WILD HEARTS™

WILD HEARTS™

View Stats:
Why in the world...
Is Wild Hearts cross-platform play but you can't play with 3 other people, only 2. Yes, you can only play with 2 other people. Why, in 2023?

It doesn't even say that it's 2-3 people for multiplayer, just single-player and cross platform play. My guy, my pal, my hombre, I need answers and also, what the hell?
< >
Showing 1-15 of 15 comments
MightyBee Mar 11, 2023 @ 9:43pm 
I think it's because of the revive mechanics. In 2-player coop, reviving a teammate is a bit hard since you have the aggro. You can use karakuris as a wall to solve that problem.

But 3-player coop is where the revive mechanics shine. If the other 2 hunters know what to do, the one with aggro will pull the kemono away while the other one revives.

Having 4 hunters will almost always abuse this mechanics if they know what to do. Even if the timer gets shorter every time a hunter is down, it will be easy to pull aggro away since there are now 3 free hunters able to revive.
Originally posted by MightyBee:
I think it's because of the revive mechanics. In 2-player coop, reviving a teammate is a bit hard since you have the aggro. You can use karakuris as a wall to solve that problem.

But 3-player coop is where the revive mechanics shine. If the other 2 hunters know what to do, the one with aggro will pull the kemono away while the other one revives.

Having 4 hunters will almost always abuse this mechanics if they know what to do. Even if the timer gets shorter every time a hunter is down, it will be easy to pull aggro away since there are now 3 free hunters able to revive.

I'm sorry, but that's a dumb excuse to not have 4 people. Your overall revive timer(30 seconds) gets shorter and shorter every time you are downed. If that was an issue then either reduce the revive timer to 10 seconds to account for 4 people or just outright remove the timer altogether.

There is absolutely no excuse to not have 4 player Co-op with cross-platform play. None. Zilch. Unless it's due to engine limitations, but that's what sequels are for. If there will ever be a sequel.
PhoenixWing Mar 11, 2023 @ 10:14pm 
I think 4 is the most common number, yes, but it's not set in stone that co-ops should have 4. Imagine Overwatch players said to MH series why don't you have 6-people team?

For similar co-op games, Nioh series and Wo long also have 3-people co-op. Alien Fireteam Elite and Outriders also have 3. I know it sucks to not be able to play with a group of friends who play MH (that's the problem I have too), but we need to respect the devs and believe they chose the best number of players based on their design philosophy.
kztm Mar 11, 2023 @ 10:14pm 
I'm fine with 3 or 4 or even 5, 6, 7 or 8, but otherwise I'm also curious about the choice of 3. There's no way they didn't think very hard about it before deciding on 3.

The most straightforward answer I'm thinking is just the limitation of their game engine, and maybe some considerations on hosting games, since multiplayer hunts are hosted by a player, limiting it to 2 other players may make multiplayer more accessible for people who don't have stable broadband.

But yeah, I'm curious.
Soul Mar 11, 2023 @ 10:15pm 
Devs said in interviews that with karakuri and stuff,4 players on one monster would be too easy.So they stuck to 3.Nothing to do with revive or anything,4 would just break the balance,You can look it up,they said it 2-3 time.
Its as simple as that.
And I kinda agree,with anyone able to just put trap and hammer down all day,4 dudes doing it would be too much.
Last edited by Soul; Mar 11, 2023 @ 10:17pm
Selvon Mar 12, 2023 @ 7:46am 
Why only 4? Why not 100? one million?

It's 3 because it's 3.
Originally posted by Soul:
Devs said in interviews that with karakuri and stuff,4 players on one monster would be too easy.So they stuck to 3.Nothing to do with revive or anything,4 would just break the balance,You can look it up,they said it 2-3 time.
Its as simple as that.
And I kinda agree,with anyone able to just put trap and hammer down all day,4 dudes doing it would be too much.

That is a terrible cop-out excuse, I'm sorry. They could have balanced out Karakuri for 4 players.
Soul Mar 12, 2023 @ 11:20am 
Originally posted by ♠♣The Jester♣♠:
Originally posted by Soul:
Devs said in interviews that with karakuri and stuff,4 players on one monster would be too easy.So they stuck to 3.Nothing to do with revive or anything,4 would just break the balance,You can look it up,they said it 2-3 time.
Its as simple as that.
And I kinda agree,with anyone able to just put trap and hammer down all day,4 dudes doing it would be too much.

That is a terrible cop-out excuse, I'm sorry. They could have balanced out Karakuri for 4 players.

what,by making them overall weaker? Just cause you don't like it doesn't mean its an "excuse".You wanted a reason,dev gave one,and you cry like you know better how to work the overall gameplay.Bruh entilted as hell.

