you can find the bunny sitting on the altar as his prized possession.
(If you pick it up again you get a second achievement, but i had to reload a save after that because it broke my heart to steal it from him)
I know that, but i think the game missed the mark by giving the bunny right as the player exits the bunker. It feels more like an funny easter egg you can find on repeat playthroughs than an real gameplay feature or part of the story.
Roy Jul 5, 2024 @ 1:10am 
Originally posted by Norwee:
Originally posted by Roy:
This is actually already in the game itself.
I fired a shot in the hallway to bait Lambert to me, he popped up and i threw his son's bunny inbetween us.
He actually stopped, hesitated, looked at the bunny, picked it up, seemed to remember his son and hugged the bunny tightly.
He then ran off and went back into his tunnels.

If you go to the chapel (his nest) after that, you can find the bunny sitting on the altar as his prized possession.
(If you pick it up again you get a second achievement, but i had to reload a save after that because it broke my heart to steal it from him)
I know that, but i think the game missed the mark by giving the bunny right as the player exits the bunker. It feels more like an funny easter egg you can find on repeat playthroughs than an real gameplay feature or part of the story.
I just thought it was a neat little detail tbh.
Players that delved into the story slowly unraveled that the beast is actually Lambert, they'll have read the note about Lambert risking his life to save the bunny as it was very important to him/his son.

I personally liked how you could "test" to see if it was really him and have a heartwretching moment.
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