WILD HEARTS™

WILD HEARTS™

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Daigoji Gai Feb 17, 2023 @ 4:21pm
PRO-TIP: Weakening monsters --- Lead the Way Steam Kids
Those blue spots...
You need to do damage to those areas.
Based on your controls, learn to climb (RB)
That can highlight blue spots to ranged archers and ninja claw kids.
BREAK THAT SPOT.
Then, climb onto the monster, go to that spot, and hit your hunter arm to break it and boost your strings over limit
Use those excess strings to rain down hell.

You're welcome. Thank you for attending my TedTalk. I am here all week.

-Daigoji
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Showing 1-15 of 20 comments
Seiren Feb 17, 2023 @ 4:24pm 
If only those kids could read…
Tensu Feb 17, 2023 @ 5:22pm 
can you only climb with some weapons or is this something you unlock into the game? I have only played on the trial with the bow and have been trying but no matter what I do I get no prompt to climb or latch onto the monster
Indure Feb 17, 2023 @ 5:25pm 
Originally posted by Tensu:
can you only climb with some weapons or is this something you unlock into the game? I have only played on the trial with the bow and have been trying but no matter what I do I get no prompt to climb or latch onto the monster

There is no prompt, but the buttons are the same as jumping and latching onto a wall. Some of the monsters seem insanely hard to grab onto though.
Daigoji Gai Feb 18, 2023 @ 10:46am 
Originally posted by Tensu:
can you only climb with some weapons or is this something you unlock into the game? I have only played on the trial with the bow and have been trying but no matter what I do I get no prompt to climb or latch onto the monster


I use a PS5 controller and it is RB to grab onto a monster from a jump. It is a gameplay element that is already present from start but they never really tell you about it except for an easily missed tutorial pop up. Fair warning, the climbing mechanics is a bit wonky causes the camera to go crazy when you are climbing across weird spots and as the monster moves you may teleport to a different part of their body. Try to get as close to the blue spot before grabbing with a jump or an off barricade/crate/heli-thingee; though the drain while climbing monsters is forgiving. Like before a monster runs you can grab on and if your stamina is at max you can ride it to the next engagement spot if you are lucky.

Originally posted by Seîren:
If only those kids could read…

Darn... touche. You got me there. Dang it. Well played. Touche.
Kashra Fall Feb 18, 2023 @ 10:50am 
You don't need to break those spots and for the most part, you shouldn't until you need to. The glowing spots give thread exceeding your max, but it also gives you 3 heals and stuns the monster temporarily. Wasting the spots, is effectively wasting heals you could be snagging, which is primarily useful in MP when people simply don't dodge.
Daigoji Gai Feb 18, 2023 @ 11:28am 
Originally posted by Kashra Fall:
You don't need to break those spots and for the most part, you shouldn't until you need to. The glowing spots give thread exceeding your max, but it also gives you 3 heals and stuns the monster temporarily. Wasting the spots, is effectively wasting heals you could be snagging, which is primarily useful in MP when people simply don't dodge.

Not only does it stun them, it also weakens them as per story and mechanics, those concentrations of threads helps power them up. No one is saying break them willy-nilly, but explaining the mechanics of HOW to do it since people aren't in the 3 day's I've been playing. I've done several experiments wearing same gear letting a mob hit me with an attack pre vs. post breaking and post breaking its damage output decreased.

As with anything, it is a strategic decision, but the point (again of this post) is explaining what to do not when to do it as that varies by circumstance and team.

Thank you for attending my TedTalk.
Last edited by Daigoji Gai; Feb 18, 2023 @ 11:29am
Kashra Fall Feb 18, 2023 @ 11:57am 
Originally posted by Daigoji Gai:
Originally posted by Kashra Fall:
You don't need to break those spots and for the most part, you shouldn't until you need to. The glowing spots give thread exceeding your max, but it also gives you 3 heals and stuns the monster temporarily. Wasting the spots, is effectively wasting heals you could be snagging, which is primarily useful in MP when people simply don't dodge.

Not only does it stun them, it also weakens them as per story and mechanics, those concentrations of threads helps power them up. No one is saying break them willy-nilly, but explaining the mechanics of HOW to do it since people aren't in the 3 day's I've been playing. I've done several experiments wearing same gear letting a mob hit me with an attack pre vs. post breaking and post breaking its damage output decreased.

As with anything, it is a strategic decision, but the point (again of this post) is explaining what to do not when to do it as that varies by circumstance and team.

Thank you for attending my TedTalk.

Breaking the points doesn't weaken them though? It doesn't do extra damage, it just breaks the part (Physically.), but the part is considered broken the moment kemono orbs spew from it, to cause it to shine in the firstplace.. Hunter arming it just gives more orbs+threads+heals.
Last edited by Kashra Fall; Feb 18, 2023 @ 11:58am
WastingSanity Feb 18, 2023 @ 1:04pm 
Only thing I seen happen is that you get threads. I haven't seen orbs drop or the monster get stun. I see better results with a quick combo with my Nodochi with a torch into my power hit. If I am using devices more in a fight, I will want to try to grab some strings off the monster. I do miss the MHW climb and attacks into the big hit. I used to do it all the time in that game.
Daigoji Gai Feb 19, 2023 @ 11:39am 
Originally posted by WastingSanity:
Only thing I seen happen is that you get threads. I haven't seen orbs drop or the monster get stun. I see better results with a quick combo with my Nodochi with a torch into my power hit. If I am using devices more in a fight, I will want to try to grab some strings off the monster. I do miss the MHW climb and attacks into the big hit. I used to do it all the time in that game.


