Total War: PHARAOH

Total War: PHARAOH

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Hexagoros Oct 13, 2023 @ 8:51am
Chariots are so unresponsive.
They get stuck on everything. Sometimes, even in flat terrain, they simply do not follow orders, or just STOP altogether for no discernible reason.

These things are the most expensive, elite units in the game, and they are also the jankiest.

Good job, CA.
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Showing 1-15 of 16 comments
Not to mention the heroes.
Killersnipe Nov 3, 2023 @ 4:42am 
So, it is similar to how the chariots were broken in Troy?
valky Nov 3, 2023 @ 4:59am 
They use the old Warhammer II/III values for the articulation, before they fixed/patched it.
That's why thy seem unresponsive and get stuck on every stone and stick......
(articulation: basically the axle stand? That thingie, that would connect the horsies and the chariot)

Warhammer III - Razorgor Articulation: (it's IMO the most powerful chariot in WIII as you roam even thru dense dawi-lines with ease)
Radius: 1.5

Pharao - heavy chariot articulation:
Radius: 3.2

Not sure about Troy, I never used them....because missiles > chariots in Troy.
It's easy to re-balanced them, though as I did in my game with reasonable values - my medium chariots got 2.2 radius and they pull easily thru archers and such, but still get a little stuck on units, that are supposed to handle them.
1.5 radius feels a bit to broken......

It's a bit hard for that unit to fix them, as they have an increased unit-size. You'd probably need to redo mass/damage/charge-bonus to perfect them.

edit: the articulation value is exactly, what makes them unresponsive...because the often block themselves from a proper charge. again: easy to fix!

Seneny-Elite chariots my a$$ :) with my changes, thy nullify a desert archer unit by 30-50% - that feels satisfying.
Source-read: Ramesses battle against Hitittes: The 1st army was broken by chariots.....(battle of Kadesh)
Last edited by valky; Nov 3, 2023 @ 5:11am
Vinnie DAngelo Nov 3, 2023 @ 5:12am 
Originally posted by RES AD TRIARIOS VENIT:
Not to mention the heroes.
Oof! Don't get me started with those.
valky Nov 3, 2023 @ 5:18am 
Originally posted by Vinnie DAngelo:
Originally posted by RES AD TRIARIOS VENIT:
Not to mention the heroes.
Oof! Don't get me started with those.

Do we play another game? My heroes' unit actually performs rather well.....depending on what weapon/shield I gave them.....
They have basically one role on the battlefield: in 40k terms it's called distraction carnifex ^^
The missile heroes are harder to train....but the 15% range boost is quite nice.
Vinnie DAngelo Nov 3, 2023 @ 11:37am 
Originally posted by valky:
Originally posted by Vinnie DAngelo:
Oof! Don't get me started with those.

Do we play another game? My heroes' unit actually performs rather well.....depending on what weapon/shield I gave them.....
They have basically one role on the battlefield: in 40k terms it's called distraction carnifex ^^
The missile heroes are harder to train....but the 15% range boost is quite nice.
I don't know what exactly you're talking, be honest haven't read your previous post, but what I'm talking about is putting your general on a chariot. Oh boy is it some bs. like the most annoying thing about it is when you click on a move order and your general stays behind the unit then the whole unit will just slow down to a crawl while you're generals chariot tries to go to the front of the formation. You can easily get him killed liked that it's super f ing annoying, but yes chariots are OP. Not as much as they were in Troy, those were amazingly OP, but still really good.:TWP_Scarab:
Andra Nov 3, 2023 @ 11:55am 
Originally posted by Hexagoros:
They get stuck on everything. Sometimes, even in flat terrain, they simply do not follow orders, or just STOP altogether for no discernible reason.

These things are the most expensive, elite units in the game, and they are also the jankiest.

Good job, CA.
Chariots aren't great imo, but i use them very defensively. Flanking with ranged, and running down routing enemies until shattered. from the "defending egypt" series with Phil Wang, the 2nd episode deals with how chariots were historically used.
Since this is a historical title, i suppose its intentional that they "teach" what they are in that video.
Tldr its a mobile platform for ranged units and not meant for close combat, because skittish horses and clunky chariots. They can be used to smash into infantry,
but like i've said elsewhere,
i wouldnt strap two scared ponies to a cart and ride it into a mass of enemies and expect the horses or myself to last longer than 4-5 seconds.
The game is more forgiving, but not by much.
Hexagoros Nov 3, 2023 @ 12:04pm 
Originally posted by Khalifa:
Originally posted by Hexagoros:
They get stuck on everything. Sometimes, even in flat terrain, they simply do not follow orders, or just STOP altogether for no discernible reason.

These things are the most expensive, elite units in the game, and they are also the jankiest.

