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Exact effects of 'Seething Rage', 'Weak Kemono' etc.?
I could not find an exact listing of what the 'recondite' encounter modifiers do.
Anyone have a source? I *assume* 'weak kemono' means it has less HP? What about damage output? Then again, what is 'seething rage' or 'boding adversity'?

Thanks.
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Showing 1-3 of 3 comments
Xedhadeaus Feb 28, 2023 @ 3:01am 
Sometimes it has less faints. I think it has slight differences each though.
ApathicAlpaca Feb 28, 2023 @ 3:13am 
Originally posted by Xedhadeaus:
Sometimes it has less faints. I think it has slight differences each though.
Yes, I noticed that. There always seems to be 1 good and 1 bad modifier.
For example, bad modifier: 2 instead of 3 faints.
Good modifier: 'weak kemono' (whatever that means)

Or weak kemono + seething rage.

I just want to know what the exact effect is for the modifiers.
Grimzy Feb 28, 2023 @ 4:40am 
Originally posted by ApathicAlpaca:
Originally posted by Xedhadeaus:
Sometimes it has less faints. I think it has slight differences each though.
Yes, I noticed that. There always seems to be 1 good and 1 bad modifier.
For example, bad modifier: 2 instead of 3 faints.
Good modifier: 'weak kemono' (whatever that means)

Or weak kemono + seething rage.

I just want to know what the exact effect is for the modifiers.

ITs really hard to tell without a lot of testing which most people are not willing to do.
But taking it logically I would say:
Weak Kemono = less HP and does less dmg to you
Seething Rage = enrage from the start, is faster when enraged or does more dmg when enraged
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Showing 1-3 of 3 comments
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Date Posted: Feb 28, 2023 @ 1:23am
Posts: 3