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Like I said before, I can hunt same monster, but with different approach (outside different) based on item I prepared. For me, it's a way to make game even more less repetitive.
This is the same thing with Darkest Dungeon, Tarkov and Dark and Darker. Preparation is part of the fun.
Yeah you can just go in bringing the same stuff, but at least it give me the freedom how I prepared my logistic.
I just hope that people not thinking I'm bashing the game, just want to know if there's such element in Wild Hearts
i can bring in a full inventory of extra things or i can bring in nothing besides healing the difference in MH is gonna be some minutes extra in hunt time, regular potions can just be bought and spammed anyways.
and it's not like queing up resources and waiting for them at the argosy is riveting gameplay to me.
i like the format here more then mhw or mhr which is the monster hunter's i've played.
imo the item system in monster hunter is trivial at best, and the game itself wants you to spend hours upon hours to interact with it, which was fine if it was deep and rich and impactfull, but it isn't, so it feels tedious and like a chore when you run out of things
It's the fact that such aspect plays a small role, too small to be relevant, that I don't get the big deal people make over MH, like you could make your way in the game by just playing strategically. Also, unlike games that have survival as a decisive or even a relevant factor, MH elicits you to repeat quests, and there is simply not many resources at your disposal to make every hunt strategic, you know?
While in MH you have fixed fast travel points/camps determined by the game, you can have your own camp next to a river, where you can use some structure to gather fish for you while you're out. You could even set the drying structure to prepare your food all in one place, in some cozy corner, the way you like. Wouldn't that be a positive point over the pre-determined MH? There's a lot more going on in this game. When I mentioned here you can do things more manually, it's because you can customize your camp the way you want.
What's more engaging for you?
MH: chasing monsters running from place to place.
WH: building structures that optimize your moving from A to B, where you know the next location the monster will be.
MHW/R - Not sure why I've read that you cant just refill endless amounts of healing...99 bottles in your Item Pouch and when you run low you just disengage and go collect some Herb and Honey, which in short time respawn making them pretty much endless. If you use up all 99 bottles then you are doing something way wrong in the fight. Or just disengage and quick travel to the camp and go into tent to refill all items.
WH - Collect healing Water (dont remember the name) stuff from around the map, max of 10 but I think can be increased. Same thing if you run out just disengage and run around to collect some or run past a well near a tree that you setup. Disengage or use zipline to get away quickly back to a safe spot to refill healing and change gear if needed.
MHW/R - Stop by the food stall and have the palicos make you some yummy food for 50/50 hp/stm and some other buffs that you pick out for a chance to activate upon eating. Cant eat again while "full" and wears off over a period of time or at end of hunt if you're quick.
WH - Build a drying rack, ect and place raw food stuff to "cook" over time in order to get a buff that activates upon eating. Cant eat again until you sit at the fire and choose your next hunt target.
MHW/R - Bait foods of various types along with pitfall and shock trap, Flash bomb, Sonic Bomb, and what 5? types of barrels (never really used them so didnt pay attention to them) to help with your hunt.
WH - Various structures you can build during the fight to help block the monster, knock down the monster, jump up and over to attack from above, move around the map quicker, or just make the fight more strategic than rush in and pummel.
I know the comparison could go on and on with differences between the two games. However it comes down to flavor of gameplay and how you approach them. Though they are both games where you fight huge monsters, they each have their own style of fighting, preparing, and execution.
BTW throwing in games like EFT, Darkest Dungeon, Dark and Darker, and the like to compare to a game that is vastly different from them to compare is kind of a useless comparison when those games are nothing like the two games you are comparing them to.
EDIT:: Almost forgot--
MHW/R - Palicos and Palmutes to help you fight Monsters with various skills to use
WH - Little clockwork orb things that I forget the name of that can be upgraded as you find more to help you fight monsters with various skills.
Let me take one example when talking about survival aspect. In Monster Hunter, in hot biome, you need Cool Drink nullify the Heat, or in cold biome, you need Hot Drink to nullify the Cold. Yes in MHW, you doesn't really need that because it's not as punishing as previous Monster Hunter unfortunately. But still, it was a cool feature from Monster Hunter.
It bring the unique in each zone.
This environment hazard is one the thing I'm looking from Wild Hearts. Outside of traversal and monster type, does each zone give the unique challenge? Since the itemization is so simple, how the preparation for each zone?
I don't want Forest, Frozen, Desert, Volcano biome is just a gimmick and feel the same.
