Nightingale

Nightingale

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Don Cool Feb 20, 2024 @ 11:35pm
This game lacks a purpose.
I felt a bit like playing Valheim with prettier graphics, the discovery part is mostly a copy/paste of random buildings and at times I felt like playing Starfield, wondering around with very little innovation in the mix.

In Palworld there are is always that weird gambling satisfaction, do I capture the Pal or not? I guess it suits primitive brains like mine, that includes the illusion of company and since I won´t be playing with "real humans" I sort of rely and the NPC following me. Havn´t figured out how I can set her to craft, was hoping she would get the items from the chests but nope.

Ran around a lot, saw the same over and over with little novelty to be inspired by, walking simulator 2024 as the umbrella might not yet be up to the task of carrying me a lot, needs an upgrade or two I guess.

I can´t leave a negative review, it´s early access and so far there have been no problems game play wise, that includes the technical aspects, game runs flawlessly.

However, I do expect more from a new survival title than your average build/craft/improve mechanics.
Originally posted by InflexionAnton:
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Showing 31-42 of 42 comments
Starlight Rose Feb 21, 2024 @ 4:08am 
If this game has no purpose then neither does Valheim, Minecraft, Portal Knights, or any number of building/survival games. The point, in many cases, is to create your own adventure. Too many people need hand-holding these days.
Zothen Feb 21, 2024 @ 4:08am 
Originally posted by Power:
Originally posted by Butcher:
To find stronghold and slay the dragon, which rolls credits.
Can be done in 3 hours. Very short purpose.
Ok?`But still already 2hrs more purpose than Nightingale?
Zothen Feb 21, 2024 @ 4:10am 
Originally posted by Starlight Reverie:
If this game has no purpose then neither does Valheim, Minecraft, Portal Knights, or any number of building/survival games. The point, in many cases, is to create your own adventure. Too many people need hand-holding these days.
Yes, but theres nothing there for your own adventure. Just gear score grind. Theres no emergent systems for own adventures. Nightingale is just a fancy looking, blank bone?
Don Cool Feb 21, 2024 @ 4:10am 
I wonder how many years we have to wait to get something like Baldur´s Gate 3 in first person with survival mechanics.

I mean, in depth rich story with constant interactable NPCs and cutscenes, village building, long deep quests which the player may choose to disregard if he chooses a sandbox experience.

In depth skill tree starting from the basics to electrical gadgets, NPCs that repair/craft and help you defend your base when it´s raided. Conquer territories, get outposts.

10 more years?
Butcher Feb 21, 2024 @ 4:21am 
Originally posted by Don:
I wonder how many years we have to wait to get something like Baldur´s Gate 3 in first person with survival mechanics.

I mean, in depth rich story with constant interactable NPCs and cutscenes, village building, long deep quests which the player may choose to disregard if he chooses a sandbox experience.

In depth skill tree starting from the basics to electrical gadgets, NPCs that repair/craft and help you defend your base when it´s raided. Conquer territories, get outposts.

10 more years?
Right about NOW!
https://store.steampowered.com/app/379430/Kingdom_Come_Deliverance/
wildbill Feb 21, 2024 @ 8:07am 
Originally posted by Voodoocola:
Funniest Part in this Thread is there would be no Story, there is. ANother funny Part is there is no Goal, the Goal of the Game is to reach Nightingale. The Endgoal isnt implemented yet since its Early Access. People buy Games and judge Games without even knowing what they are talking about. I`m still on the Fence of buying but I know more about the Game than actual players ...

Well in game they actually mention Nightingale, but it seems more like a fantasy than an actual goal. I figured it was just that and not something you could actually do in game (well turns out you can't yet, but maybe eventually). In my opinion, the game needs to have a current goal, not just some goal that will eventually be added. Players need some reason to play the game. We paid for it, we are not being paid to be beta testers. Where is our motivation to play? There is none for me, so I doubt I'll play more than the 4 hours I've already played.
Voodoocola Feb 21, 2024 @ 8:28am 
The already implemented quest and your actual Goal is to reach a city called the Watch, as somebody mentioned when you reach that you also get access to some sort of Endgamecontent. I mean its Early Access dude ... there is alot Stuff missing and thats ok. Dont buy Early Access next time if you want a feature and content complete game and tbh I really couldnt care less if you play the game further or not hahaha. But judging a Game which just started Early access like this prove me that people dont know and dont understand what Early Access means ...
wildbill Feb 21, 2024 @ 8:45am 
Originally posted by Voodoocola:
The already implemented quest and your actual Goal is to reach a city called the Watch, as somebody mentioned when you reach that you also get access to some sort of Endgamecontent. I mean its Early Access dude ... there is alot Stuff missing and thats ok. Dont buy Early Access next time if you want a feature and content complete game and tbh I really couldnt care less if you play the game further or not hahaha. But judging a Game which just started Early access like this prove me that people dont know and dont understand what Early Access means ...

