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Elemental does do more damage but only by a few points on both weakspots and non weakspots.
After building nothing but element weapons my entire way through, I feel as though I could've saved myself time had I done so sooner.
Yes, 1022 (630 raw + 392 fire) vs 910 raw.
Fire cannon did +3 more damage on non weakspot, +1/+8 on weakspot (hit different ones)
15% fire boost added +3 damage and when wilt activated i would do another +3 damage.
As Jarol said, building for physical is easier.
Unfortunate. Hopefully they modify it in the future, because it would be a lot more fun investing time into alternate weapons instead of just the one for everything.
Maybe, but crafting 1 endgame weapon is a time-consuming accomplishment. Having to craft 5 would be worse than the cladding grind.
Raw weapons don't have to be useless but making elemental have value means there is something to work towards while fighting things instead of just being... done.
I don't disagree that elemental weapons should have a place (as far as I know they are the best in slot against kemonos with the right weakness, although not by much), but since a single endgame weapon is ~50k gold and +10 hours of kemono grinding across pretty much every kemono in the game, I would be totally fine if the inserted elemental damage into weapon creation in a different way.