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I spent 1.7k total in MHW, 200+ being on my second character, and I wonder if Wild Hearts will ever get that amount of content in the future.
I would rather see how well games do based on how long it keeps people engaged.
For me to enjoy game for hundred hours, it should have other activities outside hunting big monster. This is the case with Monster Hunter since Monster Hunter 1 PS2. I love going out in wilderness, hunting small monster for mats, food, for crafting consumable item, trap, bomb, go fishing, go cooking, Survive environmental hazard to gather the resource. Each biome has it's own resource.
This is not the case with Wild Hearts, every environment while look different, it still feel the same, the item is very simplified, and watered down/trivialize in many gameplay aspect. It lack the survival aspect for me
I seen people that praise the gameplay mostly talk about combat is faster and yes there's Karakuri building in this game, but I wonder if all of this can provide you at least 100 hours of content?
i dunno, the camp building is pretty dope. making a camp wherever you want while setting up the fastest routes with vines to where monsters run to or spawn at is a nice addition.
as for the "survival aspect", you can still cook, craft consumables, and hunt small monsters for mats. i can already see the crazy amount of monster hunting needed to make ideal weapons for different playstyles with different weapons.
on top of free dlc? will definitely keep an eye out for it.
To be fair, the majority of time spent in MHW (For me.) was decoration farming. Outside of hunting had a fair bit to do, sure, but the bulk of the game was perfecting my build and to do that, relied on that god awful RNG decoration system. Even hunting specific event monsters barely gave you what you needed/wanted half the time. This, the talismans are good and they make a notable impact, but they aren't required in any means to go up against specific monsters. Where as MHW, it was required and it got tedious to do it after a while.
They know it was tedious because they made a more or less guaranteed system in rise to get what you want in a limited time frame, vs "Just one more hunt." in World.
I disagree 100% that this game lacks other activities besides hunting monsters. I would argue that this is the most interactive out of most of the MH style games.
I have put hours into optimizing and building camps to farm certain materials to help in hunts. The more you play and unlock the karakuri the more useful things you can build for your camps.
Do you want a steady supply of fish to dry on your food racks? Well make a camp buy a river and either pick up the fish you need or even better user the karakuri that auto picks up fish while your out doing other stuff. Or you can build your camp by a field where deer roam to carve some meat (or you could make a grapple point from your camp to the area you want to farm).
You can straight up make food processing camps that have dry racks, pickling jars (to pickle foods), a fermenting machine (to make spices) and a smoker to smoke your foods. Each one gives food different buffs for hunts. I've gotten to the point to where in between hunts I go to each area and I check my farming spots to gather all of my fish, meats, materials...etc. Its a very engaging and satisfying cycle over oldschool MH where you just just pop into a gathering hunt to farm for the materials you need.
Then there is the pet cages that you can have and the pets will give you materials. There are even upgrades to the kenmono finder that allows you to see all of the collectables on the maps so now you have even more reason to go out and explore areas you may have never found before.
I could go on and on about the base building and survival qualities that this game has over MH. Not only does it feel more natural in this game but it does not feel as much like a chore to farm certain materials/foods when you can optimize you camps how ever you want.
This besides the combat and hunting is one of my favorite parts of the game.
Not gonna spit on rise tho, love that game a lot but the wirebugs aren't that wonderful after seeing the karakuri's mechanics, except maybe for quick dodge.
You basically farm all weapons at the same time if you use the cheap refund system.
It also feels weird that the weapon tree is generous in terms of what materials you need to progress, it feels like you are always 1-2 weapon tiers above the monster you are hunting, instead of MH.
Yeah.. Compared to actual longtime MH players, that's nothing.
Nobody's going to notice that you're gone.