Darkest Dungeon® II

Darkest Dungeon® II

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Do I lose my trinkets after each run?
I noticed that my party didnt keep any trinkets or upgrades after ending my run. Is this normal?
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Showing 1-14 of 14 comments
Fubous May 8, 2023 @ 5:47pm 
Yes
Black Hammer May 8, 2023 @ 5:53pm 
Yep. You don't carry anything between runs. There's no real persistence or planning ahead here, it's more like an arcade game where you're just trying to get a high score.
PillzHere!! May 8, 2023 @ 6:04pm 
Originally posted by Black Hammer:
Yep. You don't carry anything between runs. There's no real persistence or planning ahead here, it's more like an arcade game where you're just trying to get a high score.
what are your thoughts on that? my initial feeling is that this really blows lol
All For Her Smile May 8, 2023 @ 7:32pm 
Originally posted by PillzHere!!:
Originally posted by Black Hammer:
Yep. You don't carry anything between runs. There's no real persistence or planning ahead here, it's more like an arcade game where you're just trying to get a high score.
what are your thoughts on that? my initial feeling is that this really blows lol
From what I have read up to this point, it has become apparent that the developers decided to focus on an entirely different audience for Darkest Dungeon 2. And for every member of the new audience that they have won over, they seem to have alienated ten members of the old one. That's to what it boils down, eventually, I don't think there's more to it than that.

Now, as someone who played actual coin-op arcades back in the 90s, I am not entirely opposed to the idea. But I wouldn't call myself a supporter of it either, as the bland repetitive nature of such games makes them grow tiresome very quickly, unless they contain something very unique that keeps drawing you back in every so often. And, so far at least, Darkest Dungeon 2 appears to not have that.
Snobby Hobo May 8, 2023 @ 7:37pm 
Originally posted by PillzHere!!:
Originally posted by Black Hammer:
Yep. You don't carry anything between runs. There's no real persistence or planning ahead here, it's more like an arcade game where you're just trying to get a high score.
what are your thoughts on that? my initial feeling is that this really blows lol

It's a much better "game"; or at least my definition of one.

It focuses on being a challenge rather than a set piece, just like MMOs are often terrible games but people still practically live in them. There is still meta progression, so completing runs isn't entirely negated.
CountZero May 9, 2023 @ 6:16am 
It kind of reminds me of "Slay the Spire", in certain regards - trying to last as long as possible to reach the last boss, all the while collecting artifacts to aid your journey. Yet, you keep nothing between each session or "run".
Kitsunin May 9, 2023 @ 6:21am 
Originally posted by Sleepy:
And for every member of the new audience that they have won over, they seem to have alienated ten members of the old one. That's to what it boils down, eventually, I don't think there's more to it than that.
Naaah. Lol. For every member of the new audience they alienated one member of the old one. C'est la vie, better to make the game they had a vision for.
Frostea May 9, 2023 @ 6:38am 
Originally posted by Black Hammer:
Yep. You don't carry anything between runs. There's no real persistence or planning ahead here, it's more like an arcade game where you're just trying to get a high score.
Except there is, heroes get persistent buffs between successful runs and lose them from failure or death.

https://darkestdungeon.fandom.com/wiki/The_Timeless_Wood

Educate yourself
Last edited by Frostea; May 9, 2023 @ 6:42am
Salciano Jun 8, 2024 @ 6:07am 
Originally posted by PillzHere!!:
Originally posted by Black Hammer:
Yep. You don't carry anything between runs. There's no real persistence or planning ahead here, it's more like an arcade game where you're just trying to get a high score.
what are your thoughts on that? my initial feeling is that this really blows lol
The reason I won't buy it...
bibron Jun 9, 2024 @ 7:50am 
Originally posted by Salciano:
Originally posted by PillzHere!!:
what are your thoughts on that? my initial feeling is that this really blows lol
The reason I won't buy it...
The thread is more than a year old.
The info is wrong. You keep your characters with your quirks and you unlock memorys to increase the power of your characters
Quineloe Jun 25, 2024 @ 12:23am 
Originally posted by bibron:
Originally posted by Salciano:
The reason I won't buy it...
The thread is more than a year old.
The info is wrong. You keep your characters with your quirks and you unlock memorys to increase the power of your characters
and at what point do you actually survive? even with radiant flame I'm not progressing
I don't think they should have called it DD2 if it had so little in common with the old gameplay of DD1.

I'm noticing I'm basically starting over from scratch every game, and with just the same regions over and over the game is very repetitive, very little progress, also having to micromanage the heroes at the start of every new run is a burden.

now if only on top of that the boss fights weren't so cheesy, it might still be enjoyable...
👉👌 Jun 25, 2024 @ 7:49am 
Originally posted by Quineloe:
Originally posted by bibron:
The thread is more than a year old.
The info is wrong. You keep your characters with your quirks and you unlock memorys to increase the power of your characters
and at what point do you actually survive? even with radiant flame I'm not progressing
I don't think they should have called it DD2 if it had so little in common with the old gameplay of DD1.

I'm noticing I'm basically starting over from scratch every game, and with just the same regions over and over the game is very repetitive, very little progress, also having to micromanage the heroes at the start of every new run is a burden.

now if only on top of that the boss fights weren't so cheesy, it might still be enjoyable...
And to prevent anyone saying "It's a roguelike, so it's expected", that doesn't excuse bad design. If your roguelike is dying to do the EXACT same thing again and again, then it really fails to even the progenitor of the genre: Rogue, to say nothing of those that followed like Nethack. Plenty of other games in the genre utterly THRIVE on the death repeat. Some even capitulating on it like Quasimorph.

That's pretty ♥♥♥♥♥♥♥ bad.
Last edited by 👉👌; Jun 25, 2024 @ 7:49am
Jinxedster Jun 25, 2024 @ 11:40am 
If you play long enough you will be able to retain characters that have the best quirk in the game and they can have several permanent buffs in the form of memories, some of which can pay dividends like +1 DOT damage per hit.

When you don't know the game you constantly die, either from unforced errors or bad luck or my favourite, being a total noob and getting your bum cheeks clapped because haven't unlocked anything yet.

The game has many problems, I don't like how it was designed but I love everything else about it.
Emma Jun 25, 2024 @ 10:50pm 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Date Posted: May 8, 2023 @ 5:46pm
Posts: 14