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And I would prefer some map or scanning system. Arrive on the island, use a ground or ship based scanner to detected how many nodes are on the island, but not where they are. And after collecting/harvesting a resource it is added to the codex for that isle that can show up when you mouseover it on a map -- like a map table built within your airship.
Your map suggestion would also be great, and my raider suggestion, don't overpopulate, but make it some island have a raider base, other have a settlement with a few survivors and make it that there are transport ships or trade ships travelling between those settlements.
Tradeships/transports makes it that the player don't just go in guns blazing but needs to figure out if it is a survivor ship or a raider.
I remember in WA your grappling hook was also a scan device, i miss that here to be honest.
I know its not gonna become Worlds Adrift but the lack of other players is really a big minus.
Yeah, but the problem is that these islands are also not very exciting to explore, and after visiting several islands, it feels like you've seen it all.
To be honest, the diversity in the make up of the islands offer different challenges which makes it fun to explore, the schematics are a bit to much duplicate ones which can be annoying....
Depends what type of gamer you are. Can’t you play worlds adrift? Is it still a thing?