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Zgłoś problem z tłumaczeniem
Both Dynamic Resolution and Resolution Upscalers degrade image quality to boost FPS.
Resolution Upscalers from AMD, NVIDIA and XeSS renders your game in a lower resolution then upscales (with AI or another technique) to your native resolution to try giving almost the same quality but with more FPS.
Dynamic Resolution downgrade the game resolution dynamically to hit a target fps and displays it without upscaling to your native resolution.
I'm just saying that, from those two options, Dynamic Resolution apparently wins in FPS gain and image quality.
Yes, I have a GTX 1660Ti
I didn't test with DLSS exactly because of that fact.
I've tested in all campaign, multiplayer and co-op maps, every situation Dynamic Resolution looks better and runs better than upscalers (except DLSS because I do not have a RTX GPU)
Ok, now I'm 100% sure you don't understand what *Upscaling* is
*Upscaling* is Scaling up something.
If it is related to resolution, upscaling means when you increase the resolution of a render/image above the original resolution, which encompasses many different techniques, from artificial intelligence to simple scaling.
But, when we talk about NVIDIA/AMD/INTEL specific upscalers, it's not just an upscaler, they first render the frames at a lower resolution than your monitor, and then they use the upscaling technique to reach the monitor's native resolution, trying to generate a similar image, but with a higher FPS because it was originally rendered at a lower resolution.
With that said, according to all the tests I've done, Dynamic Resolution delivers better image and better FPS than FSR, NIS and XeSS, even with the fact that in dynamic resolution, you are not looking at your monitor's native resolution, but a lower resolution.