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I'm no expert and you could well be right, but I have other games that have shader compilation stutter when loading a scene and it only happens the first time I enter a scene, but with this game, it happens constantly in the same scene just by turning around.
Unfortunately i'm very sensitive to the mechanics of shader stutters, and this game has stutters upon new actions or effects. Yes, this game has performance issues outside of that related to streaming, although I suspect that is also compilation stutter just without any shader cache being built. In other words, hugely incompetent.
Proof in what I say, look at Ace Combat 7, same problem, well was, they eventually made a work around for it. But originally, modders had to make engine.ini edits to force the engine to not stream,extend LOD, and load everything into ram. Another fix is to load files loose and not use .pak's, but in order for us to do so we need to decrypt the files and we don't have the key yet. Another possible fix which the devs can do is to split the .paks into smaller sizes, there are 4 massive .pak files, one is 20gb, that's huge and needs to be split up.
It's also in part asset loading, as you say. Both are factors. But shader compilation and the move to dx12 is a huge component.