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Lock Weapons in Shop for next round
He is trash atm.
He either needs 5 free spins, or he needs to keep 2 weapons, or get the full money value back for the weapons that he loses (pre 95% discount)
If possible start round 2/3 with 6 weapons of support 2-3 hands + 2+3 taser should.
Which is why you buy Dangerous Bunnies as they come up. They inevitably pay for themselves with the Arms Dealer.
Haven't been offered a bunny or cyber ball or rip n tear or bandanna or baby and only 2 baby elephants in last hour and half worth of gaming.
RNG gods hate me hahahahaahaahaha
I love this game!!
I kind of agree here. I have every other character done at D5, but after about 2 dozen tries with arms dealer I can't do it.
Not only is he extremely RNG based, he also commits the sin of not being fun. I spend so much money re-rolling for weapons, I barely have any left to actually buy things to get stronger. He feels like he's going backwards sometimes.
I appreciate how unique the character is, how it plays differently, but it isn't working for me. By far my least favorite brotato.
What are you doing for waves 1-10ish? I ask this b/c I get gobs of items during this period b/c weapons are so cheap. I don't care what i pick up, I pick up the first 6 I see for dirt cheap, so then all of my money goes to items. On a normal run, I'm never going to have 6 weapons by wave 3 yet that is very likely to happen w/ this class which means you probably get even more money than you normally would b/c of the added dps. I usually am way more powerful w/ this class than most of the others by the time I hit wave 13-14. I hammer harvest and luck early and take every +12 damage% - 12 range b/c of the added 25% damage bonus and giving the additional benefit of having more options b/c I can take range or melee in a bind. I just had another winning run w/ this class on D5 and I felt like this was one of my worst rng runs in a while.
Character: Tinkerer
* At the end of each wave each of your weapons is replaced with a random weapon of the same tier.
* +2 Melee Damage, +1 Ranged Damage, and +1 Elemental Damage for every 3 Engineering you have.
* Some kind of downside to balance it, if needed.
(It should probably exclude Pacifist weapons from what it can randomize into, so you can't end up with 0 dps by getting 6 Hands / Potato Throwers)
I'm a little biased, but I think this would have been a more fun character to play. Being able to get all 3 flat damage stats from Engineering would allow you to make every weapon type usable, and you wouldn't to have reroll every shop over and over to get your 6 weapons each wave, which IMO isn't very fun.