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It felt out of place imo, especially after somewhat growing a bond with the monster after learning was once your best friend and you can actually see part of him still in there when you throw his son's toy at him and he hugs it fondly.
I mean i know the monster didn't grow any more attached to me but being forced into a weird combat sequence where you more or less have to cheese it's AI felt really, really weak.
As for the ending itself it was rather anticlimactic.
Amnesia's endings are good at giving you just enough information to keep your mind spinning, but in this case it could have done something to make it less abrupt.
Henri gasping and laying down with the "other" corpses, the beast roaring wildly hinting it may have attacked the german soldiers etc.
There's a lot more they could have done while maintaining the mystery.
I fired a shot in the hallway to bait Lambert to me, he popped up and i threw his son's bunny inbetween us.
He actually stopped, hesitated, looked at the bunny, picked it up, seemed to remember his son and hugged the bunny tightly.
He then ran off and went back into his tunnels.
If you go to the chapel (his nest) after that, you can find the bunny sitting on the altar as his prized possession.
(If you pick it up again you get a second achievement, but i had to reload a save after that because it broke my heart to steal it from him)
I thought the ending was fine. You get out and realize you're still in the madness of war. The world of man is just as insane as Lovecraft's creations. Poetic.
It does kinda work as an commentary on the terrible and unfair nature of war, but it's still just kinda lame to me.
Players that delved into the story slowly unraveled that the beast is actually Lambert, they'll have read the note about Lambert risking his life to save the bunny as it was very important to him/his son.
I personally liked how you could "test" to see if it was really him and have a heartwretching moment.