I've played plenty of early access games. I know what early access is better than 99% of the people out there. I played ARK in early access, just played Palworld for over 200 hours. That game kept me engaged most of that time.

This game just kept me confused for 4 hours. I never felt any sense of purpose the whole time. There is no task / reward system that I can tell. This is basic game design 101 stuff that is missing from this game. I'm not going to do stuff just because some text in the upper right says to do it. Once I do finish that task, there needs to be some reward, which there is none that I can see. Also there doesn't seem to be any indicator when you finish other than that the task/mission is no longer shown. This is terrible game design.

The game is more than not finished, it is just not fun or worth playing at this point.

Some of this is really pretty easy to fix, so it leave me wondering why they didn't fix it before release. The game seems to be centered around this essence as far as I can tell, although I don't understand why. So why not reward the player with essences for every mission completed? That is a start to fixing the lack of purpose in the game that many and not just me feel.
Last edited by wildbill; Feb 21, 2024 @ 8:47am
A developer of this app has indicated that this post answers the original topic.
76561199601675242 Feb 21, 2024 @ 8:51am 
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Zouls Feb 21, 2024 @ 8:52am 
Originally posted by wildbill:
Originally posted by Voodoocola:
The already implemented quest and your actual Goal is to reach a city called the Watch, as somebody mentioned when you reach that you also get access to some sort of Endgamecontent. I mean its Early Access dude ... there is alot Stuff missing and thats ok. Dont buy Early Access next time if you want a feature and content complete game and tbh I really couldnt care less if you play the game further or not hahaha. But judging a Game which just started Early access like this prove me that people dont know and dont understand what Early Access means ...

I've played plenty of early access games. I know what early access is better than 99% of the people out there. I played ARK in early access, just played Palworld for over 200 hours. That game kept me engaged most of that time.

This game just kept me confused for 4 hours. I never felt any sense of purpose the whole time. There is no task / reward system that I can tell. This is basic game design 101 stuff that is missing from this game. I'm not going to do stuff just because some text in the upper right says to do it. Once I do finish that task, there needs to be some reward, which there is none that I can see. Also there doesn't seem to be any indicator when you finish other than that the task/mission is no longer shown. This is terrible game design.

The game is more than not finished, it is just not fun or worth playing at this point.

Some of this is really pretty easy to fix, so it leave me wondering why they didn't fix it before release. The game seems to be centered around this essence as far as I can tell, although I don't understand why. So why not reward the player with essences for every mission completed? That is a start to fixing the lack of purpose in the game that many and not just me feel.

so to you despite there being a definite goal, a definite path of upgrades to harder areas until you reach the endgame city, there is no goal because you arent handheld every part of the way and getting a legendary sword?
Originally posted by Butcher:
Originally posted by Power:
What's the point of minecraft?
To find stronghold and slay the dragon, which rolls credits.
that wasnt even part of minecraft for like the first ten years lol
wildbill Feb 21, 2024 @ 9:30am 
Originally posted by Zouls:
Originally posted by wildbill:

I've played plenty of early access games. I know what early access is better than 99% of the people out there. I played ARK in early access, just played Palworld for over 200 hours. That game kept me engaged most of that time.

This game just kept me confused for 4 hours. I never felt any sense of purpose the whole time. There is no task / reward system that I can tell. This is basic game design 101 stuff that is missing from this game. I'm not going to do stuff just because some text in the upper right says to do it. Once I do finish that task, there needs to be some reward, which there is none that I can see. Also there doesn't seem to be any indicator when you finish other than that the task/mission is no longer shown. This is terrible game design.

The game is more than not finished, it is just not fun or worth playing at this point.

Some of this is really pretty easy to fix, so it leave me wondering why they didn't fix it before release. The game seems to be centered around this essence as far as I can tell, although I don't understand why. So why not reward the player with essences for every mission completed? That is a start to fixing the lack of purpose in the game that many and not just me feel.

so to you despite there being a definite goal, a definite path of upgrades to harder areas until you reach the endgame city, there is no goal because you arent handheld every part of the way and getting a legendary sword?

Not sure how I'd know there is a definite goal. I guess somewhere in the guild?

A game should be playable without reading all the lore. I honestly don't like the lore part of games. It provides me with no motivation and for me, gets in the way of playing the game. The game play is the most important part and the game needs to stand on its own with just gameplay. The lore is like frosting on the cake, but there needs to be cake.

The cake is a reward system where nearly every action in the game has a sense of purpose, that it will result in some reward in the game. I make an arrow, I can kill something. I kill something, I get some good loot. I complete a mission, I get something that helps me in the game. Something immediate and maybe something long term.

The game does not have enough short term rewards.

Instead it has stuff like I gather some stuff, now I can't move. That is the opposite of a reward. I walk in the rain, I lose some stat. Instead of a reward. The game seems to think punishment will motivate players. This is a poor way to design a game and is not the best way to motivate people. It also doesn't work for me at all.
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Date Posted: Feb 20, 2024 @ 11:35pm
Posts: 42