WILD HEARTS™

WILD HEARTS™

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Blue Feb 16, 2023 @ 6:27pm
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Wild hearts
The reason I'm writing this is that I keep seeing people speak negatively about the game in areas where they're wrong and I want to show you that they're wrong with as little friction as possible and before you pick up the pitchforks, hear me out, I'm not attacking anyone.


However, I feel that sometimes, youtube or websites that cover a lot of games usually have some games where the reviewer plays them poorly. Mostly because the reviewer doesn't "play" those kinds of games but is rather tasked with reviewing them.

That isn't true for everyone, but it's pretty obvious when that happens, and anyone who is really into a certain genre, seeing people who aren't talking about them? It's pretty obvious.


One of the first things I want to talk about is the Performance on PC. It's bad but not abysmal. The reason for the poor performance was the game bottle necking your CPU so performance was low. For the most part, when I played the game it would hover around 55-59 never going above with drops into the 20s and 15s.. when those drops happened the game didn't stutter it turned into slow motion, which is a negative, but they are aware of the problem and they are fixing it so that's a good thing.

Another thing I want to talk about is the monster attack patterns and the pace at which they attack you. People were saying the monsters attack you constantly with no pause and you never have a chance to get away from them.
That they have attacks that you can't dodge and you are helpless. This simply isn't true. The monster patterns in the earliest parts of the game are usually 1-2 punches, sometimes being 3 in a row unless there is a special exception. In between those you can attack the monster. However, this isn't a monster hunter title. It never was and as a result, you have massive amounts of I-frames on your dodge roll. What this means for those who don't know, it's when you enter your dodge animation there are a certain number of frames where you do not take any damage from any source. This means you can stand in place and have the monster land its attack directly upon your head and as long as you pressed the roll button at the right time, you were a god and would negate the entire attack. On top of this, you can build items and eat food that Extends the Evade window, so you have even MORE I-frames in your dodge, making it even MORE forgiving if you can't time the dodge properly.

Watching people complain about monster attacks being too fast, too many, impossible to dodge, and not having any options to deal with them feels dishonest. The people in question don't understand what they are doing and sure, you can blame that on the game as I'm fairly confident I was never told that dodging was this powerful.


Another complaint I see is that traveling across the map is slow and tedious... At this point, I feel like you never played the game. If you think it's tedious to travel across the map in Wild Hearts but the speed at which you ride your dog in monster hunter rise is okay I feel like you're being dishonest again. You can put up custom camps on the map in wild hearts. You can also make Vines travel from one spot to another quickly. You have the ability to pull yourself with celestial rope to travel faster, you can make catapults to toss you across gaps in the terrain. You can make a Karakuri helicopter to descend from tall places if you didn't use your vines for the same purpose. You can even make a motorcycle of sorts to travel faster when you haven't established camps on your map. Traveling in wild hearts is not slow or tedious.


The final complaint I want to address is when people say the Karakuri system is clunky. Why is it clunky? Combat Karakuri or placing Camps? If you're building camps, you're not fighting anything and you have all the time in the world to place the structures where you want them. if you're using combat Karakuri you hold the Karakuri button and press the corresponding face buttons to make the tool you need. The only time where this can mess up is if you're on wildly uneven ground and you have to make structures that go 2 by 2 and one is placed higher than the other - but even then building single stack structures won't fail. it's easy to use and the only thing you have to do to make any of the structures is to match the face buttons with the recipe displayed on the top right corner of the screen. In certain conditions during the fight, you are given extra time to make the device needed to counter a monster's attack by having them reel up slowly showing you that a big attack is coming and that you should respond accordingly.


Using the lock on camera is also something people grumble about, but that exists in monster hunter world and in monster hunter rise as well. You can have it track the monster which makes you lose manual control over the camera for it to assist you. Most players in the monster hunter series will turn this off and instead have a button press to 'face the camera' in the direction of the monster. You can't do that in wild hearts but you CAN lock on. I don't recommend doing that though as for some monsters it can get a little wild.

The game isn't clunky. You are expected to manually aim your character in the direction of the monster. Like in monster hunter. If you do not like that it doesn't make it clunky, it means you don't like it, which is okay.

I don't like to shift gears manually in games where there are vehicles and racing - but I wouldn't say that it's clunky to do so, it's just something I don't want to do, and that's okay.

You don't need to like wild hearts. If you don't like it that's okay, you have your reasons.

However, dishonesty shouldn't be the hill you die on because you didn't like something. That's all I wanted to say.

have a good day.
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Showing 1-9 of 9 comments
Oh boy..
DOY Feb 16, 2023 @ 6:34pm 
Your post largely doesn't matter when the top two reviews are both negative and clearly summarise an incompetent and terrible launch state of the game:

"buy our game today, and we promise it'll work next week"
"The price is higher than the FPS you will be able to pull in this game"

People with RTX 4090s getting 30 to 60 fps at 1080p resolution; that's reality and proves incompetence.
LS95 Feb 16, 2023 @ 6:36pm 
Honestly, i think my only issues are the kind of muddy graphics even at max, the sluggish camera movement when locked on, and the huge punishing window of animation when you miss a parry with the umbrella. If that twirl was faster, it wouldn't feel as bad, especially with some of the fake-out/delayed attacks that have such long wind-up animations you want to parry like 3 times during the wind-up because it comes out so much quicker than you'd expect.
Weedon Feb 16, 2023 @ 6:58pm 
cuck scam defender
Cornhub Feb 16, 2023 @ 7:05pm 
Nope. But i will give a reason tho.

Imagine all your words cannot be read by all the people who shares your opinion, because of reasons like every time they tried to check your post their screen turns off. Does your opinion matters then?

This game is facing the same problem, if many people are experiencing performance issues, then your game quality really doesn't matter. Their passion will quickly burns out and turns to other games. The game is just bad, it's like a book wrapping in vomit at this moment, i trust you for saying the book is well written, but even if i wait a week for the vomit to dry out, we both know the stink stays. So nope.
TaurenTC102 Feb 16, 2023 @ 7:06pm 
All those complaints sound vaild though, they are honest feedback, you just don't personally agree with them, doesn't make them dishonest.
Irion Feb 16, 2023 @ 7:09pm 
tldr
Blue Feb 16, 2023 @ 7:30pm 
Originally posted by TaurenTC102:
All those complaints sound vaild though, they are honest feedback, you just don't personally agree with them, doesn't make them dishonest.

It makes them dishonest when they are objectively wrong and you can prove otherwise by playing the game :)
Indure Feb 16, 2023 @ 8:46pm 
My two cents from 3 hours of gameplay.

Game runs smooth enough for me and I don't give 2 ♥♥♥♥♥ about perfection in graphics so I have nothing to add to that part of the discussion.

As for the map, it isn't too large, but the game doesn't do a great job of explaining how to grow your camps and expand outward. With the amount of freedom you get to drop camp equipment pretty much anywhere the lack of advice could forseeably cause confusion and frustration.

In terms of the Karikuri, I think it can be a bit clunky at first, but in the end it is actually pretty easy to use. Personally I think the game is a bit too lenient when it comes to the structures, even spamming structures it is hard to actually run out of threads. The same is true for health potions. It's a bit too easy to face tank through content, stopping players from actually learn to avoid abilities and learn the attack windows.
Last edited by Indure; Feb 16, 2023 @ 8:47pm
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Date Posted: Feb 16, 2023 @ 6:27pm
Posts: 9