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The combat has some depth, particularly when combined with enchantments. I didn't get enough time to really learn it but had no major issues with it.
The least satisfying thing is the blocking animation honestly. Beyond that it felt like I was a middle class Victorian that is trying to use a wood axe on a BDSM gimp that doesn't understand consent.
I think combat needs some work to feel a little more impactful... but over all it didn't feel bad. (it felt better than the about 50% of the changes to Conan Exiles combat over the years)
Please, combat haters write me a strongly worded, and thought out, reply on what exactly was wrong with the combat and what you think should be added. And please, explain what you mean by your buzzwords. 'Floaty' means next to nothing.
Floaty refers to combat that lacks feedback and commitment. Where your character isn't really part of the world but a piece you move over top of the world.
There is no commitment to movement, attacks, spells, ect.
Games like Darksouls for instance your character feels like they are part of the world. Your movement and attacks have feel to them. This is in part due to commiting to attack animations, as well as good sound design and visual feed back.
Nightinggale has ok combat but it is with out a doubt floaty and needs serious polish to lose that floaty feel. Enemies lack dmg visualization, hit visualtion, hit sound work. While enemy movement animation is fairly good there hit and dmg animations are not so much. The player character doesn't feel grounded to the game world. Call of Duty for instance does lots of work to make the player feel grounded or part of the game world. A good and slightly funny example is the old level transitions of moving through some debre to progress. A classic but helps grounds the character into the world. Players actively effecting objects in the world. Grass parting or getting matted. Players shielding there face from rain. Even those old "hold f" to open the door things do help ground the player in the world. They can be done in a bad way or a good way, buts its a culmination of all these little things that helps paint a picture of your character being in the game vs your character being on top of the game.
Floaty doesn't have a set definition its more of a feeling of disconnect from the player characters attachment to the game world. At the most extreme level a floaty game feels like the character isn't moving and the game world is just moving around them instead.
Nightingale's combat isn't great. Its ok. But it definitly has lots of room for improvement. It is however important that it does get attention and addressed because it is one of the core mechanics of a survival game.
I would still put it above other games in the genre that use the same engine. Haven't played Palworld so I can't speak on that. But the combat is leagues better than Ark, and I personally prefer it to Conan Exiles. Though you are right. Best to not get complacent in how good the combat is because its mostly a tuning thing to improve it.
If I was to recommend specifics on what should be changed to make the combat better. A bit of work on the impact sounds for body shots, have them sound a little more like you are smacking the type of thing you are smacking. An increase to staggers from headshots on creatures your size. Baking in footwork into some of the attack animations and having them play on the full body and not just the upper body. After that, wait and see if those changes are enough, or what of it needs a bit of extra tweaking.
Then again, I'm used to things 7 Days to Die and early ARK where hitting something was akin to watching the health bar go down to make sure it was actually registering.
Since combat is such a big part of Nightingale and the current endgame activites are centered around it with Apex Hunts and Vaults, it needs to feel and look better. Hopefully, it'll be something they improve a lot during early access.
Not hating the combat but it needs a lot of work.
And yes, I'm getting Nightingale when it drops in early access despite my critiques regarding the combat.
Big Badda Boom close up.
Time will tell.
seems super easy what ive seen.