As with anything, it has to be timed right. For example, the golden porcupine thing can be stunned out of it's power roll if you hit it on the nose while it is spinning at the right time.

Because you see it doesn't mean it doesn't exist, it just means you haven't met the criteria for it to happen.

Elementary dear Watson, elementary.
Daigoji Gai Feb 19, 2023 @ 11:40am 
Originally posted by Kashra Fall:
Originally posted by Daigoji Gai:

Not only does it stun them, it also weakens them as per story and mechanics, those concentrations of threads helps power them up. No one is saying break them willy-nilly, but explaining the mechanics of HOW to do it since people aren't in the 3 day's I've been playing. I've done several experiments wearing same gear letting a mob hit me with an attack pre vs. post breaking and post breaking its damage output decreased.

As with anything, it is a strategic decision, but the point (again of this post) is explaining what to do not when to do it as that varies by circumstance and team.

Thank you for attending my TedTalk.

Breaking the points doesn't weaken them though? It doesn't do extra damage, it just breaks the part (Physically.), but the part is considered broken the moment kemono orbs spew from it, to cause it to shine in the firstplace.. Hunter arming it just gives more orbs+threads+heals.


Play solo. Let a monster beat on you with several of it attacks, then note the damage.

Then try again, avoid getting hit and break orbs. You will see a decrease in their damage output.

Thank you for attending my TedTalk.
WastingSanity Feb 19, 2023 @ 2:40pm 
Originally posted by Daigoji Gai:
Originally posted by WastingSanity:
Only thing I seen happen is that you get threads. I haven't seen orbs drop or the monster get stun. I see better results with a quick combo with my Nodochi with a torch into my power hit. If I am using devices more in a fight, I will want to try to grab some strings off the monster. I do miss the MHW climb and attacks into the big hit. I used to do it all the time in that game.


As with anything, it has to be timed right. For example, the golden porcupine thing can be stunned out of it's power roll if you hit it on the nose while it is spinning at the right time.

Because you see it doesn't mean it doesn't exist, it just means you haven't met the criteria for it to happen.

Elementary dear Watson, elementary.

What could of happened is that someone else hit the stunning blow right as you pulled the string out.
PewSquare Feb 19, 2023 @ 3:09pm 
Ok... but what the F are the controlls? My controller has no "HUNTER ARM" button. Also "just climb to the blue spot"
The controlls seem arbitrary AF and change with camera orientation. Holding up made me climb down the monster, then i remount since i ran out of stamina and now up made me go sideways.
WastingSanity Feb 19, 2023 @ 4:21pm 
Originally posted by PewSquare:
Ok... but what the F are the controlls? My controller has no "HUNTER ARM" button. Also "just climb to the blue spot"
The controlls seem arbitrary AF and change with camera orientation. Holding up made me climb down the monster, then i remount since i ran out of stamina and now up made me go sideways.

You have to jump and grab on to the monster like you would a wall. Then make your way to the spot (The glowing part that is broken). The game will change its "Let go." prompt when you are close enough to do it. At that point hold left trigger, your character will yell and reach into the monster's wound, then pull as they push off or let go of the monster. This will give you 15+ thread to build stuff to fight it.
Last edited by WastingSanity; Feb 19, 2023 @ 4:25pm
PewSquare Feb 19, 2023 @ 4:25pm 
Originally posted by WastingSanity:
Originally posted by PewSquare:
Ok... but what the F are the controlls? My controller has no "HUNTER ARM" button. Also "just climb to the blue spot"
The controlls seem arbitrary AF and change with camera orientation. Holding up made me climb down the monster, then i remount since i ran out of stamina and now up made me go sideways.

You have to jump and grab on to the monster like you would a wall. Then make your way to the spot and left trigger it. It will tell you the button when you are close enough to do it. At that point your character will yell and reach into the monster, then pull as they push off of it. This will give you 15+ thread to build stuff to fight it.

Bro. I DID. I held onto the monster, at least 15 attempts. The ♥♥♥♥♥♥♥ monkey keeps attacking and the camera completely spazzes out while you are grabbed onto it. I grabed onto its shoulder, and without holding any movement direction, so 0 imputs i managed to end on the fist of the monster.
This mechanic only really works on slow enough monsters or i guess monsters that have been tested properly. The monkey... i either grabbed onto the shiny spot immidiately, or i could forget about it.
WastingSanity Feb 19, 2023 @ 4:31pm 
Originally posted by PewSquare:
Bro. I DID. I held onto the monster, at least 15 attempts. The ♥♥♥♥♥♥♥ monkey keeps attacking and the camera completely spazzes out while you are grabbed onto it. I grabed onto its shoulder, and without holding any movement direction, so 0 imputs i managed to end on the fist of the monster.
This mechanic only really works on slow enough monsters or i guess monsters that have been tested properly. The monkey... i either grabbed onto the shiny spot immidiately, or i could forget about it.

I agree, some monsters feel like it is impossible to get that grab on. For the monkey there is a small window when he does certain moves. For example, at the end of his slide he lays there for a moment.
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Date Posted: Feb 17, 2023 @ 4:21pm
Posts: 20