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Now, as someone who played actual coin-op arcades back in the 90s, I am not entirely opposed to the idea. But I wouldn't call myself a supporter of it either, as the bland repetitive nature of such games makes them grow tiresome very quickly, unless they contain something very unique that keeps drawing you back in every so often. And, so far at least, Darkest Dungeon 2 appears to not have that.
It's a much better "game"; or at least my definition of one.
It focuses on being a challenge rather than a set piece, just like MMOs are often terrible games but people still practically live in them. There is still meta progression, so completing runs isn't entirely negated.
https://darkestdungeon.fandom.com/wiki/The_Timeless_Wood
Educate yourself
The info is wrong. You keep your characters with your quirks and you unlock memorys to increase the power of your characters
I don't think they should have called it DD2 if it had so little in common with the old gameplay of DD1.
I'm noticing I'm basically starting over from scratch every game, and with just the same regions over and over the game is very repetitive, very little progress, also having to micromanage the heroes at the start of every new run is a burden.
now if only on top of that the boss fights weren't so cheesy, it might still be enjoyable...
That's pretty ♥♥♥♥♥♥♥ bad.
When you don't know the game you constantly die, either from unforced errors or bad luck or my favourite, being a total noob and getting your bum cheeks clapped because haven't unlocked anything yet.
The game has many problems, I don't like how it was designed but I love everything else about it.