The Outer Worlds: Spacer's Choice Edition

The Outer Worlds: Spacer's Choice Edition

View Stats:
cesare543 Jul 19, 2023 @ 6:26am
bug in mission : "Sucker bait" help
I started the sucker bait mission entrusted to me by Zora but there is a problem: On monarch I have already explored the mission location previously, entering the closed room from the terminal that the mission indicator wants me to use, now it just gives me the option to exit. also i already cleared the place of any loot and read all the messages in the internal computer but the mission indicator doesn't change and wants me to use the external computer. Is there a solution or is the mission buggy forever? P.S: if the English of this text seems strange it is because it is not my first language
< >
Showing 1-8 of 8 comments
Gene_Starwind Jul 19, 2023 @ 6:58am 
The terminal in the room has a log you should read, but it shouldn't be mandatory. All you need is the data cartridge found in one of the large yellow boxes. I have done that mission twice in the past few days and had no problems. Don't forget Hemlock's Eyepatch. It's useful.
Last edited by Gene_Starwind; Jul 19, 2023 @ 7:20am
Gene_Starwind Jul 19, 2023 @ 7:21am 
Originally posted by cesare543:
Originally posted by Gene_Starwind:
The terminal in the room has a log you should read.
alredy read all the log, nothing change
I have no idea what's going on. Have you gone back to Amber Heights and met with Zora again? You DO have the data cartridge, correct?
cesare543 Jul 19, 2023 @ 7:24am 
Originally posted by Gene_Starwind:
Originally posted by cesare543:
alredy read all the log, nothing change
I have no idea what's going on. Have you gone back to Amber Heights and met with Zora again? You DO have the data cartridge, correct?
Yes, i have taken everything from the place and read all the logs. I have also the cartridge and i even take it back to zora, nothing
Gene_Starwind Jul 19, 2023 @ 7:28am 
Originally posted by cesare543:
Originally posted by Gene_Starwind:
I have no idea what's going on. Have you gone back to Amber Heights and met with Zora again? You DO have the data cartridge, correct?
Yes, i have taken everything from the place and read all the logs. I have also the cartridge and i even take it back to zora, nothing
That is really weird. Do you play PC, or a console? I play PC, mostly. Do you have an earlier save you could load and try again? Sometimes that can work. Yeah, I KNOW it's PITA but it may help you figure what went wrong. Making lots of manual saves helps, unless you're in Supernova mode.
cesare543 Jul 19, 2023 @ 7:33am 
Originally posted by Gene_Starwind:
Originally posted by cesare543:
Yes, i have taken everything from the place and read all the logs. I have also the cartridge and i even take it back to zora, nothing
That is really weird. Do you play PC, or a console? I play PC, mostly. Do you have an earlier save you could load and try again? Sometimes that can work. Yeah, I KNOW it's PITA but it may help you figure what went wrong. Making lots of manual saves helps, unless you're in Supernova mode.
PC, i also have one mod installed ma it's for ADA e that it. Most of all it's feel realy strange that a was able to open a door to a place thats was not(i think) suppose to open because the mission mark is stuck on the outside terminal. i have just one save prior to the misison but even then i alredy clear the place.

