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If you do less DPS and less damage over the fight...it is weaker.
Sure they are fun, i enjoy the nodachi a lot, but im not gonna lie to myself about how much weaker it is than the faster weapons with much higher dps outputs and much more consistent dps.
in a 6-7 minute fight a bow or claw will pull almost double the damage of a nodachi or maul and about 1.5x that of the staff.
The umbrella is actually reasonably good, but still marginally weaker than the bow and claw.
The katana is a slightly worse umbrella dps wise and will consistently pull less dps than those 3.
The maul and nodachi suffer with small punish windows and require setup which doesnt make them bad, but it does make them weaker than other weapons that dont require the same amount of setup for an overall less dps and less damage across the fight.
I have solo everything in the game and yes, some of the monsters are hugely overtuned for solo play and are not fun, but frustrating.
If you want to do big damage but not be consistent the staff is literally just a better maul/nodachi.
Its damage output is really mediocre(still better than maul or nodachi base) across all the forms except its finisher. but the finisher can drag its damage output up massively.
Not just that, the staff is also amazing and so versatile....
Also, if OP is having issues soloing it just means he is not as good as he thinks he is.
It's not even justified because the monsters does not have to eat or to go to sleep to recover health, and honestly sometines it's taking me more time to run after the monsters than to fight it, that's exhausting..
+ the monsters are constantly entering and exiting their Enrage mode, just, why ?? That's frustrating too..
I'm 20 hours in and monster variety is very low..
Mouse/Poison Mouse
Monkey / Ice Monkey
Boar / Ice Boar
I don't know if these varients count for the 20 kemonos thing, but's that's not much, honestly I was expecting 20 DIFFERENT Kemonos
imagine being able to download a mod that shows dps and overall damage and seeing which ones are best. ...
Actual delusional.
The cannon is really bad.
The staff can pull the highest burst in the game, but due to building up the meter it cuts right down on its consistent dps which pulls its overall fight damage below that of the bow or claw.
I have finished the game, and cleared every single monster solo.
But what that has to do with anything regards to balance i dont know.
The game isnt hard. Its just frustrating.
My OP was about game balance. There is none. The weapons are imbalanced , leaning into faster more consistent weapons due to small punishment windows and enrages further decreases those punishment windows. Those weapons that require setup simply become weaker because the consistent damage issues are further made worse in the latter part of the game.
You then have problems with stamina which can be offset with gear somewhat and perks, But are still present.
Dodge cant safe your life when fighting most end game monster, try use Celestial Anchor or Spring to dodge those attack and counter the monster at the same time.
Both of these karakuri have a quite long invincible frame.
of cause there is a learning curve for this, we all were noob to this game.
Karakuri is a very very useful on both offensive ,defensive or control
Manage your remaining thread is part of the fight
My main weapon is katana, so far no issue on solo any monster.
But yea.. weapons balance is not very good, claw blade gen threads sooooo fast
and threads make the game easy alot
I know that and I don't ask wild hearts to be as polished and refined as MH, because I know MH has 20 years of experimenting behind it, just pointing out the problems I see and things that I don't like, I'm having fun with Wild hearts, and the game has so much potential, but right now it's hard for me to not feel frustrated by some design choices ahah