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I really hope for more variety of enemies, though. Apart from SOMA, Frictional Games' games has very few types of enemies per game and I hope there are more types of enemies and different strategies to deal with them.
SOMA had great enemy variety, and they looked unique and cool too. I hope there will be more variation but to tell the truth, I think they'll have one main monster that you constantly have to evade alongside dogs and maybe other smaller enemies.
Fortress hub as you said was great.
I sent them bug reports for the various bugs, problems encountered but did not bother finishing it.
After that I stopped watching what Frictional Games do.
Two friends sent me messages about this new Amnesia, that's why I'm here.
It reminds me of Penumbra though; I think they use the name Amnesia because it's more known, better strategically.
Well, let's keep an eye on the project… I'm expecting nothing still I'm curious to see the players' reaction when it comes out. It will help me decide if I'll try it or not.
Yeah, from the trailer we can see that it has dark, cramped locations similar to Penumbra. Taking place in a bunker helps with that oppression.
I'll keep an eye on this one, though definitely not going to pre-order, I got burned once with Rebirth.
While ambience and horror is great, eventually it only works on you so many times. But regardless it's great to see a new Amnesia game, was pleasantly surprised to see it.
The ones from the original were just so bizarre and out of this world and there was little you could relate to them. Hell, even their sounds are so damn iconic no thanks to the YouTube culture of the early 2010s. Also, the return of some damn good ambient music needs to happen.
they just went kinda far with baby theme and kinda lost the vibe of the game for this.
the *other world* idea was great but rly poorly created.
the *hive* section was 10 out of 10 for me.
the *other dimansion* was kinda fun as well
the main problem of the game was story. there is so many stuff that just there to be there and *monsters* was so heavy scripted that it was not even funy.
i feel like i finished 60% of the game before i even know that i can prone and it will solve every single problem of the game
i still finished the game with plesure all tho endings is kinda depressing(but i guess this is why they used baby theme to create insane drama for endings)
but i can confirm that fortress was the best *human world* part of the game
Now is the world building enough to make a good Amnésia ? I don't know i'm a purist myself and yet i felt sick to my stomach playing Rebirth and thats all it needed to be for me
Although, in fact, they will not jump higher than "SOMA" anymore.
Since Mikael Hedberg (author of "Amnesia The Dark Descent" and "SOMA") has not been working in the studio of Frictional Games for a long time, which means that it can already be concluded: this is not the studio that was before.
But... it has guns.. so.... my expectations are very low.