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Regardless, I'll probably stick with the weapon anyways, as when I get into the groove, this weapon feels so good it's worth the pain lol
you referring to "instinct parry" ? if yes
its not broken - it does indeed work
You can try with the far right monkey one if you want to feel the parry style with 50% instinct.
Imho it's way too much investment, just blocking the very obvious and dodging the rest is a lot safer.
But... That's not what i do so I can't blame you if you want to try dumb things :p
I'm regularly getting checked by two hit combos, aoe, general crappy collision... In a game where all the mobs can two hit you this is really not the way to make it easy.
you saying "the whole parry thing " is a globally broken feature ?
which is not true
if english isnt your first language - great source for confusion
im running 30% parry lower right corner dragon weapon -
30% dodge master parry window
15 % destruction art
15 % desperation
18 %& on stroke : fury
9 % parry fury boost
i have 10 % more desperation on talismanes
and 19 % more destruction art
i eat only defensive food for 10% extra defenses
damage is good
parrry is good
You can also take a different route to the same weapon, going far left first which has another +20% (water weapon), so 50% total.
As for ping/lag issues I have never managed to play with someone else as Host so cant say how ping factors in, i always have to host.
Also the parry window starts from the "moment" you trigger the animation, note that you can cancel out of pretty much all attacks/combo's with the Wagasa EXCEPT the Parry itself. So you better not miss that Parry when you hit it cuz then your leaving yourself open ^^