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For example, bad modifier: 2 instead of 3 faints.
Good modifier: 'weak kemono' (whatever that means)
Or weak kemono + seething rage.
I just want to know what the exact effect is for the modifiers.
ITs really hard to tell without a lot of testing which most people are not willing to do.
But taking it logically I would say:
Weak Kemono = less HP and does less dmg to you
Seething Rage = enrage from the start, is faster when enraged or does more dmg when enraged