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Really a hit in the face and indeed a waste of potential.
As you said, i'm not risking my money on it again after they made such good use of it last time.
didn't even heard about the first game.
was it very similar? (like overwatch 1 -> ov2? )
or is it a complete remaster?
would have it been logical that people kept what they had from first title?
Its the same game with some small new things. The whole profile leveling and fortune system is new, UI is new, Rampage mode is new, role queue is new, and there's a few "new" characters that were planned for the original but never were released. That's about it.
Its also worth mentioning that the codebase for this game is likely a hot mess, for reasons I'll get into. So I'm not surprised there isn't much in ways of "improvements" over the original.
So, a little history lesson is in order here. Gigantic was developed by a company called Motiga. At first, Gigantic was supposed to be a Windows Store exclusive, and was more of a dungeon crawler with PvP elements, where you'd fight through a dungeon then battle the enemy team at the middle or something. But somewhere along the line internal playtests found the dungeon part was boring and people just wanted the PvP. So the game switched directions and dropped the dungeon part altogether.
This ballooned the costs and dev time dramatically. During this time Gigantic was supposedly re-designed many times over. So much so, that the original exclusive deal with Microsoft fell through somehow, and Motiga got more money from other investors, Perfect World being one of them. Long story short, they spread themselves thin to get investment from whoever they could, and even then managed to completely run out of money before the release date. There was an interesting, and quite sad, article about how they had to lay off nearly all the developers, and the game was finished in the last few months by the most passionate devs working on it for free.
Also because of all their exclusivity deals, the playerbase was fractured and nothing was crossplay. Console had its own playerbase, Steam had its own, Windows Store its own, and the Perfect World launcher thing had it's own. Yeah, it wasn't good.
So when Gigantic finally did launch, it was already doomed.
And that's why the codebase is almost assuredly a hot mess. Keep in mind they had to develop, or at the very least account for, 4 different versions of Gigantic. One for each playerbase, because none of it was crossplay. I know for a fact from being on the old community Discord that Wu's code especially (the kung-fu frog guy) is a nightmare because of how his "combos" were supposed to string together.
Despite all that though, Gigantic actually didn't do badly. It still had players at the time of shutdown. It's just that Motiga were so far in debt that nothing short of Overwatch levels of success was going to save it, and let's be real, there's no way that was ever going to happen.
So that's why Motiga went under and the game shut down. A pretty good game that didn't get it's fair chance. It's a miracle it's even coming back at all. There's no way they expect a profit from this, so this has to be a passion project during downtime from some of the devs or something.
Actually thinking about it now, they probably did do quite a bit of work to make this thing the way it is now, considering the codebase.
It's a different studio entirely.
This is like a full release with everything earnable ingame as opposed to the old game where you had to pay for everything.
For convenience 1000 rubies were 10 dollar, all I can find Is that recolor skins were 5 dollars, and that only tier 1 skins could be earned.
Ruby only skins at 12 dollars each was also a thing, and it included various founder packs you could buy.
But again, different team. It would be like a clothing store closing down and 6 years later another opens in the same spot which sell the same clothing but is a different owner, and you then come in and say you want a refund on the shirt bought at the old store.
Same here. What pisses me off the most, is that they do give free keys to streamers.. Like. Yeah. No issue there. Bleh, it's gonna fail once again.
I mean, that's their way of promoting the game, people watch streamers. Hell I wouldn't have known what Amnesia was until I saw Pewdiepie play it. I didn't know about Dark Souls because the box art looked kinda dumb, but then i saw somebody play it and thought to myself "Hmmm, I think I could beat this, looks kinda cool too".
It's because they actually bring value for almost no money.
Don't like it then become a streamer