EDIT: I reloaded the previous save and the situation fixed itself, approx. Practically since I had already looted the place I thought it best to go and talk to Zora first, it turns out that the mission is completed automatically without starting at all. Perhaps the problem arose from the fact that I pursued Graham's missions first(?). I hope this can be useful to someone
Last edited by cesare543; Jul 19, 2023 @ 7:50am
Gene_Starwind Jul 19, 2023 @ 7:37am 
Originally posted by cesare543:
Originally posted by Gene_Starwind:
That is really weird. Do you play PC, or a console? I play PC, mostly. Do you have an earlier save you could load and try again? Sometimes that can work. Yeah, I KNOW it's PITA but it may help you figure what went wrong. Making lots of manual saves helps, unless you're in Supernova mode.
PC, i also have one mod installed ma it's for ADA e that it. Most of all it's feel realy strange that a was able to open a door to a place thats was not(i think) suppose to open because the mission mark is stuck on the outside terminal. i have just one save prior to the misison but even then i alredy clear the place
I think that may be the problem. If you opened the site before getting thew code from Zora, you may have broken the game. This is mission-specific location. Other, similar, doors are not and you can use mods to crack them without penalty. One in particular is the gate located north of the UDL lab on Monarch. You need special key card to open the gate from the north side, but if you use a mod to crack it, it has no real effect on the game. The relay station is story-critical. Cracking those out of order can cause problems.
cesare543 Jul 19, 2023 @ 7:42am 
Originally posted by Gene_Starwind:
Originally posted by cesare543:
PC, i also have one mod installed ma it's for ADA e that it. Most of all it's feel realy strange that a was able to open a door to a place thats was not(i think) suppose to open because the mission mark is stuck on the outside terminal. i have just one save prior to the misison but even then i alredy clear the place
I think that may be the problem. If you opened the site before getting thew code from Zora, you may have broken the game. This is mission-specific location. Other, similar, doors are not and you can use mods to crack them without penalty. One in particular is the gate located north of the UDL lab on Monarch. You need special key card to open the gate from the north side, but if you use a mod to crack it, it has no real effect on the game. The relay station is story-critical. Cracking those out of order can cause problems.

I reloaded the previous save and the situation fixed itself, approx. Practically since I had already looted the place I thought it best to go and talk to Zora first, it turns out that the mission is completed automatically without starting at all. Perhaps the problem arose from the fact that I pursued Graham's missions first(?). I hope this can be useful to someone
Last edited by cesare543; Jul 19, 2023 @ 7:48am
Gene_Starwind Jul 19, 2023 @ 8:06am 
Originally posted by cesare543:
Originally posted by Gene_Starwind:
I think that may be the problem. If you opened the site before getting thew code from Zora, you may have broken the game. This is mission-specific location. Other, similar, doors are not and you can use mods to crack them without penalty. One in particular is the gate located north of the UDL lab on Monarch. You need special key card to open the gate from the north side, but if you use a mod to crack it, it has no real effect on the game. The relay station is story-critical. Cracking those out of order can cause problems.

I reloaded the previous save and the situation fixed itself, approx. Practically since I had already looted the place I thought it best to go and talk to Zora first, it turns out that the mission is completed automatically without starting its own. Perhaps the problem arose from the fact that I pursued Graham's missions first(?). I hope this can be useful to someone
The normal flow of events is get the supplies, but use the extra bits for food, then when Zora complains about the raid, say that Graham should have sent the Van Noys to back up Zora first, then rescue the Van Noys at the plant and return. At that point, she will ask to speak with you in private and send you to the relay outpost. That's when you get the door code. I actually played that section yesterday. I'm on Gorgon, now. I'm doing that before meeting with Clarke.
If you know that game well enough, you CAN complete some missions before you get assigned them. It's possible to complete both Sanjar missions before meeting with him, even taking care of the murder, without breaking the game. I just did it. Some events overlap, making it possible to clear more than one mission at the same time before getting assigned it from the principle for it, such as the secret lab, which is Sanjar mission 2 and a side-mission from Catherine.
My sequence is to land in Cascadia and trek overland. I clean out the press on the way, get the BOLT-52 and rescue Hux. Enter the town through the dock door on the side wall and just get the code and evidence. Head out and rescue Leona, delete the cannibal clan, recover the sports junk, rescue the Iconoclast on the blown bridge, find the guy in the cave between Amber Heights and Fallbrook, find the guy hiding in the cavern near the bridge. Clear out the lab. Visit foul mouth. Kill Clive, or muscle him out of the way. Go to Cascadia South and find Zora's evaluation and get the gas. Go to Devil's Peak and deal with Hiram. After all that, go to Stellar Bay and do Velma's two missions, visit the murder scene, steal Herrick's stash, visit tossball lady, go to the bar, clean up the trash behind it, visit Velma, then talk to Sanjar with both of his missions completed. Take on the "missing child" and the Celia's Date quests (optional) and go to Amber Heights to begin that series of missions.
When I leave Monarch, I have every mission completed, Monarch is at peace and my tanks are full of Lilya's crap. Recruiting companions is optional, for me. Then, once I finally visit that mad scientist, I can go to Gorgon.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Jul 19, 2023 @ 6:26am
Posts: 8