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No? What are you talking about?
This game already was told will have absolutely no development post launch,all we got is from before the game got shutdown and was ready to be put out. The game doesnt allow you to host your own server,and uses P2P connection in 2024,togheter with the game being locked at 60 fps and still in Unreal Engine 3. So if they see they are losing money,they will shut down the servers again and you will lose access to a game you pad 20 dollars for
That is the point though, there doesn't need to be. It got brought back because people wanted to play it again, so the money is used to keep the servers alive for the time being and there won't be development costs.
This game should have been f2p because what they've done is release a flop that's going to be dead a second time since almost no one is going to spend $20 on this. They didn't even bother fixing any of the issues that hurt the original release before it died lmao.
You mean, like the first time it was f2p when it also flopped? The only people that will buy it are mostly people that liked it to begin with, which is also what this is aimed at, so I don't get the complaint.
Because those same people wanted the game to be rereleased. Its a very niche title and this rerelease won't change that, but it isn't supposed to. People wanted the game to come back, so now it is back for a one time purchase. How long the servers will stay up, idk, but this is exactly what people wanted.
Explain why fighting games always comes with a price tag, then. You convinently left that genre of competitive gaming out of your examples. Literally the only fighting game in recent years that was F2P was Multiverus, and soon 2XKO in 2025, but other than that, fighting games always cost money upfront.
I'm not seeing how the logic behind requiring a purchase for this game makes sense. Seems like the publisher had this IP lying around and wanted to see if they could make a profit.
Multiversus was western developed, though. To say that Project L (2XKO) is going to change how people accept monetization for fighting gameswhen Mutliversus didn't despite its initial popularity pokes a huge hole in your logic. People have no problem playing for a competitive game as long as the gameplay loop is enjoyable or there's a dedicated enough community around to get matches going.
Project L is a traditional versus fighter that has 1000x more polish in a genre where the last massively popular versus fighter was UMvC3 and that game didn't get any updates, so there was no developer support at all. Project L is the first real attempt at doing a modern f2p fighting game.