WWE 2K23

WWE 2K23

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KaosRebourne Mar 15, 2023 @ 8:38pm
Do CAWS still slow down the game loading time?
What the title says.
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Showing 1-15 of 17 comments
MacGyver Mar 15, 2023 @ 11:34pm 
you betcha! the more images you have downloaded the longer the game takes to load. if you have too many the game just turns into a brick.
Last edited by MacGyver; Mar 15, 2023 @ 11:34pm
Originally posted by MacGyver:
you betcha! the more images you have downloaded the longer the game takes to load. if you have too many the game just turns into a brick.

So to clarify: you're confirming firsthand (as in you've actually experienced this) that if you download enough CAWs then, like last year, eventually load times become progressively long until finally it just fails to load and stops responding or crashes again unless you delete some of them? (That's how it was last year.) If so, can I ask: does the issue from last year where eventually if you have too many things like images on CAWs and arenas just start disappearing during matches too?
Highway Mar 16, 2023 @ 1:52am 
Yes, they do... so invest in a faster NVME and also be aware theres a hidden 8GB cache file in C:\Users\USERNAME\AppData\Local\WWE 2K23\prebakeCache.bin same as last years game. So if your C: drive is slower than where the game is installed.... thats a likely reason too. You can make a dynamic linked shortcut to move that to faster storage.
Last edited by Highway; Mar 16, 2023 @ 1:55am
Originally posted by Highway:
Yes, they do... so invest in a faster NVME and also be aware theres a hidden 8GB cache file in C:\Users\USERNAME\AppData\Local\WWE 2K23\prebakeCache.bin same as last years game. So if your C: drive is slower than where the game is installed.... thats a likely reason too. You can make a dynamic linked shortcut to move that to faster storage.

While this undeniably helps, those issues were present last year irrespective of having a good NVMe. The issue simply took longer to become apparent cumulatively or required more downloads. It would still manifest before reaching the CAW slot cap. And would entail stability issues beyond simply slow loading. This was a software engineering issue on the game's end and not hardware dependent, merely hardware limitable. It was essentially the very same soft cap issue that 2K19 suffered from (a legacy codebase issue.) I'm trying to ascertain from people whether that's improved or eliminated this year or not.
Hinki Mar 16, 2023 @ 4:07am 
Can vouch that with some decently high amount of CAWs my MyGM mode just bricks out on the load screen after a week is finished. Noticeably has a strobe loading indicator, no drive activity, crashpad instantly launching though no crash prompt shows up etc
Shorty Tellez Mar 16, 2023 @ 4:43am 
they will never fix this
JDOGGOKUSSJ2 Mar 16, 2023 @ 4:49am 
i'll say this they ended up fixing it with 22 eventually, i had a game with close to 100 caws and the load times wasn't that bad (after they patched it) so i doubt its worse than 22
but i got the standard edition so i cant test for myself yet but will make a followup comment when i do.
Khajiit Has Wares Mar 16, 2023 @ 8:43pm 
I'm also waiting to see how bad the loading times get. If it takes a minute or two to load an 8 caw match I can accept that, but in 2k22 I had one match take over an hour to load. (I let it sit there because I was so mad at the game at the time, it did eventually load surprisingly)
Originally posted by JDOGGOKUSSJ2:
i'll say this they ended up fixing it with 22 eventually, i had a game with close to 100 caws and the load times wasn't that bad (after they patched it) so i doubt its worse than 22
but i got the standard edition so i cant test for myself yet but will make a followup comment when i do.

Bear in mind that the issue as it manifested last year was also dependent on what we downloaded, not just how many. E.g. 50 CAWs with max layers and tons of custom images and a ton of created arenas that were also highly detailed and full of images, could cause more problems than 100 simpler CAWs with few images and layers. So factor that in when testing.

Originally posted by Blame Gary:
I'm also waiting to see how bad the loading times get. If it takes a minute or two to load an 8 caw match I can accept that, but in 2k22 I had one match take over an hour to load. (I let it sit there because I was so mad at the game at the time, it did eventually load surprisingly)

Yes, this is why I mentioned earlier that having an NVMe didn't resolve the issue for some. It certainly helped, but several people I knew still had 20+ minute loads for 8 CAW matches in custom arenas.

I'm really hoping this has been substantially improved this year. Thus far reports are mixed, and the game likely isn't available to enough players yet (most don't do early access presumably) to truly see enough reports to get an idea.
Last edited by Defective Dopamine Pez Dispenser; Mar 16, 2023 @ 10:22pm
JDOGGOKUSSJ2 Mar 16, 2023 @ 10:52pm 
Originally posted by Aikido:
Originally posted by JDOGGOKUSSJ2:
i'll say this they ended up fixing it with 22 eventually, i had a game with close to 100 caws and the load times wasn't that bad (after they patched it) so i doubt its worse than 22
but i got the standard edition so i cant test for myself yet but will make a followup comment when i do.

Bear in mind that the issue as it manifested last year was also dependent on what we downloaded, not just how many. E.g. 50 CAWs with max layers and tons of custom images and a ton of created arenas that were also highly detailed and full of images, could cause more problems than 100 simpler CAWs with few images and layers. So factor that in when testing.
oh i had bunch of custom images all my caws and arenas was vtubers with custom images to make them look accurate and hit the image limit a few times and had to delete some
you can check my yt to see the detailed caws im tallkig about https://www.youtube.com/watch?v=h7f2TW_HLr8&t=6830s
Originally posted by JDOGGOKUSSJ2:
Originally posted by Aikido:

Bear in mind that the issue as it manifested last year was also dependent on what we downloaded, not just how many. E.g. 50 CAWs with max layers and tons of custom images and a ton of created arenas that were also highly detailed and full of images, could cause more problems than 100 simpler CAWs with few images and layers. So factor that in when testing.
oh i had bunch of custom images all my caws and arenas was vtubers with custom images to make them look accurate and hit the image limit a few times and had to delete some
you can check my yt to see the detailed caws im tallkig about https://www.youtube.com/watch?v=h7f2TW_HLr8&t=6830s

No doubt. It was a very difficult to quantify issue. Likely some specific combination of community creations caused it which, needless to say, means a ton of variability and difficulty in resolving the problem. All I can with certainty is that it happened across a large crossection of hardware configurations, including for people with more than adequate RAM and excellent NVMe's, as well as (most tellingly imo) on console where there's total hardware consistency from a QA standpoint. And that the only solution for those suffering from it was to delete a sufficient number of CAWs, arenas, and images.

And sadly this appears to be true this year as well. I'm seeing it from a lot of people. I'm hoping it's at least reduced, but that it's happening at all is disappointing. This is an issue that has been present in the series since 2K19. I won't buy these games until it's eliminated, if it can be. As I'm a heavy CAW user and that's the primary reason I play these games. CAW and Universe.
Last edited by Defective Dopamine Pez Dispenser; Mar 19, 2023 @ 12:38am
76561198365383979 Mar 18, 2023 @ 1:27am 
When I want to play with created custom superstars, the game is loading very long and then it crashes. The match doesn't even start.
76561198365383979 Mar 18, 2023 @ 4:17am 
It it possible to see how many logos a CAW have, before downloading it?
ReverseLegSweep Mar 18, 2023 @ 4:42am 
From what I can see on CC, not presently, no.
76561198365383979 Mar 18, 2023 @ 5:56am 
I tried to make a 1on1 Match with a created superstar with just 0.5mb and it still loaded long and crashed down.
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Date Posted: Mar 15, 2023 @ 8:38pm
Posts: 17