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It's incredibly easy to explore the entire map in under a weeks game time with little to no effort other than climbing the mountain and zero threats during the day.
Check the screenshot section, people are getting around just fine.
At least I didn't figure out how to use a lizard's body after fiddling it for 5 minutes with a knife. Don't spoil me though.
Yes, also the game isn't designed to the current length of day - you can travel to unfinished parts of the map (admitted, does take an effort to do so, lol).
Still, I think the majority of player would not appreciate a shorter day.
For exploration, I start at a certain location, then I go in one direction all day - not caring about making a fire. When the night comes, I quit the game and then start the game again - same day, new morning - to explore something else. This way I can explore most of the island over some days from the same starting point. And that's probably not what the devs intended me to do - but this way is more safe than risking your life every night.
If you were able to adjust sliders for day/night length, for example, you could then find an appropriate level of challenge for you, that you could scale as you become better adept at the game. Also things like, adjusting how quickly thirst/hunger drain and how much liquid/food restore. Adjust how much damage you take, etc. How densely/sparsely resources/loot are.
Just a few suggestions that would put more control in the player's hands on how they might better enjoy the game at first, if not quite up to the full-on challenge that it's capable of.
We expect to add a Peaceful Mode with the next patch.
Nice - when I died last night, I did have the new patch installed, maybe just bad luck, but it did not help me - I was on night 5, there were quite a lot of bats.
Also exploring the island and moving many nights away from the beach where you start, the annoyment of dying becomes much greater. I have the belt, so no big deal starting again dying close to the beach, but very cumbersome dying close to the shipwreck.
Not sure how to design this, but having visited the shipwreck it could be great if some new path opened working as a shortcut to the shipwreck from the beach, where you start.
Even speed-running, it takes me 2-3 nights (first day is only 50% daylight) getting to the ship wreck - in order to have a full day to explore the wreck.
I would love a mode, where no animals attack if you have a fire and then you can sleep safely - but where you're dead if you're too slow and don't have a lit fire when darkness and the beasts come. That would still keep the excitement and some stress going - but would keep me from random deaths at night when I have a campfire. Again, you need to sleep - no one can survive with no sleep, it's very unrealistic getting no sleep.
Btw, looks to me that if you have a campfire, you should scare off wild animals and not be attacked:
https://www.quora.com/If-you-sleep-outside-with-a-campfire-what-keeps-animals-from-sneaking-up-on-you-from-the-other-side-of-you
Google Gemini AI seems to agree ;-)
"For the most part, campfires deter wildlife more than attract them. But it's always good to be cautious and aware of your surroundings, especially at night."
The fix for this is options.
Toggles for peacemode. Set times for day and night. Want a 5 minute day and 20 minute night? Set it yourself. Want a realtime 12 hour day and 1 minute night? Set it yourself.
Secondly, it sounds like peaceful mode will be an option. This means that YOU don’t need to use it. At least some of us do want that option as well as other options. I prefer games with options to make games easier. Especially now that I am disabled. Games that were easy for me before would now be near impossible to play without ways to make them easier.
3rd, you mention that there is no peace mode IRL. You are correct, but I don ‘t play games to experience real life. I play them to get away from real life. IRL the day doesn’t last 10 minutes. Should they change this to reflect real 24-hour times? Games are supposed to be fun. Your definition of fun is not the same as mine. Why is your version more valid than mine?
Lastly, while game devs do have their visions of the game, they are also a business and want to make money.
I suspect that they would lose a LOT more money by alienating tons of gamers because they decided to make a hardcore realistic game instead of making that an option for people that want it and an option to turn that off for people that don’t. Unless there is some super technical reason why these can’t be options, I’d say they are much better off making them. As I stated you can always configure your game how you want.
One of the points of having EA is to get player feedback. They WANT feedback on their game. Not just bugs, but gameplay feedback as well.