It's very important if I want to sink hundred hours into it.
Btw, our conversation remind me of MH fans debate about do we want Sharpening mechanic in game or be removed LOL
Some argue that sharpening need to be removed because it just a hassle,
Some argue that sharpening give the immersion, realism and preparation aspect into the game
For me gameplay is not only about combat and fighting big monster, it's also include prep/management of provision, exploring, gathering, crafting, survival, traversing, character progression as whole package
I can see Wild Hearts nailed in the of combat, big monster, traversing. But I'm worried about the provision prep, exploring, gathering, crafting and survival aspect.
I think I need to see more of the gameplay of Wild Hearts.
But so far, outside weapon type and Monster, the gameplay of the game feel very repetitive to me. I seen some streamer reach Frozen biome, but it's still the same, collect Healing Water, mining Karakuri Rock
That's why I love to mention survival builder game, because in most of the great survival game, each biome has it's own uniqueness, each own resource to gather, each hazard. To make exploring more satisfying.
And this is not what I found in Wild Hearts.
TLDR. even though the Wild Hearts probably not for me, I think this game could be a positive thing for Monster Hunter game in the future.
I hope Monster Hunter will add building system. Not like Fortnite style, but like survival game such as setting up camp, fishing spot, zip-line, mounted weapon, wall, etc
But I hope they didn't remove or simplified the itemization and environmental hazard/resource, in fact make it even more depth and meaningful
So that's why I have a mixed feeling
Old MH is past now, we are talking about modern gaming, not even Capcom is taking the old school aspects of MH anymore, so let's stick to what's been around lately. In Rise, there's the lava area, your character doesn't even sweat inside that area, but do you still like it? I don't understand how that's possible, since that means zero immersion. It's as bland as you're claiming WH to be. I don't think "it's better having something than nothing at all" is enough to claim game X has kind of survival elements. No, something poorly implemented that can be completely overlooked doesn't convince anyone that it is a survival element. How can it be a survival element if it doesn't even threaten my own HP?
How's it cool to visit an NPC that cultivates insects, mushrooms and plants for you, out of your sight, just through a menu? At least in WH you can set up a camp to do something similar for you, which your eyes can see, unlike in MH, which is more a "managing menu" simulator than anything else in that regard. Don't get me wrong, I love MH, I dedicate hours to master it, love the series, heck, I even have a Japanese 3DS MH themed brand new with box and whatnot (pic on my profile), before you think I hate the series. Got all Monster Hunter Stories games etc.
a good example of time wasting is try crafting coatings in MHW or MHR, say you want power coatings which easily spend 50 coatings per hunt, and you wanna craft 5000 so you have for a while, in MH you have to go up in increments of 10, it will literally take you minutes just sitting there holding down a key to craft the ammount you want.
and if you like spending time in menu's fair enough, but at that point it's not really a problem with the game it's the fact that you don't want to play you wanna interact with a menu system
in WH i have to activeley engage with the game to complete these task's in MH i go talk with someone and learn a menu by heart so i waste as little time as possible there.
and instead of having 500 material nodes as MH does theres a couple ones and then food nodes for sinking gathering time into if you want to do that.
And that's why I'm confuse why you "Rise this, Rise that" when I'm mostly talk about MH1 and MHW
Like I said about Sharpening analogy.
For some people, Sharpening was such an hassle and should be removed.
But for me, it was great thing, because it's realistic to sharpening your weapon and the more aspect or mechanic that make you immerse in surviving in wilderness, the better.
It's like reloading in Tarkov. You put bullet in each magazine before your put in your gun.
While in CSGO/Valorant, you just press R and you automatically reload. No need to manage your inventory.
Some people like reload in Tarkov, some people just want reload like in CSGO/Valorant.
I'm more into Tarkov.
But I thing I will stop right here because I didn't get anymore new info about Wild Hearts but instead got questioned about my taste on why I like certain aspect in video games.
For now, I think I have clear picture of what Wild Heart is. Thanks
if you think rise is too fast paced, you probobly won't like wild hearts as it's even faster.
we're comparing to rise seeing as that's the current MH title they are activeley working on at capcom.
yes these are all subjective details about the game, and not something we understand when you say survival aspect, because again monsterhunter isn't a survival game.
this is why we're questioning your taste in videogames, if you use buzzword like survival aspects in a non survival game, we need to know what you mean by that specifically otherwise we can't answer you properly.