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First reversal windows are adjustable sliders in options where irrespective of overall game difficulty you can adjust the speed and ease of various settings including reversal and different types as in not just for moves but for pins and submission. It helps to an extent.
Second I think the game does not prompt Y when the move is such that it needs to be reversed by either pressing A or X. In standing grapple even B is added to the mix for irish whip reversal
Third preempting the move type and increasing or timing the reversal window correctly should help solve the problem ideally but then again this is not the first thread I see about a problem with reversals. Many people have complained how they are unable to reverse the moves in different situations and the game does has some problems. Just that I don't think this is an acknowledged issue by the dev so far.
It seems to be completely random and makes the game really bad when that happens, if there are certain Finishers that use only combo breakers it's a stupid decision from 2K, how do we even know or remember each move?
The duration of the prompt and different input X or A is great I like it because it's challenging but the problem is that the prompt isn't there AT ALL 50% of the time, is it a bug they're not aware of and don't care or simply a bad decision?
As it is now, winning is pure luck depending on which prompt you can see or can hit by instinct.
So there is something wrong if you don't get (Y) for reversals when your opponents try a finisher. The (Y) prompt is the only reversal prompt that appears on screen every time while the other (X or A) are "supposed" to never appear. They want it to be a guesting game. I think like the HCTP which had two different reversals (strike and grapple) which were guessing game. Certainly, they picked not the best features from a popular game like HTCP. I am not a fan of this reversal system either because I think it is too spread out across 4 different buttons. This is a very convenient but poor way of balancing the game.
But if you ask for more creativity and novelty from developers then there will be a "shut up and troll" crowd that wilt come disrespecting you here - just as the below comment points out.
You can increase the window or duration where you are eligible to reverse the move which I think is irrespective of the type of move. Also note certain finishers and signatures have a reversal prompt that comes in at a different point in the animation cycle. If you press the button immediately when the animation starts while the actual reversal point is supposed to be at a later point in the animation then you won't get the (Y) prompt because you timed it wrong so kind of like a penalty. Having explained that yes there are videos floating around where people legit don't get the prompt. Even in multiplayer.
Couldn't agree more, that the way people overlook the bugs or lack of obvious features sets the standard way too low for some of us who have had better stuff in the past and perhaps are fiercely loyal base that keep coming back every year.
I'm sure this is a thing there must have a penalty so we don't simply smash buttons but I swear sometimes I don't press anything and no prompt appears, I'll test it out again.
As for what am telling you - try John Cena Signature move where he stands next to the grounded opponents head and does the you ca't see me but you can't reverse it until the point where he bows down close to the grounded opponents head nor can you reverse it after that point. I realised this the first time I got reversed on Legendary by AI.
The game was designed to punish button mashers. This was requested by players after last years game let button mashers effortlessly compete. A lot of the issues being raised in this thread are intended features designed to punish button mashers. If you hit the wrong button, you lose. You hit a button too early or late you lose. Spamming Y, you lose. Mashing buttons during a move, you lose.
And yes, you can learn the move Y windows to the point where it becomes almost a guaranteed reversal every time. You can learn to anticipate the AI's strikes and Irish whip attempts to reverse almost every time. It could be better but it is not broken.