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And to answer your question I would like to have:
-Better story pacing
-More companion interactions
-A better fleshed-out faction that doesn't rely on being stupid or oblivious to anything.
-Better armour choices and design, I hated the armour in-game it felt and looked so clunky and just buff.
-Weapons felt either too weak or broken at times. I rarely used the special weapons because the game decided to give me them in a weak state, so I just stuck with my higher DPS guns throughout the game. So it would be nice to balance them.
-Better writing. The writing itself was nothing special everything felt like it was setting up a joke or just trying too hard. Which is such a shame. I wanted to like the story but I had to take breaks every two hours because of how bored I got.
-The planets themselves feel like a giant hand-holding walk in the park. Like exploring feels dull and unrewarding. So planet rework would be appreciated.
-Better ending, I'm sorry but the ending was so lazily put together that not only was it a walk in the park its writing is at part with fallout 3 terrible ending. Just fix that horrible ending section.
I hope they improve on these aspects in the sequel, I am a giant fan of obsidian. I know they can do better.
Nah man that's too much effort. You can get the same but different in outer worlds 2 in a few years and continue to pay full price for uninspired entertainment.
Elden ring
Signalis
God of war
Immortality
Neon white
Tunic
Pentiment
Norco
Sifu
And many others have been a giant push in the gaming industry. What is innovating for you?
Innovation is still consistently done. It’s just not overwhelming as the gold rush era of gaming is long gone.
Innovation though. How about VR / wireless VR games? Or playing a game by voice with Alexa. Or the many many many many phone games which constantly try new things.
The new focus seems to be on ways to play the game rather than innovating the actual games themselves.
Projecting (based on your profile)? Anyway, Elden Ring is not innovative. It's a slight-modified Dark Souls 3 in open world (I've beat both, as you can clearly see).
Story-based hack & slash has been done to death. You have Hellblade, for example, before that, you have Enclave, or Prince of Persia franchise.
The others I'm not familiar with and can't say,
Don't take this as me agreeing with Niclas, as I don't, there's been (somewhat) innovative games within this last decade, such as Stray, Goat Simulator, Untitled Goose game, Stanley Parable (Barely not last decade), Teardown, and My Summer Car.
But Elden Ring and God of War? Most definitely not. A (somewhat) refreshing paint on an old-established genre\formula? Sure, but not innovative. That'd be like saying Pillars of Eternity \ Pathfinder: Kingmaker innovated on the isometric RPG genre (they didn't, which was their entire selling point).
I think innovation is something else. Because what would count as modern innovation? A new way to play? Yes. A change of formula? Also yes.
Who's Lila, can count as a innovation as it has a never before seen gameplay aspect. And so is God of war in terms of a narrative-gameplay collaboration. Innovation can be using the same wheel but better.
That would be disco elysium. Which is a isometric RPG that truly launched a new genre of RPG that rely on story telling than combat. And it is a massive success.