WILD HEARTS™

WILD HEARTS™

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Am I the only one who thinks the attacks lack weight/impact?
My biggest observation to what I so far do not find appealing.

Just looks like all the attacks carry no weight, no impact, the sound effect is like a "swish" or "swhoosh" and just...I mean as a monster hunter player, I feel like it needs to at least get that down, or otherwise not mimic MH so much. i dunno...will weight til it comes out.
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Showing 1-7 of 7 comments
AH-1 Cobra Feb 3, 2023 @ 8:22pm 
There's room for improvement for sure.

Attacks didn't feel like they had any weight in MHR either. At least not to the effect that they did in MHW. It's actually kinda hard to nail that in a game, you need the perfect combination of visual and audio feedback. Good comparison was landing that SAED with Charge Blade in MHW felt really good vs meh in MHR. Same could be said for true charge slash with a GS, felt a lot better in MHW.
Last edited by AH-1 Cobra; Feb 3, 2023 @ 8:23pm
I don´t agree, MH has too much weight, it slows down the game.
I don´t like that.
Anyway, Wild Hearts is a game very much like MH, but it´s not the exact same, it does pretty much everything differently.
Rune1981 Feb 4, 2023 @ 2:24am 
You are the only one.

The attacks are looking great. Not blocky or stuttery like the old monster hunter games. Man that combat system needs an overhaul, too much jank for the average user. Let alone a new player try to even grasp any of that crap (I have played mh alot. just out of the fact it is the only monster hunting game in the us) and now there is options.

I'm jumping ship and giving this combat a try looks tons more fun then mh's current iteration. It's like having a 2nd job and a mortgage doing fights in rise or mhw don't kid yourself if you think otherwise. Especially if solo, annoying af. Not fun in the slightest.

So I'm hoping this here will be a breath of fresh air. So don't jinx me and the folks that are getting it. ok?
chicken jockey Feb 4, 2023 @ 4:08am 
Originally posted by Rune1981:
You are the only one.

The attacks are looking great. Not blocky or stuttery like the old monster hunter games. Man that combat system needs an overhaul, too much jank for the average user. Let alone a new player try to even grasp any of that crap (I have played mh alot. just out of the fact it is the only monster hunting game in the us) and now there is options.

I'm jumping ship and giving this combat a try looks tons more fun then mh's current iteration. It's like having a 2nd job and a mortgage doing fights in rise or mhw don't kid yourself if you think otherwise. Especially if solo, annoying af. Not fun in the slightest.

So I'm hoping this here will be a breath of fresh air. So don't jinx me and the folks that are getting it. ok?

I am jumping ship, too. I am tired of the boring weapons in Monster Hunter. I want NEW weapons.
Oddzilla Feb 4, 2023 @ 2:28pm 
I still love Monster Hunter World but also I really like what I'm seeing in Wild Hearts!
It will be great, mark my words.
NeonCyberSamurai Feb 4, 2023 @ 4:10pm 
Originally posted by Oddzilla:
I still love Monster Hunter World but also I really like what I'm seeing in Wild Hearts!
It will be great, mark my words.

yeah i might know someone who play tested the game, and according to them if they fix the frame rate issues this will be a solid Monster Hunting game .
Deredere Feb 4, 2023 @ 4:41pm 
Originally posted by Hi.standard:
My biggest observation to what I so far do not find appealing.

Just looks like all the attacks carry no weight, no impact, the sound effect is like a "swish" or "swhoosh" and just...I mean as a monster hunter player, I feel like it needs to at least get that down, or otherwise not mimic MH so much. i dunno...will weight til it comes out.
I think we're not see the actual gameplay of Nodachi and Maul, which only 2 heavy weapon and have large size, the sound effect when you swing it depend the weapon size, so in MH, every weapon have large size already, and you can feel how it weigh, impact with those difficult action, the swing sound effect etc. While WH have over all realistic scale size weapon, also the fast-paced combat, then we can't here anything like swing sound effect, or how it impact give you feel "Oh yeah" every single hit monster with the most light, small weapon, so just wait for new gameplay about Nodachi, Maul, but I don't think we can feel that weight xD

Also, The devs said they don't want to be heavy weight combat, or slow charge attack like MH, even hate it, they want this game become hack n slash more, you're right about it don't have weight feeling, you won't like this game, I recommend you just pass it,
Last edited by Deredere; Feb 4, 2023 @ 4:44pm
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Date Posted: Feb 3, 2023 @ 7:02pm
Posts: 7