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So some slight differences across the 3 modes are actually there, but they could honestly do more, even just stats wise. I suspect since they made an achievement for it they didn't want to make things actually too hard, which is understandable, in a way!
Anyway, there are some minor mistranslation, and you can still proc the equip 3 boots bug on Suikoden, so the game hopefully is getting patched, maybe they're gonna tweak the modes or perhaps modders can have fun with it.
I'm appreciative the game had them in the first place, it means a lot for the future of the series. This is the first time they try to do something with it, even if it's slightest, it's still harder/easier than your original experience, there's a lot to enjoy with these remasters!
Be vocal with Konami if you want Hard Mode to actually be harder. they listen!
Did it? I must have forgotten that. Then again, it's been two decades, and my memory isn't that great, lol.
All I noticed was that enemies had maybe a BIT more HP, and... maybe?... did more damage? To be honest, it didn't feel like anything was really different. The enemies that used to fall to the Tir+Kai unite attack still fell to it. Those that didn't still didn't. I feel like bosses MAYBE took an extra round or two to kill.
Assuming Suikoden II uses the same scaling, I don't imagine it'll be difficult to complete on hard-mode either. Three rune slots, double-beats (double-jabs now) and fury rune combinations, on top of the Bright Shield Rune's OP healing, will keep that game at a cake walk.
It's just sheer luck. The speedrun relies heavily on exploiting the RNG to avoid as many encounters as possible.