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Still doesn’t work
it does work, but stamina exists, so doing it for long isnt possible
If you want to speedrun, there are a few tricks, like will everyone take a trigger and/or do the right paths.
Speedrun techniques (reveals part of the map and way):
1- There is a path that allows all those who are not hunted to pass into the penultimate room and the one who is chased to the last room (it is technical for the large room because there are four situations often encountered tie to "2-" blocked corridor 2-2, tricky corridor 2-1, ok 2 following, tricky 4 following).
.1 In the penultimate zone, the entity in front of the corridor, if you position yourself correctly you can use the cooldown before restarting a hunt (see paragraph after "2-") and suddenly be in the corridor before the last room (Arcade) without be hunted.
2- There is also the fact that several entities can block each other if they ever meet under certain conditions (but after a table reset even if they have not replaced themselves, they can in some cases restart a hunt from their news location).
Normal way:
In this level the hunting triggers in this level are pre-defined rectangular areas (which seems to have variations when replacing entities so surely these triggers are linked to the entities directly and not to the map), and the entities no longer follow you when they are returning to the area as well as the slight cooldown before being able to hunt again, so use the tables to reset their hunts and take advantage of their movements to pass players who are not hunted.
Don't forget your hitbox moves if you change your look (yaw mainly) and it seems that currently the hunting triggers only activate when you cross the limit of the latter, so if you place yourself from in some way you can be in a trigger without the hunt starting, but as soon as you touch the edge of the trigger it will activate it, some of the triggers are can be also activated through walls in certain situations which can be useful.