Army of Ruin

Army of Ruin

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Attacks should face mouse direction. Period.
Movement and attacks should be independant. Who was so high and boozed to make front attacks binded to char model face direction instead of mouse cursor direction?? Its so annoying and bad that you never want to play with such chars/skills.
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Showing 1-9 of 9 comments
Lu2 Jan 12, 2023 @ 10:23pm 
they ripping of VS to much . i dont like this dull feature also especialy if its aplied on literal front projectile weapon
you should check spellbook demonslayers . half of spells are not random when it comes direction
Sharlatan Jan 13, 2023 @ 8:06am 
? its fine as is.
If you look at other games where attacks and move are desynchronised, (like the nebula demo) people are ♥♥♥♥♥♥♥♥ that they are not linked....

Games have different controls, if you dont like this one, fine, there are literally hundreds of others that may be more to your liking.
Spiffy Jan 14, 2023 @ 12:12am 
I don't mind it this way but I can understand if some people would prefer it be a toggle in options.
WhosYourDaddy Jan 16, 2023 @ 2:23pm 
"this just in .. player playing a game wishes they were playing a different game"
rigamrts Jan 17, 2023 @ 12:27pm 
I’m pretty much halfway through the progression in the game. Yes some of the mechanics are cheesy and some weapons are get it to lvl 5 and never use it again. But I can say even the weapons that shoot weird I can use to beat a ruin 2 level 3 map on a regular basis. It’s not about one weapon being wonky but if you decide to just load yourself up with just stupid weapons then your doomed to die. I kinda like the 360 fire weapon maxing it and getting the fusion with a leather bracer at max is a nice weapon. If you know the weakness then you can work to add weapons to make up the weakness. Generally I run the fireball orbital and gas orbital and the fire magnifying glass in every run along with the heart trinket and bracer your setup for a good run. Sometimes your waiting to get those items but by minute 10 you should have most of them and waiting on one or 2 and even if your missing one or 2 of those it’s not a dead run just more micromanagement.
Last edited by rigamrts; Jan 17, 2023 @ 12:32pm
solaris32 Feb 1, 2023 @ 4:41am 
How about the devs make an option the player can select so that frontal attacks can be either character direction or mouse direction. Everyone wins.
WaaghMan  [developer] Feb 1, 2023 @ 5:05am 
Originally posted by solaris32:
How about the devs make an option the player can select so that frontal attacks can be either character direction or mouse direction. Everyone wins.
No plans on doing that, but if we did the power of those weapons would be lowered accordingly.
Originally posted by solaris32:
How about the devs make an option the player can select so that frontal attacks can be either character direction or mouse direction. Everyone wins.

This has enormous balance implications. You can't just make this a toggle. There would be objectively no reason to choose "shoot in direction facing" over "shoot towards cursor." Literally no advantage to the prior. If you were to take a weapon like the knives in Vampire Survivors and have it aim to cursor instead, it would be completely and totally busted. It has a crazy high DPS but it requires you to face what you are shooting at, meaning you cannot gain distance from a target while dealing maximal DPS at the same time.

They'd basically have to create two different balance states and have the game swap depending on the option you choose.
Swissy88 Mar 5, 2024 @ 5:53pm 
On Tisha I'll hold D so that I walk east, aim east, use my frozen arrow and it'll short north east. Just dumb, should just have a setting to let you aim to cursor for the few abilities that have aim. The one way where you can activate mouse aiming is ok but it's not good nor is it something someone on a PC would be happy with.
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