Good job, CA.
Chariots aren't great imo, but i use them very defensively. Flanking with ranged, and running down routing enemies until shattered. from the "defending egypt" series with Phil Wang, the 2nd episode deals with how chariots were historically used.
Since this is a historical title, i suppose its intentional that they "teach" what they are in that video.
Tldr its a mobile platform for ranged units and not meant for close combat, because skittish horses and clunky chariots. They can be used to smash into infantry,
but like i've said elsewhere,
i wouldnt strap two scared ponies to a cart and ride it into a mass of enemies and expect the horses or myself to last longer than 4-5 seconds.
The game is more forgiving, but not by much.

I'd agree, but the maps are SO small, that there is no room for kiting with Chariots to use them as mobile archer platforms.

Not mention almost every map is littered with huge chunks of impassable terrain, making the maps 'that much' smaller.
Andra Nov 3, 2023 @ 12:11pm 
Originally posted by Hexagoros:
I'd agree, but the maps are SO small, that there is no room for kiting with Chariots to use them as mobile archer platforms.

Not mention almost every map is littered with huge chunks of impassable terrain, making the maps 'that much' smaller.
Thats true, i learnt that lesson too. They are too slow and clunky to kite the enemy around period, but yes also map size restricts this. I could wish for bigger maps, and there is a mod for that i've seen, not tested tho.

Maybe it'll be adjusted, but also maybe not? It might be intended balancing for all i know, because any ranged platform that can outrun and exhaust infantry is kinda dumb imo, since the AI will chase until it collapses.
I dont flank mine around until i have all their infantry locked down, then i bring them around to envelop and break the archers/slingers.
valky Nov 3, 2023 @ 12:19pm 
Originally posted by Vinnie DAngelo:
Originally posted by valky:

Do we play another game? My heroes' unit actually performs rather well.....depending on what weapon/shield I gave them.....
They have basically one role on the battlefield: in 40k terms it's called distraction carnifex ^^
The missile heroes are harder to train....but the 15% range boost is quite nice.
I don't know what exactly you're talking, be honest haven't read your previous post, but what I'm talking about is putting your general on a chariot. Oh boy is it some bs. like the most annoying thing about it is when you click on a move order and your general stays behind the unit then the whole unit will just slow down to a crawl while you're generals chariot tries to go to the front of the formation. You can easily get him killed liked that it's super f ing annoying, but yes chariots are OP. Not as much as they were in Troy, those were amazingly OP, but still really good.:TWP_Scarab:

Ambush-styled heroes give an aura of 60' that increase missile range by 15% ......
The chariot, Tausret comes with is a trap.....the elite ones are far more superior.
Nubia ain't that far away....230 range or even that fast-firing 190 archers boosted by 15% are pretty decent. Couple that with the ancillary....
Stalin Nov 3, 2023 @ 12:22pm 
Originally posted by Hexagoros:
They get stuck on everything. Sometimes, even in flat terrain, they simply do not follow orders, or just STOP altogether for no discernible reason.

These things are the most expensive, elite units in the game, and they are also the jankiest.

Good job, CA.
been a big since Rome 2 they wont fix it cause they dont care lol im sure the next title will rectify this issue oh wait no it wont
oOIYvYIOo Nov 29, 2023 @ 12:56pm 
I can control them the best they can be controlled. But logically, if they are stucked in engagement, or have obstacles in their way, they will get stucked. That is a total normal behaviour of war machine.
People wanna have chariots has tanks that roll over everything and everyone.
Last edited by oOIYvYIOo; Nov 29, 2023 @ 12:56pm
Hexagoros Nov 29, 2023 @ 1:02pm 
Originally posted by oOIYvYIOo:
I can control them the best they can be controlled. But logically, if they are stucked in engagement, or have obstacles in their way, they will get stucked. That is a total normal behaviour of war machine.
People wanna have chariots has tanks that roll over everything and everyone.

How about read what you're repsponding to?
Kendji Nov 30, 2023 @ 1:52am 
Historically yes, what ooiyvyioo is saying is true. In older tw, many of the suicide charges with cavarly would not be possible, unless with the most elite trained horses. Like charging headlong into a spearwall. The horses have a brain and the will to live, they might not want to die on a pointy stick. Similar in twp, Ramesses II almost died in Kadesh because he got knocked of his chariot and got surrounded by enemies. Getting 'stuck', having the chariot brake down etc etc. was a problem, and the chariots where carried in pieces and then reassembled before battle, so they would be in the best shape for battle, not to mention the battle conditions on the vehicle.

Gameplay wise I do find it more fun to use that mod, even though I never had the stuck chariot problem, maybe because I keep giving them orders and trying different angles to get out of combat and so forth. That mod makes the experience imo better, even just running around the map with them.
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Date Posted: Oct 13, 2023 @ 8:51am
Posts: 16