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But the textures seems not to load correctly
My theory is that the game determines whether or not you have a decent graphics card. If you do, then it gives you all the bells and whistles. Since that impacts frame rate, the user tweaks things until a happy medium is reached.
If you don’t have a decent graphics card, *the game completely ignores all graphics settings*. It doesn’t matter whether you set them at low or ultra; nothing makes a difference. It all looks bad.
I refuse to actually believe this, but it matches my experience. None of the graphics settings makes a difference, ever. I’ve never encountered this in a game. Usually, I go ultra and it turns into a slideshow. Not here. I go ultra and it thumbs its nose at me.
As soon as I changed from "Ultra" to "Low," the graphics improved *dramatically*. They then improved a bit more going from "Low" to "Medium," and then to "High". Posters were no longer blurry; objects had textures rather than a waxy, blobby surface, and so on. I could actually read words when I zoomed in on inventory items. However, going further than this, to "Very High," made the signs and posters blurry again.
So dialing it down to "High" and keeping it there fixed most everything. Still not as good as other games (Doom Eternal, etc.), but at least as good as the Borderlands series. I can live with it. *Much* better than keeping it at "Ultra".
In the end, my graphics card (GTX 980, 4gb video ram) is below minimum specs for Spacer's Choice, even it isn't for the original game. So yes, the game just ignored my graphics settings if I make them more than "High". It doesn't even try.
BTW, to disable all intro videos, go to:
%LOCALAPPDATA%\Indiana\Saved\Config\WindowsNoEditor\
Open "Game.ini"
Add this at the bottom:
[/script/movieplayer.movieplayersettings]
StartupMovies=
All intro videos go away.
Tried your settings. Seem to be working. Thanks!
I'm planning on buying a new PC with better graphics card this year. My current one has served me for eight years, so I'm due for a refresh.
I spoke too soon. Problem persists. Sigh.
Dropped it to medium as well and seems to be working now.
32gb RAM, GTX980 and i7-5820K @ 3.30GHz
That said, there is also a thread here regarding nVidia drivers and issues with them past a certain version. You may want to check that. I downgraded my drivers to 537.42 before I ever started the game.
https://steamcommunity.com/app/1920490/discussions/0/3944650462439733036/
The problem may very well be your setup and GPU.
Admittedly, I've not played long enough to hit major action, but I didn't feel like I had to to experience what was described... I've had no issues.
On the positive side - and this is a bit impressive - the game doesn't just give up and refuse to load. Instead, it disables whatever features your GPU can't run. When you put the settings on 'ultra' you are telling it to load textures your GPU cannot load - note the minimum requirement is 6GB ram, you have 4GB. I don't know what the game does then, but obviously, it doesn't result in good-looking textures. Same with the various lighting systems the game tries to run that your GPU doesn't support - it will deal with a host of internal error codes every time it tries to do them (some thousand times per frame), and that can cause slowdowns or unpredictable results.
If it runs fine(ish) on high, despite not being made to run on that instruction set, that's... pretty impressive programming. Most games just go 'nah-ah, not doing that'.
The Outer Worlds seems to be different: if your card isn't up to snuff, it just ignores what you want and only does what it *can* do. Interesting.