Karakuri as supposed to be strong enough to be part of the main gameplay,not a gimmick you use every 20sec like wirebugs,they need to be somewhat strong,if you made more players coop and made them overall less needed,it defeat the purpose of using them.I'm sorry but Again,simple logic man
Last edited by Soul; Mar 12, 2023 @ 11:22am
Originally posted by Soul:
Originally posted by ♠♣The Jester♣♠:

That is a terrible cop-out excuse, I'm sorry. They could have balanced out Karakuri for 4 players.

what,by making them overall weaker? Just cause you don't like it doesn't mean its an "excuse".You wanted a reason,dev gave one,and you cry like you know better how to work the overall gameplay.Bruh entilted as hell.

Karakuri as supposed to be strong enough to be part of the main gameplay,not a gimmick you use every 20sec like wirebugs,they need to be somewhat strong,if you made more players coop and made them overall less needed,it defeat the purpose of using them.I'm sorry but Again,simple logic man

It's simple logic that there were other options they could've considered. It's 2023, you either have 4 player co-op or it's a bust. It's not entitlement, that's just the reality of what people expect out of a monster hunter game or any game that has co-op.
Selvon Mar 12, 2023 @ 3:41pm 
Originally posted by ♠♣The Jester♣♠:
Originally posted by Soul:

what,by making them overall weaker? Just cause you don't like it doesn't mean its an "excuse".You wanted a reason,dev gave one,and you cry like you know better how to work the overall gameplay.Bruh entilted as hell.

Karakuri as supposed to be strong enough to be part of the main gameplay,not a gimmick you use every 20sec like wirebugs,they need to be somewhat strong,if you made more players coop and made them overall less needed,it defeat the purpose of using them.I'm sorry but Again,simple logic man

It's simple logic that there were other options they could've considered. It's 2023, you either have 4 player co-op or it's a bust. It's not entitlement, that's just the reality of what people expect out of a monster hunter game or any game that has co-op.

What are you talking about. 4 is just a number you came up with in your head. Monster hunter has 4, so every single similar game shoudl have exactly 4?

There's plenty of 2, 3, 8, 16, 32 multiplayer games. 4 isn't somehow the exact number every game should have, because... reasons?
Playing Monster Hunter; solo, with 2 or 4 people feels good, it's not too easy or hard. With Wild Hearts; solo or with 3 people feels good, it's not too easy, not too hard. But 4 people in Wild Hearts, I think would make it too easy.

In Monster Hunter, you can have healers, a specific skill (wide range - items affect nearby allies) and the healers preferably using the Sword and Shield. So with difficult monsters like Behemoth, 1 player can be the healer while the other 2 deals the damage (like longsword and heavybowgun) and the 4th can be the tank (like a lance or gunlance). Having a 5th, or definitely a 6th, player in Monster Hunter would make it too easy.

In Wild Hearts you can unlock a karakuri that heals you and allies, use another karakuri to tank a charging monster, or one to damage the monster. And with 3 players running around deploying Karakuri, it's like there is a 4th player. 4 real players plus Karakuri would feel too easy and would also result in there being too many Karakuri around.
Vlesh Mar 12, 2023 @ 8:41pm 
You get in a group that know what they are doing, everyone is wailing on the monster, dropping karakuri hitting hard, monster is helpless, constant staggers, knockdowns and traps. That's just with 3 people. 4 would absolutely 100% make most fights trivial if any of those 4 have even the slightest idea how the game is played.

I thought it was strange too, I thought it was a worthless excuse, I thought that it was an engine limitation, but no. I have played awhile now, and I agree. That one extra person would make every fight a snore fest most of the time.
Lunaire Mar 13, 2023 @ 4:09am 
Originally posted by ♠♣The Jester♣♠:
Is Wild Hearts cross-platform play but you can't play with 3 other people, only 2. Yes, you can only play with 2 other people. Why, in 2023?

It doesn't even say that it's 2-3 people for multiplayer, just single-player and cross platform play. My guy, my pal, my hombre, I need answers and also, what the hell?
One damage type per hunter? Biggest bulletproof answer is: Because the game designer decided it, to be so.
I, personally, don't really see the difference in how I play the game. Except for that revive thingy mentionned above. That makes it actually fun to manage.

I don't think you are really looking for an answer though. From the looks of the reply you gave to the first guy that posted, you're just venting.

You called his answer dumb and threw it out the window without even a care in the world.
CookingMaMa Mar 13, 2023 @ 5:11am 
Group of 3 complains about 2 players games
Group of 4 complains about 3 players games
Group of 5 complains about 4 players games
Group of 6 complains about 5 players games
xMetaMorphx Mar 13, 2023 @ 8:39am 
please stop feeding the troll
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Mar 11, 2023 @ 9:29pm
Posts: 15