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Goodluck in ur investigation
Tools used: Windows Explorer
Result: Failure.
Notes: I noticed there was a loose game archive, with the extension ".arc" in one of the folders containing all of the startup data. The file was called "cmn_dx12.arc." I thought, "maybe if I deleted this file, the game wouldn't redirect into DX12?" It did launch, but ultimately hung at a black screen after the first loading screen. Worth a shot, if nothing else than to sate my curiosity.
Context: The game has 2 loading screens on startup. One that launches the game (which I theorize is a result of the multi-DRM with Steam and Origin, on this release), and another that loads the game. First screen launches and loads without a hitch. Second screen hangs.
Tools used: VSCode, Git GUI, mingw64, glslang compiler
Result: Failure.
Notes: Wanted to see if manually compiling the D3D12 DLL file would make any difference. No major changes from the very much horrid 15FPS from first the trial, unfortunately.
Fourth trial: Deleting unnecessary loose game files from the second trial without Vulkan API conversion
Tools used: Windows Explorer.
Result: Failure (situational success)
Notes: You can delete certain loose files so long as they don't have any data that can be considered game-breaking. The game launches and loads into Minato just fine. However the goal of these tests are to figure out how to get the game running better WITHOUT needing any developer assistance. And it doesn't look like deleting the "cmn_dx12.arc" file actually does anything to "revert" the game to DX11. At this rate, it does look like concessions must happen...
Additional remark: Aside from deleting "cmn_dx12.arc" file, I also had to delete the cmn_dx12 folder (which appears to contain movie files), in order for the game to fully load. Probably the tutorial videos.
Additional remark: There is another thing I must mention about this. Omega Force is known for games like Dynasty Warriors, which practically invented the Musou subgenre of hack and slash games, but this isn't their first foray into experimental games. Toukiden 1, Toukiden Kiwami, and Toukiden 2 were their prior games in this Hunting Action Game style, and let me tell you... they were ROUGH. They ran as well as Dynasty Warrior 5 on PlayStation 2! Yet they were originally released for PSVita and PS4! This is because most PS4 games and even some PS5 games DON'T run native 60fps. The PS4 Pro was Sony's answer, as well as forcing studios to develop an "action" mode, to fix that issue! So Omega Force still prioritizes 30fps as the core target frame limit.
Critique: It's stupid that it's a thing, but frankly, it's probably endemic to the parent company as a whole. Team Ninja's release of the Ninja Gaiden Collection had problems with optimization too (though their intent and overall execution is very likely different matter). I am mildly concerned for Team Ninja's next game, Wo Long/"Nioh 3 Kingdoms," if nothing else.
Conclusion: I know this isn't going to dissuade anyone from their animosity or vitriol as it is, but the game really is fun. If you hate it, then ignore it, review bomb it and/or refund it. If you genuinely like it, then let me tell you, 30fps isn't as rough as you'd think it is. I will guarantee you it will be a consistent and smooth experience, because that's just how Omega Force builds their games... as stupid a way as it is.
P.S.: Omega Force, if you're listening, FIX DYNASTY WARRIORS 9 EMPIRES NOT ACTUALLY RECOGNIZING ANY CONTROLLERS! YOU PUT OUT THE ENGLISH PATCH, RELEASE A COUPLE OF DLC, YET BREAK CONTROLLER SUPPORT?! WTF! I TRIED PS4, PS5, SWITCH PRO, AND EVEN MY RAZER FIGHTSTICK. NOTHING WORKS!
I think the problem might come from the fact the game still display tones of assets when you look to somewhere even if its behind huge cliff front of.
Or there is just some assets on the maps that totally screw up stability.
So may be if we could find a way to reduce distance of views of assets or make LOD works properly we could increase perfomance a lot.
Unfortunately, I must conclude this topic for now. I am cirremtly out of town for two days, on a beach trip with family, and I don't want to start any necros other than this final post on the matter. Hopefully Omega Force can fix the issue in the major performance patch, because I certainly won't be able to do anything until at least Monday.
Also, Wo Long definitely had its performance issues on launch. I believe performance is still lackluster for the game, but they are slowly improving it. I'm saddened to see how long it's taking the devs to address performance considering Wild Hearts has been available for over a month, yet the game is still plagued with problems.
that 99% of games for 10+ years now sadly.