Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
PS weapon upgrades aren't permanent. You can always reverse the upgrades however many times you want at a small gold fee, and gold is super easy to get in bulk.
The inherit skills system mentioned above can be thought of like Monster Hunter's weapon augments, except you carry them forward from upgrade to upgrade. You move around the upgrade tree FAR more freely, to get the inherit skill combos you want on the end product weapon.
To give an example, Nargacuga weapons in MH are typically high crit. Let's say, to compare, imagine those weapons have Crit Boost +1 skill on them. Normally the Nargacuga line is isolated by itself, but here you can make a Narga weapon and transfer that crit boost skill to a Diabolos weapon (high raw, negative crit) connected down the tree. You get Diabolos benefits, AND Nargacuga benefits by passing through them both.
But it's a big tree of customizability like that.