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That's why thy seem unresponsive and get stuck on every stone and stick......
(articulation: basically the axle stand? That thingie, that would connect the horsies and the chariot)
Warhammer III - Razorgor Articulation: (it's IMO the most powerful chariot in WIII as you roam even thru dense dawi-lines with ease)
Radius: 1.5
Pharao - heavy chariot articulation:
Radius: 3.2
Not sure about Troy, I never used them....because missiles > chariots in Troy.
It's easy to re-balanced them, though as I did in my game with reasonable values - my medium chariots got 2.2 radius and they pull easily thru archers and such, but still get a little stuck on units, that are supposed to handle them.
1.5 radius feels a bit to broken......
It's a bit hard for that unit to fix them, as they have an increased unit-size. You'd probably need to redo mass/damage/charge-bonus to perfect them.
edit: the articulation value is exactly, what makes them unresponsive...because the often block themselves from a proper charge. again: easy to fix!
Seneny-Elite chariots my a$$ :) with my changes, thy nullify a desert archer unit by 30-50% - that feels satisfying.
Source-read: Ramesses battle against Hitittes: The 1st army was broken by chariots.....(battle of Kadesh)
Do we play another game? My heroes' unit actually performs rather well.....depending on what weapon/shield I gave them.....
They have basically one role on the battlefield: in 40k terms it's called distraction carnifex ^^
The missile heroes are harder to train....but the 15% range boost is quite nice.
Since this is a historical title, i suppose its intentional that they "teach" what they are in that video.
Tldr its a mobile platform for ranged units and not meant for close combat, because skittish horses and clunky chariots. They can be used to smash into infantry,
but like i've said elsewhere,
i wouldnt strap two scared ponies to a cart and ride it into a mass of enemies and expect the horses or myself to last longer than 4-5 seconds.
The game is more forgiving, but not by much.
I'd agree, but the maps are SO small, that there is no room for kiting with Chariots to use them as mobile archer platforms.
Not mention almost every map is littered with huge chunks of impassable terrain, making the maps 'that much' smaller.
Maybe it'll be adjusted, but also maybe not? It might be intended balancing for all i know, because any ranged platform that can outrun and exhaust infantry is kinda dumb imo, since the AI will chase until it collapses.
I dont flank mine around until i have all their infantry locked down, then i bring them around to envelop and break the archers/slingers.
Ambush-styled heroes give an aura of 60' that increase missile range by 15% ......
The chariot, Tausret comes with is a trap.....the elite ones are far more superior.
Nubia ain't that far away....230 range or even that fast-firing 190 archers boosted by 15% are pretty decent. Couple that with the ancillary....
People wanna have chariots has tanks that roll over everything and everyone.
How about read what you're repsponding to?
Gameplay wise I do find it more fun to use that mod, even though I never had the stuck chariot problem, maybe because I keep giving them orders and trying different angles to get out of combat and so forth. That mod makes the experience imo better, even just running around the map with them.