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Did you try dropping an elemental lantern to reduce damage and maybe slot some wood resistance armor?
I remember mighty lavabacl and peacock being horrible because I was wearing all deathstalker armor and had like -24 fire resistance.
I agree I heard people hyping this monster up and I actually enjoyed the fight a lot. All attacks are pretty heavily telegraphed, and given the generous i-frames in this game you can dodge all of the with proper timing.
I also beat him with a Nodachi. I died the first time learning the fight and the second time I killed him in like 10-12min.
Agreed, he was really fun and his moves are very cool.
The obvious question is are you properly using your Karakuri? Anchor/Springs for dodging or relocating.. Trap/Harpoon for stuns for forced openings.
Or you can use the karakuri that you unlock at the peacock since it gives you a shield to withstand 1 kemono attack.
However, difficulty wise, i think peacock and dragon are easier than the tiger tbh.
i thought i was properly using the karakuri, i felt as if emberplume was more of a learn and youll understand the more you push. decent fight all in all. idk if the tiger was bugged out or something but the second half of the fight was wildly over aggressive. i run bladed wagasa so i can time his 2-3 piece attacks and parry them all almost consistently, but he was so nonstop that i would run out of stamina between parrying and dodging. then if i pulled back to try and heal, the heal animation is a 10th of a second longer than his wind up for his ranged attack and he would spam that 3-4 times and it would go through the geometry. some of his attacks seem to connect before his model hits you which is weird, but i digress. i seen others mention gritdog which i understand alot of his attacks have that half second delay but my god that tiger upset me. im building a hand cannon for the last boss thats just not fun with a melee build. absolutely cinematic fight, visually stunning but the mechanics are alittle lame.
The issue is the play style needed to beat him changes to using the most op combo setup the game has to offer, or a ton of chain traps.
I actually hated the idea of anchor spam attacks a few days but after giving in, ya its definitely the way to go. I think my issue with it is it feels super exploity although apparently its not. We killed him a 2nd time in 3 minutes and got an achievement lol. Broken as hell
GT was when i stopped playing bow on the ground entirely (as in walking around) and started spamming celestial anchors all over the place for infinite haya spread shot spams and easy detonations.
I havent needed to do that the entire game until GT. Wife beat him playing normal but with tons of chain trappings. Instead of spamming ballistas like she normally does lol
Quite a lot of weapons can abuse anchor spams, but a few cannot. For those weapons youre probably stuck with chain spams. Harpoons etc do not last long enough
bow user... okay. so using a broken weapon combo that you feel is cheap means hes not overtuned. what i take from that is the game is an unbalanced mess. ranged in these games is always easy mode, which is why i refuse to use it. now you get 5 air dodges without using stamina and the ability to shoot nonstop. like ive said, ive only seen people kill this thing using cheese tactics or ranged
Not sure if you noticed but on some Kemonos arrows will not stick to them unless you fire them at certain spots. So its not always a "easy mode" or "broken".
I beat him with traps and a katana. He is very easy to deal with once you figure out his moves. I also did not use the cannon you unlock with him, was easier to just run outside the blast radius than waste threads.
Some melee weapons are not as well balanced vs ranged. There is no real risk vs reward for in your face melee vs hanging back ranged.
It's still a lot of fun, but unforgiving fights combined with sometime awful frame rates / pacing, makes some fights more of a pain than a pleasure.